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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    New laptop...any advice would be appreciated.

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • A Offline
      AlexanderJC
      last edited by

      Just got a new laptop and when I try to launch FAF I get the following fatal error log...:
      CD3DDeviceResources::DevResInitResources: Unable to load effect file /effects/cartographic.fx

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\Users\alex_\AppData\Roaming\Forged Alliance Forever\logs\game_26380478.log /gpgnet 127.0.0.1:63658 /mean 1321.989990234375 /deviation 470.4739990234375 /savereplay gpgnet://127.0.0.1:63655/26380478/AlexanderJC.SCFAreplay /country GB /numgames 2 /numgames 1

      Callstack:
      unavailable.

      Last 100 lines of log...

      debug: SND: Loaded SoundBank 'urldestroy'
      debug: SND: Loaded SoundBank 'urlweapon'
      debug: SND: Loaded SoundBank 'urs'
      debug: SND: Loaded SoundBank 'ursdestroy'
      debug: SND: Loaded SoundBank 'ursstream'
      debug: SND: Loaded SoundBank 'ursweapon'
      debug: SND: Loaded SoundBank 'xaa'
      debug: SND: Loaded SoundBank 'xaa_weapon'
      debug: SND: Loaded SoundBank 'xab'
      debug: SND: Loaded SoundBank 'xal'
      debug: SND: Loaded SoundBank 'xal_weapon'
      debug: SND: Loaded SoundBank 'xas'
      debug: SND: Loaded SoundBank 'xas_weapon'
      debug: SND: Loaded SoundBank 'xca'
      debug: SND: Loaded SoundBank 'xcb'
      debug: SND: Loaded SoundBank 'xcl'
      debug: SND: Loaded SoundBank 'xcs'
      debug: SND: Loaded SoundBank 'xea'
      debug: SND: Loaded SoundBank 'xea_weapon'
      debug: SND: Loaded SoundBank 'xeb'
      debug: SND: Loaded SoundBank 'xel'
      debug: SND: Loaded SoundBank 'xel_weapons'
      debug: SND: Loaded SoundBank 'xes'
      debug: SND: Loaded SoundBank 'xes_destroy'
      debug: SND: Loaded SoundBank 'xes_weapons'
      debug: SND: Loaded SoundBank 'xra'
      debug: SND: Loaded SoundBank 'xra_weapon'
      debug: SND: Loaded SoundBank 'xrb'
      debug: SND: Loaded SoundBank 'xrl'
      debug: SND: Loaded SoundBank 'xrl_destroy'
      debug: SND: Loaded SoundBank 'xrl_stream'
      debug: SND: Loaded SoundBank 'xrl_weapon'
      debug: SND: Loaded SoundBank 'xrs'
      debug: SND: Loaded SoundBank 'xrs_weapon'
      debug: SND: Loaded SoundBank 'xsa'
      debug: SND: Loaded SoundBank 'xsa_destroy'
      debug: SND: Loaded SoundBank 'xsa_weapon'
      debug: SND: Loaded SoundBank 'xsb'
      debug: SND: Loaded SoundBank 'xsb_weapon'
      debug: SND: Loaded SoundBank 'xsl'
      debug: SND: Loaded SoundBank 'xsl_destroy'
      debug: SND: Loaded SoundBank 'xsl_weapon'
      debug: SND: Loaded SoundBank 'xss'
      debug: SND: Loaded SoundBank 'xss_destroy'
      debug: SND: Loaded SoundBank 'xss_weapon'
      debug: MEM: -1 bytes SND
      info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
      info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true
      debug: SND: Loaded WaveBank 'briefings' at 30742ab8
      info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true
      debug: SND: Loaded WaveBank 'seraphim_language' at 307448f0
      info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x01_vo' at 30744a58
      info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x02_vo' at 30744350
      info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x03_vo' at 30744788
      info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x04_vo' at 30743f18
      info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x05_vo' at 307441e8
      info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x06_vo' at 30743c48
      info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true
      debug: SND: Loaded WaveBank 'x1t_vo' at 307444b8
      info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true
      debug: SND: Loaded WaveBank 'x_fmv' at 30744080
      info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true
      debug: SND: Loaded WaveBank 'xgg' at 30744620
      debug: SND: Loaded SoundBank 'briefings'
      debug: SND: Loaded SoundBank 'x01_vo'
      debug: SND: Loaded SoundBank 'x02_vo'
      debug: SND: Loaded SoundBank 'x03_vo'
      debug: SND: Loaded SoundBank 'x04_vo'
      debug: SND: Loaded SoundBank 'x05_vo'
      debug: SND: Loaded SoundBank 'x06_vo'
      debug: SND: Loaded SoundBank 'x1t_vo'
      debug: SND: Loaded SoundBank 'x_fmv'
      debug: SND: Loaded SoundBank 'xgg'
      debug: MEM: -796091502 bytes SND
      info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
      debug: MEM: -796091502 bytes SND
      debug: Lua user environment initialized with game version 3829, game type FAF and at commit hash 62fd371b542a5b8f19412e10c84ee673f935d229
      info: /savereplay
      info: REPLAY ID: 26380478
      info: adding font file /fonts/arial.ttf
      info: adding font file /fonts/arialbd.ttf
      info: adding font file /fonts/arialbi.ttf
      info: adding font file /fonts/ariali.ttf
      info: adding font file /fonts/arialn.ttf
      info: adding font file /fonts/arialnb.ttf
      info: adding font file /fonts/arialnbi.ttf
      info: adding font file /fonts/arialni.ttf
      info: adding font file /fonts/ariblk.ttf
      info: adding font file /fonts/arlrdbd.ttf
      info: adding font file /fonts/butterbe.ttf
      info: adding font file /fonts/vdub.ttf
      info: adding font file /fonts/wintermu.ttf
      info: adding font file /fonts/zeroes_3.ttf
      warning: c:\programdata\faforever\gamedata\effects.nx2\effects\cartographic.fx: unable to compile effect: c:\programdata\faforever\gamedata\effects.nx2\effects\cartographic.fx reason: internal error: unexpected input register type
      internal error: unexpected input register type
      ID3DXEffectCompiler: Compilation failed

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