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    Index Librorum's Maps, assorted projects, and Gaea tutorials

    Scheduled Pinned Locked Moved Mapping
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    • IndexLibrorumI
      IndexLibrorum Global Moderator
      last edited by IndexLibrorum

      glacies.png

      We need ice for our drinks, commander. Remove these enemies and secure that ice! -- Licensed under CC BY-NC-SA 4.0. Based on a map design by StaySane0.

      Project Glacies is a 10x10km map made for at most 4v4. The map is a rework and redesign of a map originally designed by StaySane0, who was kind enough to give me permission to adjust his original concept. Changes involve significant changes to the heightmap, a redistribution of mexes and reclaim, as well as a complete overhaul of the textures and decals. Assets from my previous map Project Albus were used for the design of this map.

      As with most of my maps, there is a good amount of reclaim spread out all over the map, with larger chunks of reclaim on the route most engineers will take to reach mexes. Those players with the extra APM to spare will find it rewarding to give the manual reclaim orders to their expanding engineers.

      This map also features clumps of dense forests, which also contain a hefty amount of mass and energy. Like with Project Tumulus, keeping the tree clumps intact will make scaling your economy significantly easier. Some slots may find that an extra greedy build of starting with 2 factories and no mexes is just about possible if you pay enough attention at manually reclaiming the trees.

      62d29ef7-0ec4-413c-ac74-4a4e3cb3b101-image.png

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      079be861-bb2e-4e25-a582-ea9e7155f5ce-image.png

      "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

      See all my projects:

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