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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Why do local replays desync?

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    • C Offline
      Caliber
      last edited by

      My thought was that a replay saved to my pc would be an exact copy of the game that happened on my pc and doesnt require any info from any other sources an therefore would be incorruptible.

      and that replays saved on the server would be some sort of mixed bag of info from all users and thats what causes desyncs if the info is mixed.

      Probably not at all how it works, im just curious.

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