I have to say as someone that has always viewed ladder as more of a chore, and not something purely to have fun, playing mapgen 1v1s has actually been fun, even playing vs people like Blodir and Tex where I have a reasonable assumption I will not win. I personally believe that in the future, having it show up in ladder would be a plus.
Best posts made by Box-
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RE: About Neroxis map generator...
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RE: Who is AutoHost?
This is an amazing addition to our community. Seeing it fill with lower ranked players over the past day gives me hope that player retention will increase, and we can gain more and more additions to higher level ladder.
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RE: Council of Setons EXPOSED - Part 1
I don't think it's really a good thing to have a separate RTS advertised on FAF related platforms by those financially/otherwise invested in it, but I also don't think that people invested in these ordeals should be discredited when they have a criticism of a part of FAF simply because they could potentially gain finacially/otherwise.
I also would like to state that toxicity occurs in all aspects of leadership, upper management, etc. I believe that is simply just how people who make it to those bigger positions are, you have to have an ego, and egos tend to clash with one another. I will take FTXcommando for example. He spends a lot of his free time invested in this community and carefully crafts his posts about tournaments, balance, general management and the like, while also organizing events, none of which he has to do, because he himself cares about making this community better. I would not expect anyone without strong convictions to be able to do that, and people with strong convictions usually lean towards to the more toxic side of things when disagreements arise.
I don't think airing dirty laundry is really relevant at all to this community, everything should be based on merit, and what you have to bring to the table. Sure, I do believe steps can be taken to make the FAF community as whole a less toxic environment, but I think once you step behind the curtain, that toxicity is irrelevant in the face of actual results. Trying to make the people running FAF less toxic to each other should have a low priority compared to finding the right people to do the job of building up and refining the community/FAF itself.
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RE: UI mod guide for the improving player
While I agree that the standard Advanced Strategic Icons mod is pretty cluttered and generally not pleasant to look at, I think with some changes, it looks far better. What I did was use all default icons except for mex, structures related to missiles (for example tml), and intel structures.
I feel these modifications I have made greatly reduce the clutter while still allowing one to gather more information in a single glance than with default icons.
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RE: UI mod guide for the improving player
@Blackheart Fair point, I guess since I am primarily a setons player, how many t3 mex my opponent has is of utmost importance (lol). I always have found it annoying to look at the white dots for mex to see its tech, since the white dots on mass storage blend in, so this is just my personal change. I will also reiterate that the mod is really good once you personalize it to your liking, even if to change 2 icons (smd, sml) like you mention.
Latest posts made by Box-
-
RE: Council of Setons EXPOSED - Part 1
I don't think it's really a good thing to have a separate RTS advertised on FAF related platforms by those financially/otherwise invested in it, but I also don't think that people invested in these ordeals should be discredited when they have a criticism of a part of FAF simply because they could potentially gain finacially/otherwise.
I also would like to state that toxicity occurs in all aspects of leadership, upper management, etc. I believe that is simply just how people who make it to those bigger positions are, you have to have an ego, and egos tend to clash with one another. I will take FTXcommando for example. He spends a lot of his free time invested in this community and carefully crafts his posts about tournaments, balance, general management and the like, while also organizing events, none of which he has to do, because he himself cares about making this community better. I would not expect anyone without strong convictions to be able to do that, and people with strong convictions usually lean towards to the more toxic side of things when disagreements arise.
I don't think airing dirty laundry is really relevant at all to this community, everything should be based on merit, and what you have to bring to the table. Sure, I do believe steps can be taken to make the FAF community as whole a less toxic environment, but I think once you step behind the curtain, that toxicity is irrelevant in the face of actual results. Trying to make the people running FAF less toxic to each other should have a low priority compared to finding the right people to do the job of building up and refining the community/FAF itself.
-
RE: About Neroxis map generator...
I have to say as someone that has always viewed ladder as more of a chore, and not something purely to have fun, playing mapgen 1v1s has actually been fun, even playing vs people like Blodir and Tex where I have a reasonable assumption I will not win. I personally believe that in the future, having it show up in ladder would be a plus.
-
RE: Who is AutoHost?
This is an amazing addition to our community. Seeing it fill with lower ranked players over the past day gives me hope that player retention will increase, and we can gain more and more additions to higher level ladder.
-
RE: UI mod guide for the improving player
@Blackheart Fair point, I guess since I am primarily a setons player, how many t3 mex my opponent has is of utmost importance (lol). I always have found it annoying to look at the white dots for mex to see its tech, since the white dots on mass storage blend in, so this is just my personal change. I will also reiterate that the mod is really good once you personalize it to your liking, even if to change 2 icons (smd, sml) like you mention.
-
RE: UI mod guide for the improving player
While I agree that the standard Advanced Strategic Icons mod is pretty cluttered and generally not pleasant to look at, I think with some changes, it looks far better. What I did was use all default icons except for mex, structures related to missiles (for example tml), and intel structures.
I feel these modifications I have made greatly reduce the clutter while still allowing one to gather more information in a single glance than with default icons.