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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    (BUG) Commander runs away from target, moves to tactical missile range

    Scheduled Pinned Locked Moved I need help
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    • C Offline
      Claymix
      last edited by

      When I right-click an enemy with my commander selected, he will keep himself at exactly the distance of the outer ring in the screenshot (I think that's minimum tactical missile range?) and will never engage the enemy. In the screenshot, the ACU was told to attack the lower right power generator.

      If the enemy unit moves, he will move to keep himself at this range and essentially run away from whatever target it is. I completely uninstalled and reinstalled Forged Alliance and FAF, including deleting all AppData files just to be safe. But it still happens on a brand new, clean install with no mods.

      For a replay of what it looks like, look at this test game: https://replay.faforever.com/26247400

      I tested this on all four ACUs, and it only affects the Seraphim and UEF, which makes me believe the commander is trying to go to minimum tactical missile range for some reason.

      This is such an annoying bug and makes commander combat with the Seraphim or UEF basically impossible.

      FAF glitch.png

      I posted this on Discord, but didn't get a response. Anyone have any ideas? 😐

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      • K Offline
        Kilatamoro
        last edited by

        I already reported it here: https://forum.faforever.com/topic/9756/uef-acu-has-lost-iq/9?_=1769468285989.

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        • C Claymix referenced this topic on
        • C Offline
          Claymix
          last edited by

          Good! Maybe they'll actually be able to find the issue if more of us talk about it. 😬

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