@maudlin27
I finally managed to beat the AI on 15 km mapgen with 1.4 resource modifier. I think AI just misjudged the map and went into air and navy when land was key factor. Also, it didn't go pd creep when my army with ACU arrived.
And I think it undervalued reclaim and far mexes again.
https://replay.faforever.com/22706131
Edit:
Now I looked through replay.
It goes 2nd air on this map - it's strange, mexes are not that far to rush a transport to drop 1(!) eng...
1st bomber goes without scout and bombs nothing
It is building engies from 2 factories instead of 1, so has no units + is very greedy with t2 mex. I think we are too close for t2 mex.
Then it spams eng from 4 (!!!) factories even when see my units coming
Not sure why it went t2 air at all.
9:20 - it knows I have army and it has a lot of t2 engies - couple of PDs could save the game. Then units just block the PD spot for years
11:00 - it is totally losing, but could probably rush gun and t1 PDs due to good eco + go into water
Best posts made by DillyDally
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RE: M28AI Devlog (v198)
Latest posts made by DillyDally
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RE: 3v3 Seasonal Mapgen Tourney
Just a note: it's not very nice to know that you are not picked just a day before tourney
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RE: M28AI Devlog (v198)
https://replay.faforever.com/23996869
v133 (did not upgrade, sorry)
Seems M28 lost to 1 scouted ML
Also, early expansion was questionable -
RE: M28AI Devlog (v198)
@maudlin27
I finally managed to beat the AI on 15 km mapgen with 1.4 resource modifier. I think AI just misjudged the map and went into air and navy when land was key factor. Also, it didn't go pd creep when my army with ACU arrived.
And I think it undervalued reclaim and far mexes again.
https://replay.faforever.com/22706131
Edit:
Now I looked through replay.
It goes 2nd air on this map - it's strange, mexes are not that far to rush a transport to drop 1(!) eng...
1st bomber goes without scout and bombs nothing
It is building engies from 2 factories instead of 1, so has no units + is very greedy with t2 mex. I think we are too close for t2 mex.
Then it spams eng from 4 (!!!) factories even when see my units coming
Not sure why it went t2 air at all.
9:20 - it knows I have army and it has a lot of t2 engies - couple of PDs could save the game. Then units just block the PD spot for years
11:00 - it is totally losing, but could probably rush gun and t1 PDs due to good eco + go into water -
RE: M28AI Devlog (v198)
https://replay.faforever.com/22701462
AI does not go t2 navy till min 16 on navy map + undervalues islands with lots of mexes - still beats me as 1.4 mass is enough... (t2 navy countered with t1 subs xd) -
RE: M28AI Devlog (v198)
https://replay.faforever.com/22701325
Managed to get map control from 1.4 AI - not sure it's a bug, but interesting. Still lost