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New Map Generator Options

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  • S Offline
    snoog
    last edited by 19 Jun 2024, 13:03

    I appreciate the further explanations, I apologize if I came off salty, I kinda was. I would definitely recommend more mex/reclaim options in the future. As for getting a slider back, I guess the slider itself doesn't matter much if it's just mapped to the options we have now. But there should probably be an announcement explaining the changes and how the mex options are really still the same.

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    • B Offline
      BlackYps @Sheikah
      last edited by 19 Jun 2024, 13:15

      For clarification: the slider did not directly choose from the list of options. I'd guess 90% of maps used the basic resource generator. The value from the slider was used as a general density factor for this basic resource generator.

      @sheikah said in New Map Generator Options:

      Especially since that was the biggest complaint, that the sliders didn't have the desired effects for players.

      Was that also the case with the reclaim and mex sliders or was that only about the terrain sliders?

      @theweakie said in New Map Generator Options:

      Also since the other sliders were removed id really like to be some sort of archipelago style setting.

      Isn't the small islands style not more or less an archipelago?

      S T 2 Replies Last reply 19 Jun 2024, 14:10 Reply Quote 0
      • S Offline
        snoog
        last edited by 19 Jun 2024, 13:25

        Ah my bad, misunderstand. In that case, I'd say it's important to add a density option. And a description of what the different generators do would be nice as well.

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        • S Offline
          Sheikah @BlackYps
          last edited by Sheikah 19 Jun 2024, 14:10

          @blackyps said in New Map Generator Options:

          For clarification: the slider did not directly choose from the list of options. I'd guess 90% of maps used the basic resource generator. The value from the slider was used as a general density factor for this basic resource generator.

          Technically it was used to select from those options and a density factor for all the resource generators but the type of resource generator selected was a bigger impact

          Was that also the case with the reclaim and mex sliders or was that only about the terrain sliders?

          Yes, I got those complaints for all the sliders

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          • T Online
            TheWeakie @BlackYps
            last edited by 19 Jun 2024, 15:08

            From experience i can say that the mex slider was way more accurate than the terrain sliders. I would set the mountain slider to max and half my maps wouldnt generate a single mountain.

            @blackyps said in New Map Generator Options:

            Isn't the small islands style not more or less an archipelago?

            Not quite sure since i almost always used the sliders to create maps (will check it tonight) but generally speaking mapgen was quite bad at creating good water maps

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            • B Offline
              BlackYps
              last edited by 19 Jun 2024, 15:32

              Do play around with the different terrain styles. If you find that there is a kind of water map that is lacking we can maybe add it as a new terrain style.

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              • S Offline
                Sheikah
                last edited by 19 Jun 2024, 18:20

                A new alpha was just released that adds reclaim and resource density options for custom styles

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                • S Offline
                  snoog
                  last edited by 19 Jun 2024, 19:32

                  Excellent idea with the bounded sliders.

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                  • S Offline
                    snoog
                    last edited by 20 Jun 2024, 23:12

                    Using random Biome & Terrain options, it seems I'm getting a much more diverse (and playable) set of maps than I was before. So a nice improvement.

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                    • N Offline
                      Ninrai
                      last edited by Ninrai 7 Sept 2024, 09:27 9 Jul 2024, 09:27

                      1. "Biome" only has the option "RANDOM" - why have a drop down menu then?
                      2. Some of the options are unclear. What does "resource generator" mean (basic, low_mex, water_mex)?
                        --> many of the terrain generator options are unclear ("flooded, valley, little_mountain, mountain_range)
                      3. What is prop generator (high_reclaim vs large_battle, what is "basic"?)

                      It feels like there is very limited information/no examples/images gives, so players have to painstakingly try out all the options to make sense of them. Frustrating.

                      Easiest to understand elements are the sliders. Helpful. Option to use map names is great too.

                      1. I don't understand why no water slider will be added back in (how can I ensure I get random maps without water?).
                      2. If there is a list of terrain options could we just click those we want to be included when going random (to exclude others)?
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                      • S Offline
                        Sheikah
                        last edited by 9 Jul 2024, 10:31

                        1. If biome as only has the option random then likely something is going wrong when the client is trying to get the options from the generator.
                        2. The names try to be descriptive of what they are but full descriptions are just lacking at the moment.
                        3. Prop generator is effectively reclaim
                        4. The water slider was removed because it was incredibly unreliable. And it is easier to pick terrain styles that are low on water
                        5. That is a good idea and will have to see if it can be done without cluttering the UI too much.
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                        • N Offline
                          Ninrai
                          last edited by 9 Jul 2024, 12:42

                          Thanks. Maybe it also could be added what kind of map one gets (gras/green, snow/white, alien etc.).
                          I find some colors harsh on the eyes.

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                          • B Offline
                            BlackYps
                            last edited by 9 Jul 2024, 13:05

                            That is what the biome controls

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                            • B Offline
                              BlackYps
                              last edited by 9 Jul 2024, 13:07

                              We should indeed add tooltips that describe the options. They are not hard to add, but someone has to write them. It's much appreciated if someone wants to contribute descriptions

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                              • S Offline
                                snoog
                                last edited by 9 Jul 2024, 15:05

                                I've been looking into making the dropdowns multi-select as my first PR. There's no existing control in JavaFX so we'd have to write our own. I'm still trying to get the hang of Java so it might be a little beyond me right now. Idk how yall use this language 🤕

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                                • B Offline
                                  BlackYps
                                  last edited by 9 Jul 2024, 15:10

                                  We are using multiselect in other areas of the client, so you could copy the code from there

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                                  • S Offline
                                    snoog
                                    last edited by 9 Jul 2024, 15:11

                                    Was not aware of that, I will check it out!

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                                    • S Offline
                                      Sheikah
                                      last edited by 9 Jul 2024, 19:46

                                      Yeah you can look at one of the vaults they have it for I think the replay leaderboards.

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                                      • S Offline
                                        snoog
                                        last edited by 9 Jul 2024, 20:04

                                        That is exactly what I was looking to implement. Sweet

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