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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Fatboy rear guns (radius)

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    • S Offline
      Sturmgewehr
      last edited by

      Could the radius of the Fatboy's rear guns be minimally extended so that they can also fire forward when the Fatboy is assigned a target? I find it quite frustrating when very often 50% of the firepower is not used.
      Fatboy_shooting_2024.jpg

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      • N Offline
        Nomander Balance Team
        last edited by

        Fatboy should be able to fire 3 guns when you right click on a target and it automatically rotates towards it, so only 25% maximum firepower is lost.
        Do you know in what situation it only fires 2 guns? Would be best if its reproducible in a sandbox game too, but a replay works.

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        • S Offline
          Sturmgewehr
          last edited by

          Yes, if it doesn't move and then has the ability to turn slightly in position to use 3/4 main guns.
          But I don't find that really satisfying. Since you keep the Fatboy moving most of the time, you often can't use its already quite bad possibilities against other T4 units of the other factions.
          Every other T4 unit can make full use of its main firepower if you assign it to a target (if you advance and go on the offensive). Only the Fatboy can't, because a few degrees are missing for the rear turrets.
          And yes, the full name is "UEF Experimental Mobile Factory" and not mobile arty. Nevertheless, it is not used because of its construction possibilities but because of its turrets. Just like the Atlantis for torps and anti-air or CZAR for its Independence Day White House Laser + Allahu Snackbar Crash Landing.

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          • M Offline
            mopeytotem
            last edited by

            I'd like the fatboy be given the ability to go into turret mode, + shield radius/points but make it immobile.

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