@blackyps said in Please show rating changes in replay vault:
Yes. In your case, being always matched with higher rated opponents, you would slowly lose score until you drop down one division. You would then get 2+/-1 for each win/loss, stabilizing you. You would maybe float around the edge of these two divisions because you will lose this bonus once you are promoted again and the cycle begins from the top.
Thank you for your answer. I will talk about two problems here.
The first problem is that even with the mechanism of "get 2+/-1 for each win/loss", our league system can not become a good tool to track our progress. True Skill rating is much better. This mechanism only gives a rough compensation, but doesn't fix the inaccuracy. When I win a game, my score and rating both increase, but I can only see my score. The rating change is invisible, but it does have an effect. When my rating reaches the range of next division, I will get 2 points for one victory, which is its effect, but it's delayed. If I reach higher divisions after some games, it's difficult for me to know how much each game contributes to this result, because rating changes are hidden. Therefore, hiding rating changes does not make the problem simpler, on the contrary, it only makes the problem more complex.
The second problem is that, one reason for hiding rating changes is because some people have questions about them, so you decide to display a simple thing instead of ratings, right? However, the division system heavily relies on the rating system. Players may ask questions like "Why did I win 2 points instead of 1 point last game?". Therefore, we won't actually solve any problem, but introduce more problems because we introduce more concepts and mechanisms.