FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    [MOD UI] Advanced Target Priorities EVO - Presets management - New clean UI - Graphics enhancement - Free layout

    Scheduled Pinned Locked Moved Modding & Tools
    18 Posts 3 Posters 840 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S
      SealingSatyr511
      last edited by SealingSatyr511

      Advanced Target Priorities EVO

      New version 1.0 by SealingSatyr511
      29/04/2025


      • Complete new version based on Strogo 1.1 original

      • Targeting priorities now support custom presets with files management

      • UI scaling native support

      • UI orders & construction Panels : fully sizeable, dockable, moveable

      • UI orders & construction attack|Factory-Engineers : Panels auto-switch

      • UI Panels : textures has been reworked, new minimalistic colorized UI

      • UI Toolip position : unit view, details, habilities has been reworked

      • UI Textures : re-encoded (B8G8R8A8 Linear DDS compression)

      • Adapter resolution modification prevents the panels to be lost by exceeding the visible zone

      • Still compatible with Command Wheel mod (strogo1_1 preset only)

      • Ready to go with built-in Strogo1_1 and Nomander presets


      1.0.1 - Minor fixes :
      - when the separate window was disable, the auto-switch mode did not worked correctly
      - the tooltip position of the details & unit view were not set correctly when the enhancement and selection tabs were selected
      - fixed a native bug about the template tab in construction

      1.0.2 - Update
      - UI Economy panel reworked with scaling support
      - UI Mod settings window
      - fixed the scaling logic in the targeting separate window
      - reduced the minimum construction panel size limitation

      1.0.3 - Hot fix
      -Fixed the black screen and game freeze at startup

      1.0.4 - Fix
      -Added a test plan execution at startup to prevent GamePrefs issues
      (version 8 in the vault)


      Please refer to Strogo original thread for more information about the mod.
      https://forums.faforever.com/viewtopic.php?f=41&t=17047

      1 Reply Last reply Reply Quote 8
      • S
        SealingSatyr511
        last edited by SealingSatyr511

        New clean UI with reworked and colorized textures, free layout with dynamic tooltip position :

        1.jpg
        2.jpg
        3.jpg
        4.jpg

        Auto switch between Attacker | Factory-Engineer with custom layout for each mode :

        7.png

        Modify the layout panels with the new move, dock and resize features :

        8.png
        10.png

        1 Reply Last reply Reply Quote 3
        • S
          SealingSatyr511
          last edited by SealingSatyr511

          Apply the targeting priorities presets with the dropdown from the settings window. Need restart :

          5.png

          Create your custom preset in the mod presets folder ( .lua extension) :
          The file will be available to selection from the settings window.

          6.png

          9.png

          1 Reply Last reply Reply Quote 3
          • S
            SealingSatyr511
            last edited by SealingSatyr511

            This post is deleted!
            1 Reply Last reply Reply Quote 0
            • S
              SealingSatyr511
              last edited by SealingSatyr511

              Available in the vault :

              logo.png


              Feel free to comment, report bug, compatibility issues with others mods...

              Thanks to Strogo for his original project.

              SealingSatyr511.

              1 Reply Last reply Reply Quote 1
              • S
                SealingSatyr511
                last edited by SealingSatyr511

                version 4 of the file is up. (fixed the mod icon in the vault)

                1 Reply Last reply Reply Quote 4
                • S
                  SealingSatyr511
                  last edited by SealingSatyr511

                  1.0.1 - Minor fixes
                  - when the separate window was disable, the auto-switch mode did not worked correctly
                  - the tooltip position of the details & unit view were not set correctly when the enhancement and selection tabs were selected
                  - fixed a native bug about the template tab in construction
                  (version 5 in the vault)

                  1 Reply Last reply Reply Quote 1
                  • S
                    SealingSatyr511
                    last edited by SealingSatyr511

                    1.0.2 - Update
                    -UI Economy panel reworked with scaling support
                    -UI Mod settings window
                    -fixed the scaling logic in the targeting separate window
                    -reduced the minimum construction panel size limitation
                    (version 6 in the vault)

                    1 Reply Last reply Reply Quote 0
                    • maggeM magge referenced this topic
                    • S
                      SealingSatyr511
                      last edited by SealingSatyr511

                      The mod encounters a bug that cause black screen in certain case.
                      I'm investigating. I apologize for the inconvenience

                      1 Reply Last reply Reply Quote 0
                      • S
                        SealingSatyr511
                        last edited by SealingSatyr511

                        1.0.3 - Hot fix
                        - Fixed the black screen and game freeze at startup
                        (version 7 in the vault)

                        Actually the economy UI override the Supreme ScoreBoard Mod economy hooks.
                        It works well with Azot scoreboard.

                        You can easily choose the panel you want by deleting the economy.lua and economy_mini.lua files from the mod folder you don't want the economy.
                        The author of supreme scoreboard has disabled all dependencies on both economy files, dunno why. So there is no issue to delete these.

                        It does not affect your overall experience with both mods..

                        I personnaly use Supreme Scoreboard by removing it economy files.

                        1 Reply Last reply Reply Quote 0
                        • S
                          SealingSatyr511
                          last edited by SealingSatyr511

                          Check this thread if you still encounter some issues.

                          https://forum.faforever.com/topic/9079/black-screen-with-mod-v6-advanced-target-priorities-evo/10

                          \AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance\Game.prefs.

                          Search for "AdvancedPriotities" :

                          Preset = 'strogo1_1',

                          i will provide another fix soon to prevent the old data structure corruption in prefs at startup that cause unwanted behavior.

                          [EDIT] Fixed by update 1.0.4 (v8)

                          1 Reply Last reply Reply Quote 1
                          • S
                            SealingSatyr511
                            last edited by SealingSatyr511

                            Sans titre.jpg

                            I think the UI is the good balance between old-school graphics and modern.
                            a nostalgic feeling mixed with modern art.

                            I don't have plan to add other modernized part of the UI to the Evo version.
                            But i could make an optional UI mod extension to extend the modern gfx to the others parts like multifunction, avatar, and Supreme Scoreboard. Azot scoreboard have some built-in colors selectors.

                            I also have an idea about promoting a new feature, as an extension mod to Evo, the group actions (create, join, leave, merge, split) The game have too much keybinds to memorize for my brain 😸

                            A dedicated panel, user friendly, smooth with reactive buttons (not a panel full of buttons) should do the trick.

                            i will upload another fix soon.

                            1 Reply Last reply Reply Quote 2
                            • Ctrl-KC
                              Ctrl-K
                              last edited by

                              This one is looking actually great! Right now I'm reworking whole UI by creating components from scratch. And I think you have same goal as me 😄
                              I think you'll be interested in this one as well https://forum.faforever.com/topic/7228/actions-grid-panel?_=1746273595947

                              “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                              — Steve Jobs.
                              My UI Mods
                              Support me

                              1 Reply Last reply Reply Quote 2
                              • S
                                SealingSatyr511
                                last edited by

                                1.0.4 - Fix
                                -Added a test plan execution at startup to prevent GamePrefs issues
                                (version 8 in the vault)

                                1 Reply Last reply Reply Quote 0
                                • S
                                  SealingSatyr511
                                  last edited by SealingSatyr511

                                  Actually the mod doesn't support the windowed mode.

                                  I m working on a workaround to make it compatible.

                                  1 Reply Last reply Reply Quote 1
                                  • KatawungaK
                                    Katawunga
                                    last edited by

                                    Very nice. Small thing: Can you make it such that the optional seperate window is pre-filled with all categories of the presets?

                                    S 1 Reply Last reply Reply Quote 0
                                    • S
                                      SealingSatyr511 @Katawunga
                                      last edited by SealingSatyr511

                                      @Katawunga The separate window was not designed to be the mirror of the priorities as shown from the action button. It's a DIY panel. But i understand the quality of life aspect of the feature you ask for. So i will see in a future update to add the capability to pre-fill the panel.

                                      1 Reply Last reply Reply Quote 1
                                      • S
                                        SealingSatyr511
                                        last edited by SealingSatyr511

                                        Here is a screenshot of the new windowed mode. I have reworked the UI logic. the UI prevent all the out of range issues due to resolution change and window resize. All the current features still works as usual.

                                        100% scaling, 1024x768 minimum native windowed mode :

                                        Windowed_mode.jpg

                                        I will upload the new update soon.

                                        1 Reply Last reply Reply Quote 2
                                        • First post
                                          Last post