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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    • New laptop...any advice would be appreciated.

      Just got a new laptop and when I try to launch FAF I get the following fatal error log...:
      CD3DDeviceResources::DevResInitResources: Unable to load effect file /effects/cartographic.fx

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\Users\alex_\AppData\Roaming\Forged Alliance Forever\logs\game_26380478.log /gpgnet 127.0.0.1:63658 /mean 1321.989990234375 /deviation 470.4739990234375 /savereplay gpgnet://127.0.0.1:63655/26380478/AlexanderJC.SCFAreplay /country GB /numgames 2 /numgames 1

      Callstack:
      unavailable.

      Last 100 lines of log...

      debug: SND: Loaded SoundBank 'urldestroy'
      debug: SND: Loaded SoundBank 'urlweapon'
      debug: SND: Loaded SoundBank 'urs'
      debug: SND: Loaded SoundBank 'ursdestroy'
      debug: SND: Loaded SoundBank 'ursstream'
      debug: SND: Loaded SoundBank 'ursweapon'
      debug: SND: Loaded SoundBank 'xaa'
      debug: SND: Loaded SoundBank 'xaa_weapon'
      debug: SND: Loaded SoundBank 'xab'
      debug: SND: Loaded SoundBank 'xal'
      debug: SND: Loaded SoundBank 'xal_weapon'
      debug: SND: Loaded SoundBank 'xas'
      debug: SND: Loaded SoundBank 'xas_weapon'
      debug: SND: Loaded SoundBank 'xca'
      debug: SND: Loaded SoundBank 'xcb'
      debug: SND: Loaded SoundBank 'xcl'
      debug: SND: Loaded SoundBank 'xcs'
      debug: SND: Loaded SoundBank 'xea'
      debug: SND: Loaded SoundBank 'xea_weapon'
      debug: SND: Loaded SoundBank 'xeb'
      debug: SND: Loaded SoundBank 'xel'
      debug: SND: Loaded SoundBank 'xel_weapons'
      debug: SND: Loaded SoundBank 'xes'
      debug: SND: Loaded SoundBank 'xes_destroy'
      debug: SND: Loaded SoundBank 'xes_weapons'
      debug: SND: Loaded SoundBank 'xra'
      debug: SND: Loaded SoundBank 'xra_weapon'
      debug: SND: Loaded SoundBank 'xrb'
      debug: SND: Loaded SoundBank 'xrl'
      debug: SND: Loaded SoundBank 'xrl_destroy'
      debug: SND: Loaded SoundBank 'xrl_stream'
      debug: SND: Loaded SoundBank 'xrl_weapon'
      debug: SND: Loaded SoundBank 'xrs'
      debug: SND: Loaded SoundBank 'xrs_weapon'
      debug: SND: Loaded SoundBank 'xsa'
      debug: SND: Loaded SoundBank 'xsa_destroy'
      debug: SND: Loaded SoundBank 'xsa_weapon'
      debug: SND: Loaded SoundBank 'xsb'
      debug: SND: Loaded SoundBank 'xsb_weapon'
      debug: SND: Loaded SoundBank 'xsl'
      debug: SND: Loaded SoundBank 'xsl_destroy'
      debug: SND: Loaded SoundBank 'xsl_weapon'
      debug: SND: Loaded SoundBank 'xss'
      debug: SND: Loaded SoundBank 'xss_destroy'
      debug: SND: Loaded SoundBank 'xss_weapon'
      debug: MEM: -1 bytes SND
      info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
      info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true
      debug: SND: Loaded WaveBank 'briefings' at 30742ab8
      info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true
      debug: SND: Loaded WaveBank 'seraphim_language' at 307448f0
      info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x01_vo' at 30744a58
      info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x02_vo' at 30744350
      info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x03_vo' at 30744788
      info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x04_vo' at 30743f18
      info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x05_vo' at 307441e8
      info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x06_vo' at 30743c48
      info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x1t_vo' at 307444b8
      info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true
      debug: SND: Loaded WaveBank 'x_fmv' at 30744080
      info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true
      debug: SND: Loaded WaveBank 'xgg' at 30744620
      debug: SND: Loaded SoundBank 'briefings'
      debug: SND: Loaded SoundBank 'x01_vo'
      debug: SND: Loaded SoundBank 'x02_vo'
      debug: SND: Loaded SoundBank 'x03_vo'
      debug: SND: Loaded SoundBank 'x04_vo'
      debug: SND: Loaded SoundBank 'x05_vo'
      debug: SND: Loaded SoundBank 'x06_vo'
      debug: SND: Loaded SoundBank 'x1t_vo'
      debug: SND: Loaded SoundBank 'x_fmv'
      debug: SND: Loaded SoundBank 'xgg'
      debug: MEM: -796091502 bytes SND
      info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
      debug: MEM: -796091502 bytes SND
      debug: Lua user environment initialized with game version 3829, game type FAF and at commit hash 62fd371b542a5b8f19412e10c84ee673f935d229
      info: /savereplay
      info: REPLAY ID: 26380478
      info: adding font file /fonts/arial.ttf
      info: adding font file /fonts/arialbd.ttf
      info: adding font file /fonts/arialbi.ttf
      info: adding font file /fonts/ariali.ttf
      info: adding font file /fonts/arialn.ttf
      info: adding font file /fonts/arialnb.ttf
      info: adding font file /fonts/arialnbi.ttf
      info: adding font file /fonts/arialni.ttf
      info: adding font file /fonts/ariblk.ttf
      info: adding font file /fonts/arlrdbd.ttf
      info: adding font file /fonts/butterbe.ttf
      info: adding font file /fonts/vdub.ttf
      info: adding font file /fonts/wintermu.ttf
      info: adding font file /fonts/zeroes_3.ttf
      warning: c:\programdata\faforever\gamedata\effects.nx2\effects\cartographic.fx: unable to compile effect: c:\programdata\faforever\gamedata\effects.nx2\effects\cartographic.fx reason: internal error: unexpected input register type
      internal error: unexpected input register type
      ID3DXEffectCompiler: Compilation failed

      posted in Game Issues and Gameplay questions
      A
      AlexanderJC