@Uveso Alright I'll put it in the mod thanks again for the reply!
Latest posts made by CrazySnapDragon
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RE: Total Mayhem 1.37 for all game versions
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RE: Total Mayhem 1.37 for all game versions
Hello Again @Uveso! Sorry For The Late Reply I've Downloaded The Newest Uveso AI From The Faf Launcher but when enabling it and launching the game it just crashes, so i've deleted the two lua files and the T3 Factories started producing units, Thank you so much!
Also Out of curiosity will there be a big diffrence with ai when those 2 lua files are deleted or no?
Thank you once again! -
RE: Total Mayhem 1.37 for all game versions
this error seems to pop up whenever a t2 factory gets upgraded to t3
warning: Error running lua script: ...\gamedata\lua.scd\lua\sim\brainconditionsmonitor.lua(566): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
stack traceback:
[C]: in functionerror' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.scd\lua\sim\brainconditionsmonitor.lua(566): in function <...\gamedata\lua.scd\lua\sim\brainconditionsmonitor.lua:564> (tail call): ? ...forged alliance\gamedata\lua.scd\lua\sim\builder.lua(531): in function
BuilderConditionTest'
...forged alliance\gamedata\lua.scd\lua\sim\builder.lua(569): in functionCheckBuilderConditions' ...forged alliance\gamedata\lua.scd\lua\sim\builder.lua(483): in function
GetBuilderStatus'
...alliance\gamedata\lua.scd\lua\sim\buildermanager.lua(484): in functionGetHighestBuilder' ...e\gamedata\lua.scd\lua\sim\factorybuildermanager.lua(730): in function
AssignBuildOrder'
...e\gamedata\lua.scd\lua\sim\factorybuildermanager.lua(636): in function <...e\gamedata\lua.scd\lua\sim\factorybuildermanager.lua:619>here's the full log (the game was run on Fields of Isis with just 2x resource mod and total mayhem on Sorian AI Rush):
https://pastebin.com/CMZbEPee -
RE: Total Mayhem 1.37 for all game versions
Hello @Uveso i have problem with this mod today i've downloaded it (since i didn't even bother to check at any time if this mod was still being updated) and i've noticed that sorian ai (2.1.2 i play steam version only) once upgrades their land factory to level 3 they just stop producing units in the land factory. Air and naval factories worked fine and they were the only one producing engineers the T3 Land factories just stayed on idle and did nothing leaving the late game to just air naval or experiemental fights, so im curious if this is a known issue or if there's a fix to that. The previous version i used worked fine without issues (1.21 from mod DB). I've verified my game files just in case, there was 123mb to download but that didn't fix the issue either