Allow the ACU to ignore pathing of friendly units.
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Title says it really.
ACU is blocked by own units and friendly units of team members during vital engages.
It would be nice to be able to move ACU freely without bumping into own units, enemy units would still block ACU for all of you dirty shift G enjoyers out there.
I think this would be a good thing as I dont believe players consider the known poor pathing in this game to be a positive aspect.
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What about allowing the ACU to "walk over" T1 units like EXP's? That way the effect is symmetric (i.e. easier to understand for newer players) and with clever micro, you can still obstruct a retreating ACU with early T2 units.
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Pathing stuff like this is really tied into the engine so there's not much we can do. I think you can't even make ACUs path over units because it would automatically apply that 1x1 footprint to all 1x1 units (all t1-t3). So a lot of it is wishful thinking unless you dive deep into reverse engineering.
I think this would be a good thing as I dont believe players consider the known poor pathing in this game to be a positive aspect.
The bad pathing has cemented itself in the game's balance and micro so for some it is a positive aspect just to diversify supcom from other games, even though it has its frustrating moments.