@gabrilend said in can't build mass extractors anymore:
... I'm confused, why is the context based template system better than the system I described? It seems like extra key-presses for... marginal at best gain. I'm assuming that I'm missing something. What else would you build atop a mass deposit than a mass extractor...?
You can tab hovering over anything and it will do something. You can also hit tab when you're in a build preview (like a radar) and it will automagically turn it into a radar + pgens template so that it has adjacency bonus. The same applies to for example an extractor - if you want to build not just a (tech 2) extractor but also surround it with storages then it's a single tab away. You can see the number of options for your current context at the bottom of the screen. The Wikipedia that I linked also does a great job explaining it.
The problem with the 'hover over to get a mass extractor' feature is that it was horribly inefficient from a performance* perspective. On top of that, when I used it myself, it would often trigger when I did not want it to. The context-based templates solution does not only fix those two issues. It also provides much more control and you can even mod it to add your own templates.
In the end it is up to what you prefer. Therefore the UI mod exists.