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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    [MOD UI] Advanced Target Priorities EVO - Presets management - New clean UI - Graphics enhancement - Free layout

    Scheduled Pinned Locked Moved Modding & Tools
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    • S Offline
      SealingSatyr511
      last edited by SealingSatyr511

      1.0.1 - Minor fixes
      - when the separate window was disable, the auto-switch mode did not worked correctly
      - the tooltip position of the details & unit view were not set correctly when the enhancement and selection tabs were selected
      - fixed a native bug about the template tab in construction
      (version 5 in the vault)

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      • S Offline
        SealingSatyr511
        last edited by SealingSatyr511

        1.0.2 - Update
        -UI Economy panel reworked with scaling support
        -UI Mod settings window
        -fixed the scaling logic in the targeting separate window
        -reduced the minimum construction panel size limitation
        (version 6 in the vault)

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        • maggeM magge referenced this topic on
        • S Offline
          SealingSatyr511
          last edited by SealingSatyr511

          The mod encounters a bug that cause black screen in certain case.
          I'm investigating. I apologize for the inconvenience

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          • S Offline
            SealingSatyr511
            last edited by SealingSatyr511

            1.0.3 - Hot fix
            - Fixed the black screen and game freeze at startup
            (version 7 in the vault)

            Actually the economy UI override the Supreme ScoreBoard Mod economy hooks.
            It works well with Azot scoreboard.

            You can easily choose the panel you want by deleting the economy.lua and economy_mini.lua files from the mod folder you don't want the economy.
            The author of supreme scoreboard has disabled all dependencies on both economy files, dunno why. So there is no issue to delete these.

            It does not affect your overall experience with both mods..

            I personnaly use Supreme Scoreboard by removing it economy files.

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            • S Offline
              SealingSatyr511
              last edited by SealingSatyr511

              Check this thread if you still encounter some issues.

              https://forum.faforever.com/topic/9079/black-screen-with-mod-v6-advanced-target-priorities-evo/10

              \AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance\Game.prefs.

              Search for "AdvancedPriotities" :

              Preset = 'strogo1_1',

              i will provide another fix soon to prevent the old data structure corruption in prefs at startup that cause unwanted behavior.

              [EDIT] Fixed by update 1.0.4 (v8)

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              • S Offline
                SealingSatyr511
                last edited by SealingSatyr511

                Sans titre.jpg

                I think the UI is the good balance between old-school graphics and modern.
                a nostalgic feeling mixed with modern art.

                I don't have plan to add other modernized part of the UI to the Evo version.
                But i could make an optional UI mod extension to extend the modern gfx to the others parts like multifunction, avatar, and Supreme Scoreboard. Azot scoreboard have some built-in colors selectors.

                I also have an idea about promoting a new feature, as an extension mod to Evo, the group actions (create, join, leave, merge, split) The game have too much keybinds to memorize for my brain ๐Ÿ˜ธ

                A dedicated panel, user friendly, smooth with reactive buttons (not a panel full of buttons) should do the trick.

                i will upload another fix soon.

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                • Ctrl-KC Offline
                  Ctrl-K
                  last edited by

                  This one is looking actually great! Right now I'm reworking whole UI by creating components from scratch. And I think you have same goal as me ๐Ÿ˜„
                  I think you'll be interested in this one as well https://forum.faforever.com/topic/7228/actions-grid-panel?_=1746273595947

                  โ€œBe a yardstick of quality. Some people arenโ€™t used to an environment where excellence is expected.โ€
                  โ€” Steve Jobs.
                  My UI Mods
                  Support me

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                  • S Offline
                    SealingSatyr511
                    last edited by

                    1.0.4 - Fix
                    -Added a test plan execution at startup to prevent GamePrefs issues
                    (version 8 in the vault)

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                    • S Offline
                      SealingSatyr511
                      last edited by SealingSatyr511

                      Actually the mod doesn't support the windowed mode.

                      I m working on a workaround to make it compatible.

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                      • KatawungaK Offline
                        Katawunga
                        last edited by

                        Very nice. Small thing: Can you make it such that the optional seperate window is pre-filled with all categories of the presets?

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                        • S Offline
                          SealingSatyr511 @Katawunga
                          last edited by SealingSatyr511

                          @Katawunga The separate window was not designed to be the mirror of the priorities as shown from the action button. It's a DIY panel. But i understand the quality of life aspect of the feature you ask for. So i will see in a future update to add the capability to pre-fill the panel.

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                          • S Offline
                            SealingSatyr511
                            last edited by SealingSatyr511

                            Here is a screenshot of the new windowed mode. I have reworked the UI logic. the UI prevent all the out of range issues due to resolution change and window resize. All the current features still works as usual.

                            100% scaling, 1024x768 minimum native windowed mode :

                            Windowed_mode.jpg

                            I will upload the new update soon.

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                            • S Offline
                              Sonny
                              last edited by

                              Hey, I can't get the seperate window option to work at all. Is it currently not working?

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                              • ThomasHiattT Offline
                                ThomasHiatt
                                last edited by

                                Is it possible to just have a target priority window that works with UI scaling without changing and breaking the entire UI of the game?

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                                • S Offline
                                  SealingSatyr511 @Sonny
                                  last edited by

                                  @Sonny be sure you have at least one priority set to the separate window and checked the display checkbox.

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                                  • S Offline
                                    SealingSatyr511 @ThomasHiatt
                                    last edited by

                                    @ThomasHiatt it s an option i would like to provide in a new LITE version.

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                                    • S Offline
                                      SealingSatyr511
                                      last edited by SealingSatyr511

                                      due to personal busy time, i was not able to deliver some update since the last weeks.
                                      Be sure i m planning to provide an updated version.

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                                      • S Offline
                                        Sonny
                                        last edited by

                                        Not that big of an issue but I find the mod breaks the scoreboard on replays. Is there anything I can do to stop that happening?

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                                        • S Offline
                                          Sonny @SealingSatyr511
                                          last edited by

                                          @SealingSatyr511 Thanks that fixed it!!

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