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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Recent and upcoming engine changes

    Scheduled Pinned Locked Moved Modding & Tools
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    • maudlin27M Offline
      maudlin27 @Ctrl-K
      last edited by maudlin27

      Thanks for the work on improving things!
      A few queries on the changes:

      @azath0th said in Recent and upcoming engine changes:

      ForkThread crashes with cfunction, so we forbid this

      Does this mean it no longer crashes, or that ForkThread itself is forbidden? (The latter would mean all my mods would break)

      Unit:GetCommandQueue returns a list of commands of a given unit

      Will this still be in the format of a table, with 1 entry for each command/order, and with a sequential numerical index (i.e. 1, 2....x) such taht table.getn will work on the result?

      GetFractionComplete returns float from 0 to 1

      Sometimes when dealing with what I presume are floats in other contexts with FAF I've noted FAF can fail to round things - will a complete unit always return 1 when complete, rather htan e.g. 0.9999999 or 1.00000001/similar?

      M27AI and M28AI developer; Devlogs and more general AI development guide:
      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
      https://forum.faforever.com/topic/5331/m28ai-devlog-v150

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      • Ctrl-KC Offline
        Ctrl-K @maudlin27
        last edited by

        @maudlin27
        Forkthread works as before except it doesn’t accept cfunction anymore.

        You can see the way @Jip used GetCommandQueue for distribute orders, I wasn’t the one who made this change.

        Once unit reaches complete state (that means it received enough build time) this value must become 1.

        “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
        — Steve Jobs.
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        • Ctrl-KC Offline
          Ctrl-K
          last edited by

          Interesting fact: all launchers are loading based on integer progress value. Due to this progress never advances when you stall resources. I think I can fix it at some point, but I may break something eventually:D

          “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
          — Steve Jobs.
          My UI Mods
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          • S Offline
            Sheikah
            last edited by Sheikah

            @Azath0th I don't believe it is purely integer. Past effort to identify what goes one with building missiles can be found here. https://github.com/FAForever/fa/issues/711#issuecomment-303080789

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            • S Offline
              Sheikah
              last edited by

              And it was determined to be intentional so might want to discuss with others before changing it

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              • Ctrl-KC Offline
                Ctrl-K @Sheikah
                last edited by

                @sheikah it is, it checks for enough income and increments counter.

                “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                — Steve Jobs.
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                • Ctrl-KC Offline
                  Ctrl-K @Sheikah
                  last edited by

                  @sheikah I know, might require separate thread and minds of other people patching engine

                  “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                  — Steve Jobs.
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                  • Ctrl-KC Offline
                    Ctrl-K
                    last edited by

                    New ui drawing functions
                    Bitmap SetColorMask
                    IssueBuildMobile fix

                    “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                    — Steve Jobs.
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                    • Ctrl-KC Offline
                      Ctrl-K
                      last edited by

                      Added some pictures

                      “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
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                      • Ctrl-KC Offline
                        Ctrl-K
                        last edited by Ctrl-K

                        added info about CopyToClipboard.
                        https://github.com/FAForever/FA-Binary-Patches/pull/50

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                        • Ctrl-KC Offline
                          Ctrl-K
                          last edited by

                          Custom world rendering was reworked (fixed tbh), now it works as flag for WorldView control. See PR

                          “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                          — Steve Jobs.
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                          • Ctrl-KC Offline
                            Ctrl-K
                            last edited by

                            Also there was optimized VDist3 function.

                            “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                            — Steve Jobs.
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