Interesting fact: all launchers are loading based on integer progress value. Due to this progress never advances when you stall resources. I think I can fix it at some point, but I may break something eventually:D
Recent and upcoming engine changes
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@Azath0th I don't believe it is purely integer. Past effort to identify what goes one with building missiles can be found here. https://github.com/FAForever/fa/issues/711#issuecomment-303080789
@sheikah it is, it checks for enough income and increments counter.
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
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@sheikah I know, might require separate thread and minds of other people patching engine
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
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“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
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Added some pictures
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added info about CopyToClipboard.
https://github.com/FAForever/FA-Binary-Patches/pull/50
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Custom world rendering was reworked (fixed tbh), now it works as flag for WorldView
control. See PR
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
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Also there was optimized VDist3
function.
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
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