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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    JeanLu

    @JeanLu

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    Best posts made by JeanLu

    • RE: FAF Client No longer starts up. Doesn't even go to log in.

      Yep, just download previous version https://github.com/FAForever/downlords-faf-client/releases/download/v2025.5.0/faf_windows-x64_2025_5_0.exe
      And don't update too soon 🙂

      posted in I need help
      J
      JeanLu

    Latest posts made by JeanLu

    • FAF crashing during game

      Hi,
      FAf used to be very statble on my PC but since some weeks I experience a couple of crashes during game. About 5-8% of the games I would say.
      Crash log below, client log attached as file.
      Made a RAM check, no error.
      Any idea?
      Thanks,
      Jean
      Crash log:
      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x009279a6
      attempted to read memory at 0x00000010

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /cybran /log C:\Users\Jean\AppData\Roaming\Forged Alliance Forever\logs\game_25065213.log /gpgnet 127.0.0.1:14275 /mean 1397.5301513671875 /deviation 66.22692108154297 /division diamond /subdivision V /savereplay gpgnet://127.0.0.1:14276/25065213/JeanLu.SCFAreplay /country FR /clan BFA /numgames 15605 /team 3 /players 2 /startspot 2 /numgames 13549

      Callstack:
      Unknown symbol (address 0x009279a6)
      Unknown symbol (address 0x18b78f23)

      Last 100 lines of log...

      warning: NUM PROPS = 6487
      info: Initialize Armies brain nickname is b1adam
      info: CreateArmy group ARMY_1
      info: Initialize Armies brain nickname is JeanLu
      info: CreateArmy group ARMY_2
      info: Initialize Armies brain nickname is civilian
      info: CreateArmy group ARMY_17
      info: Initialize Armies brain nickname is civilian
      info: CreateArmy group NEUTRAL_CIVILIAN
      debug: SetPlayableArea before round : 0, 0 512, 512
      debug: SetPlayableArea after round : 0, 0 512, 512
      debug: Preloading 1418 batch textures
      debug: Preloading 0 d3d textures
      debug: Preloading 0 models
      debug: Preloading 0 animations
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: creating high fidelity terrain
      info: creating high fidelity water
      debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators
      debug: Context based templates: Found template: AppendT3FabricatorWithStorages with name Storages
      debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense
      debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages
      debug: Context based templates: Found template: AppendPowerGeneratorsToSalvation with name Power generators
      debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls
      debug: Context based templates: Found template: AppendOpticsWithPower with name Power generators
      debug: Context based templates: Found template: AppendAirGrid with name Air grid
      debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators
      debug: Context based templates: Found template: AppendExtractorWithFabs with name Storages and fabricators
      debug: Context based templates: Found template: AppendPowerGeneratorsToT3Artillery with name Power generators
      debug: Context based templates: Found template: AppendRadarWithPower with name Power generators
      debug: Context based templates: Found template: AppendPowerGeneratorsToT2Artillery with name Power generators
      debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon
      debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators
      debug: Context based templates: Found template: AppendT3ArtilleryWithPower with name Power generators
      debug: Context based templates: Found template: PointDefense with name Point defense
      debug: Context based templates: Found template: AppendT2ArtilleryWithPower with name Power generators
      debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense
      debug: Context based templates: Found template: AppendExtractorWithStorages with name Storages
      debug: Context based templates: Found template: T3Extractor with name Extractor
      debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense
      debug: Context based templates: Found template: AppendSalvationWithPower with name Power generators
      debug: Context based templates: Found 23 templates
      info: /savereplay
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      info: Can't find texture "/maps/autumn.v0001/env/layers/rock_albedo.dds" -- trying fallback.
      info: Can't find texture "/maps/autumn.v0001/env/layers/rock_normals.dds" -- trying fallback.
      debug: Session time: 00:00:17 Game time: 00:00:00 Heap: 256.0M / 229.1M
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
      debug: Session time: 00:00:28 Game time: 00:00:08 Heap: 256.0M / 228.3M
      debug: Session time: 00:00:46 Game time: 00:00:25 Heap: 256.0M / 232.9M
      debug: Session time: 00:01:05 Game time: 00:00:44 Heap: 256.0M / 237.1M
      debug: Session time: 00:01:15 Game time: 00:00:54 Heap: 256.0M / 236.6M
      warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): error evaluating lazy variable: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(86): attempt to call field BitmapWidth' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(86): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua:86> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function Width'
      ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
      [C]: ?
      ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41>
      Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Width'
           	...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
           	[C]: ?
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41>
           Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
           
           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41>
      

      debug: Session time: 00:01:26 Game time: 00:01:05 Heap: 256.0M / 237.5M
      debug: Session time: 00:01:36 Game time: 00:01:15 Heap: 256.0M / 237.5M
      debug: Session time: 00:01:55 Game time: 00:01:33 Heap: 256.0M / 238.3M
      debug: Session time: 00:02:05 Game time: 00:01:43 Heap: 256.0M / 238.8M
      debug: Session time: 00:02:16 Game time: 00:01:54 Heap: 256.0M / 238.4M
      debug: Session time: 00:02:27 Game time: 00:02:05 Heap: 256.0M / 238.5M
      debug: Session time: 00:02:45 Game time: 00:02:23 Heap: 256.0M / 239.9M
      debug: Session time: 00:02:56 Game time: 00:02:33 Heap: 256.0M / 240.5M
      debug: Session time: 00:03:14 Game time: 00:02:52 Heap: 256.0M / 240.6M
      debug: Session time: 00:03:32 Game time: 00:03:09 Heap: 256.0M / 240.9M
      debug: Session time: 00:03:52 Game time: 00:03:29 Heap: 256.0M / 243.0M
      debug: Session time: 00:04:04 Game time: 00:03:40 Heap: 256.0M / 243.7M
      warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): error evaluating lazy variable: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(86): attempt to call field BitmapWidth' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(86): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua:86> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function Width'
      ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
      [C]: ?
      ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41>
      Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Width'
           	...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
           	[C]: ?
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41>
           Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
           
           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41>
      

      debug: Session time: 00:04:23 Game time: 00:03:59 Heap: 256.0M / 244.0M
      debug: Session time: 00:04:42 Game time: 00:04:18 Heap: 256.0M / 243.9M
      debug: Session time: 00:04:53 Game time: 00:04:29 Heap: 256.0M / 244.1M
      debug: Session time: 00:05:12 Game time: 00:04:48 Heap: 256.0M / 244.5M
      debug: Session time: 00:05:23 Game time: 00:04:58 Heap: 256.0M / 245.4M
      debug: Session time: 00:05:35 Game time: 00:05:10 Heap: 256.0M / 245.7M
      debug: Session time: 00:05:51 Game time: 00:05:26 Heap: 256.0M / 246.1M
      debug: Session time: 00:06:12 Game time: 00:05:46 Heap: 256.0M / 246.9M
      debug: Session time: 00:06:22 Game time: 00:05:56 Heap: 256.0M / 247.8M
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/unknown_icon.dds
      debug: Session time: 00:06:40 Game time: 00:06:14 Heap: 256.0M / 248.4M
      debug: Session time: 00:06:52 Game time: 00:06:26 Heap: 256.0M / 248.7M
      warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): error evaluating lazy variable: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(86): attempt to call field BitmapWidth' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(86): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua:86> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function Width'
      ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
      [C]: ?
      ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41>
      Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Width'
           	...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
           	[C]: ?
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41>
           Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
           
           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41>
      

      debug: Session time: 00:07:14 Game time: 00:06:48 Heap: 256.0M / 248.9M
      debug: Session time: 00:07:25 Game time: 00:06:58 Heap: 288.0M / 249.6M
      debug: Session time: 00:07:44 Game time: 00:07:17 Heap: 288.0M / 249.4M
      client.log

      posted in FAF support (client and account issues)
      J
      JeanLu
    • RE: FAF Client No longer starts up. Doesn't even go to log in.

      Yep, just download previous version https://github.com/FAForever/downlords-faf-client/releases/download/v2025.5.0/faf_windows-x64_2025_5_0.exe
      And don't update too soon 🙂

      posted in I need help
      J
      JeanLu
    • RE: FAF Client No longer starts up. Doesn't even go to log in.

      Same even after a re-install from https://www.faforever.com/play. I guess we have to wait for an update as somthing seems broken at some Java dependency.

      posted in I need help
      J
      JeanLu
    • RE: FAF Client No longer starts up. Doesn't even go to log in.

      Same here

      posted in I need help
      J
      JeanLu