@comradestryker said in Jamming proposals:
What I mean by this - and I was shocked to find out about this (Just ask @Jip) - was that Jamming blips are actually ignored by enemy units UNTIL the main unit, the one with the jammer, moves into weapons or attack range of the opposing target.
Yeah, that's absolutely shocking! (I read this before, but wanted to actually confirm it in a custom game before mentioning it - sorry, I try to double-check things now having made mistakes!)
Is it confirmed not possible to increase the target priority of a jamming 'blip' to be the same as the origin unit?
Honestly, it feels absolutely pointless without those! I admit I've certainly fallen victim to jamming in the past (I'm a noob!), but I remember specifically targeting blips, and now that I know I can just attack-move to nullify it completely, it'll never seriously bother me again unless something changes!