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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    New Map Generator Options

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    • S Offline
      Sheikah
      last edited by

      A new alpha was just released that adds reclaim and resource density options for custom styles

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      • S Offline
        snoog
        last edited by

        Excellent idea with the bounded sliders.

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        • S Offline
          snoog
          last edited by

          Using random Biome & Terrain options, it seems I'm getting a much more diverse (and playable) set of maps than I was before. So a nice improvement.

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          • N Offline
            Ninrai
            last edited by Ninrai

            1. "Biome" only has the option "RANDOM" - why have a drop down menu then?
            2. Some of the options are unclear. What does "resource generator" mean (basic, low_mex, water_mex)?
              --> many of the terrain generator options are unclear ("flooded, valley, little_mountain, mountain_range)
            3. What is prop generator (high_reclaim vs large_battle, what is "basic"?)

            It feels like there is very limited information/no examples/images gives, so players have to painstakingly try out all the options to make sense of them. Frustrating.

            Easiest to understand elements are the sliders. Helpful. Option to use map names is great too.

            1. I don't understand why no water slider will be added back in (how can I ensure I get random maps without water?).
            2. If there is a list of terrain options could we just click those we want to be included when going random (to exclude others)?
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            • S Offline
              Sheikah
              last edited by

              1. If biome as only has the option random then likely something is going wrong when the client is trying to get the options from the generator.
              2. The names try to be descriptive of what they are but full descriptions are just lacking at the moment.
              3. Prop generator is effectively reclaim
              4. The water slider was removed because it was incredibly unreliable. And it is easier to pick terrain styles that are low on water
              5. That is a good idea and will have to see if it can be done without cluttering the UI too much.
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              • N Offline
                Ninrai
                last edited by

                Thanks. Maybe it also could be added what kind of map one gets (gras/green, snow/white, alien etc.).
                I find some colors harsh on the eyes.

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                • BlackYpsB Offline
                  BlackYps
                  last edited by

                  That is what the biome controls

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                  • BlackYpsB Offline
                    BlackYps
                    last edited by

                    We should indeed add tooltips that describe the options. They are not hard to add, but someone has to write them. It's much appreciated if someone wants to contribute descriptions

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                    • S Offline
                      snoog
                      last edited by

                      I've been looking into making the dropdowns multi-select as my first PR. There's no existing control in JavaFX so we'd have to write our own. I'm still trying to get the hang of Java so it might be a little beyond me right now. Idk how yall use this language 🤕

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                      • BlackYpsB Offline
                        BlackYps
                        last edited by

                        We are using multiselect in other areas of the client, so you could copy the code from there

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                        • S Offline
                          snoog
                          last edited by

                          Was not aware of that, I will check it out!

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                          • S Offline
                            Sheikah
                            last edited by

                            Yeah you can look at one of the vaults they have it for I think the replay leaderboards.

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                            • S Offline
                              snoog
                              last edited by

                              That is exactly what I was looking to implement. Sweet

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