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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    FAF crashing during game

    Scheduled Pinned Locked Moved FAF support (client and account issues)
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    • J Offline
      JeanLu
      last edited by

      Hi,
      FAf used to be very statble on my PC but since some weeks I experience a couple of crashes during game. About 5-8% of the games I would say.
      Crash log below, client log attached as file.
      Made a RAM check, no error.
      Any idea?
      Thanks,
      Jean
      Crash log:
      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x009279a6
      attempted to read memory at 0x00000010

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /cybran /log C:\Users\Jean\AppData\Roaming\Forged Alliance Forever\logs\game_25065213.log /gpgnet 127.0.0.1:14275 /mean 1397.5301513671875 /deviation 66.22692108154297 /division diamond /subdivision V /savereplay gpgnet://127.0.0.1:14276/25065213/JeanLu.SCFAreplay /country FR /clan BFA /numgames 15605 /team 3 /players 2 /startspot 2 /numgames 13549

      Callstack:
      Unknown symbol (address 0x009279a6)
      Unknown symbol (address 0x18b78f23)

      Last 100 lines of log...

      warning: NUM PROPS = 6487
      info: Initialize Armies brain nickname is b1adam
      info: CreateArmy group ARMY_1
      info: Initialize Armies brain nickname is JeanLu
      info: CreateArmy group ARMY_2
      info: Initialize Armies brain nickname is civilian
      info: CreateArmy group ARMY_17
      info: Initialize Armies brain nickname is civilian
      info: CreateArmy group NEUTRAL_CIVILIAN
      debug: SetPlayableArea before round : 0, 0 512, 512
      debug: SetPlayableArea after round : 0, 0 512, 512
      debug: Preloading 1418 batch textures
      debug: Preloading 0 d3d textures
      debug: Preloading 0 models
      debug: Preloading 0 animations
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: creating high fidelity terrain
      info: creating high fidelity water
      debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators
      debug: Context based templates: Found template: AppendT3FabricatorWithStorages with name Storages
      debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense
      debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages
      debug: Context based templates: Found template: AppendPowerGeneratorsToSalvation with name Power generators
      debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls
      debug: Context based templates: Found template: AppendOpticsWithPower with name Power generators
      debug: Context based templates: Found template: AppendAirGrid with name Air grid
      debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators
      debug: Context based templates: Found template: AppendExtractorWithFabs with name Storages and fabricators
      debug: Context based templates: Found template: AppendPowerGeneratorsToT3Artillery with name Power generators
      debug: Context based templates: Found template: AppendRadarWithPower with name Power generators
      debug: Context based templates: Found template: AppendPowerGeneratorsToT2Artillery with name Power generators
      debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon
      debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators
      debug: Context based templates: Found template: AppendT3ArtilleryWithPower with name Power generators
      debug: Context based templates: Found template: PointDefense with name Point defense
      debug: Context based templates: Found template: AppendT2ArtilleryWithPower with name Power generators
      debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense
      debug: Context based templates: Found template: AppendExtractorWithStorages with name Storages
      debug: Context based templates: Found template: T3Extractor with name Extractor
      debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense
      debug: Context based templates: Found template: AppendSalvationWithPower with name Power generators
      debug: Context based templates: Found 23 templates
      info: /savereplay
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      info: Can't find texture "/maps/autumn.v0001/env/layers/rock_albedo.dds" -- trying fallback.
      info: Can't find texture "/maps/autumn.v0001/env/layers/rock_normals.dds" -- trying fallback.
      debug: Session time: 00:00:17 Game time: 00:00:00 Heap: 256.0M / 229.1M
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      debug: Session time: 00:00:28 Game time: 00:00:08 Heap: 256.0M / 228.3M
      debug: Session time: 00:00:46 Game time: 00:00:25 Heap: 256.0M / 232.9M
      debug: Session time: 00:01:05 Game time: 00:00:44 Heap: 256.0M / 237.1M
      debug: Session time: 00:01:15 Game time: 00:00:54 Heap: 256.0M / 236.6M
      warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): error evaluating lazy variable: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(86): attempt to call field BitmapWidth' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(86): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua:86> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function Width'
      ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
      [C]: ?
      ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41>
      Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Width'
           	...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
           	[C]: ?
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41>
           Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
           
           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41>
      

      debug: Session time: 00:01:26 Game time: 00:01:05 Heap: 256.0M / 237.5M
      debug: Session time: 00:01:36 Game time: 00:01:15 Heap: 256.0M / 237.5M
      debug: Session time: 00:01:55 Game time: 00:01:33 Heap: 256.0M / 238.3M
      debug: Session time: 00:02:05 Game time: 00:01:43 Heap: 256.0M / 238.8M
      debug: Session time: 00:02:16 Game time: 00:01:54 Heap: 256.0M / 238.4M
      debug: Session time: 00:02:27 Game time: 00:02:05 Heap: 256.0M / 238.5M
      debug: Session time: 00:02:45 Game time: 00:02:23 Heap: 256.0M / 239.9M
      debug: Session time: 00:02:56 Game time: 00:02:33 Heap: 256.0M / 240.5M
      debug: Session time: 00:03:14 Game time: 00:02:52 Heap: 256.0M / 240.6M
      debug: Session time: 00:03:32 Game time: 00:03:09 Heap: 256.0M / 240.9M
      debug: Session time: 00:03:52 Game time: 00:03:29 Heap: 256.0M / 243.0M
      debug: Session time: 00:04:04 Game time: 00:03:40 Heap: 256.0M / 243.7M
      warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): error evaluating lazy variable: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(86): attempt to call field BitmapWidth' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(86): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua:86> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function Width'
      ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
      [C]: ?
      ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41>
      Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Width'
           	...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
           	[C]: ?
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41>
           Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
           
           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41>
      

      debug: Session time: 00:04:23 Game time: 00:03:59 Heap: 256.0M / 244.0M
      debug: Session time: 00:04:42 Game time: 00:04:18 Heap: 256.0M / 243.9M
      debug: Session time: 00:04:53 Game time: 00:04:29 Heap: 256.0M / 244.1M
      debug: Session time: 00:05:12 Game time: 00:04:48 Heap: 256.0M / 244.5M
      debug: Session time: 00:05:23 Game time: 00:04:58 Heap: 256.0M / 245.4M
      debug: Session time: 00:05:35 Game time: 00:05:10 Heap: 256.0M / 245.7M
      debug: Session time: 00:05:51 Game time: 00:05:26 Heap: 256.0M / 246.1M
      debug: Session time: 00:06:12 Game time: 00:05:46 Heap: 256.0M / 246.9M
      debug: Session time: 00:06:22 Game time: 00:05:56 Heap: 256.0M / 247.8M
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/unknown_icon.dds
      debug: Session time: 00:06:40 Game time: 00:06:14 Heap: 256.0M / 248.4M
      debug: Session time: 00:06:52 Game time: 00:06:26 Heap: 256.0M / 248.7M
      warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): error evaluating lazy variable: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(86): attempt to call field BitmapWidth' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(86): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua:86> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function Width'
      ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
      [C]: ?
      ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41>
      Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Width'
           	...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
           	[C]: ?
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41>
           Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
           
           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41>
      

      debug: Session time: 00:07:14 Game time: 00:06:48 Heap: 256.0M / 248.9M
      debug: Session time: 00:07:25 Game time: 00:06:58 Heap: 288.0M / 249.6M
      debug: Session time: 00:07:44 Game time: 00:07:17 Heap: 288.0M / 249.4M
      client.log

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