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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Commander Survival Kit (A new SIM Mod)

    Scheduled Pinned Locked Moved Modding & Tools
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    • C Offline
      CDRMV
      last edited by CDRMV

      Hello everyone,
      I hope you all had a wonderful, peaceful Christmas with your families.
      We are slowly approaching the New Year and today I would like to present you a new Development Report of this project. I would also like to give you more information about the release of the next version of the Commander Survival Kit.

      We'll start first with the information about the release of the next upcoming Version.
      As mentioned before I had planned to release the Mod in December 2024 originally.
      Even if the development of the new version has already reached the final stage. There are still a few things to do which you can see in the list below:

      Naval Reinforcements Manager.
      Status: Done

      New Drop Mechanic for UEF Land and Naval Reinforcements
      Status: Done

      UI Rework Techlevel Seperation of Reinforcements.
      Status: Done

      New Design for the Aeon and Seraphim Centers.
      Status: Done

      HQ Communication Center (Access to both Managers Mechanic)
      Status: Done

      Point Storages
      Status: Done

      Callable Drop Turrets and Supply Stations
      Status: Done

      UI Rework Main Panel (Add advanced Point Storage Display)
      Status: Done

      Callable Experimental Reinforcements (Optional)
      Status: Done

      Campaign Options Manager
      Status: Done

      New Air Strike Mechanic (Attack Marker Location)
      Status: Done

      Torpedo Bombers as new callable Air Strike
      Status: Done

      Move the Blu Bombs fro mSpecial to Air Strike Section (UEF)
      Add the advanced Strategic Bomber into the Mod as callable Air Strike to drop these Bombs.
      Status: Done

      Heavy Bombers as new callable Air Strike
      Status: Done

      Patrol Gunships as new callable Support Air Strike
      Status: Done

      Ground Attack Fighters as callable Air Strikes
      Status: In Development

      Experimental Bombers as callable Air Strikes (Optional).
      Status: In Development

      Rework of the Effects of callable UEF Napalm Barrages
      Status: Planned

      Creation of an Category List for Survival AI Mods
      Status: Planned

      Surprises?
      Status: Unknown

      The Release of the next Version will also arrived in January or February 2025.
      However as always the next Version in its current Development Stage can be downloaded already in Early Access on my Github Repository here:

      https://github.com/CDRMV/Commander-Survival-Kit

      So you can already enjoy the newest Features in Steam/Retail, FAF and LOUD.


      Now we will switch to the new things, which have been added into the Mod recently:
      The new Air Units, which will be presented below are already included in the offical Unit Pack of this Project.
      Commander Survival Kit Units (short CSK Units)
      So you can build and play them as regular Units as well in this Unit Pack
      You can download CSK Units on my Github Repository as Early Access as well.

      New callable Air Strikes
      Each faction recently gained access to 3 new callable airstrikes
      These are as follows:

      Heavy Bomber Air Strike:
      Heavy Bombers are basically large Carpet Bombers and are categorized as Tech 3 Air Units.
      They Drop an specific Number of Bomb Capsules, which unleash an large amount of smaller Child Bombs.
      These Child Bombs are the same, which are used by Tech 1 Bombers.
      These Bombers are armed with more AA Cannons compared to an Tech 3 Strategic Bomber and have more Health. So a single Heavy Bomber can drop the same amount Bombs by an Squadron of 6 Tech 1 Bombers, which makes this Air Strike more effective in Combat. You can call in 3 Heavy Bombers in Total as an Squadron.

      The Prices for Tactical Points to call them are:

      250 for an Single Heavy Bomber
      500 for an Squadron of 2 Heavy Bombers
      750 for an Squadron of 3 Heavy Bombers


      938dd0d2-d06e-436b-8981-85a5c20cf8a0-image.png

      e9329542-4f76-44fc-bd38-61d1ab3c74a2-image.png

      Once called the Aeon call in an Oberon Heavy Bomber to execute the Air Strike:

      c3a2dd27-b021-4990-bdce-00819fec49a0-image.png


      f8efeacf-4d3c-4b8c-94d7-7bc286be0fe5-image.png

      b5be83bd-e5ac-4119-83e5-74dc91137fb6-image.png

      Once called the UEF call in an B-1265 Preacher Tech 3 Heavy Bomber to execute the Air Strike:

      afab0999-1b8a-4cce-a76c-0291ad6fa1a4-image.png


      aa430f9a-3049-4a70-ab47-47f79c86e57a-image.png

      de0be99a-c9bb-43ed-b687-6f542350a074-image.png

      Once called the Cybrans call in an Eurypterit Tech 3 Heavy Bomber to execute the Air Strike:
      Note: This Bomber is an Guest Unit from the Mod FBP Legends and has get an new Texture and Model Overhaul..

      9000092b-51ce-4ea8-9a53-c699c739493e-image.png


      2d2a23da-f4bf-4856-9f45-37429e434975-image.png

      677768e4-fdfc-4858-adf2-3f1568fd2608-image.png

      Once called the Seraphim call in an Minntha Tech 3 Heavy Bomber to execute the Air Strike:

      08453e05-c886-4e1c-b2b1-f708e8d54ecf-image.png


      Patrol Gunship Support Air Strike:
      Each Faction has get access to an Patrol Gunship which can be called as an Support Air Strike.
      Compared to other callable Air Strikes in the Mod Patrol Gunships can be selected and used by the Player directly. However there are sill temporary and will leave the Battlefield unselectable after an specific Time runs out (Fly back to the Map or Playable Area Border and disappear). The Timer will be excuted only if the Patrol Gunship fires its Weapons for the First Time so you don't need to have fear to lose it if you play on Larger Maps before it comes to action. Patrol Gunships are more effective if you set up an Patrol Route around the Target. All of thier Air to Ground Weapons have an Range of 90, which makes them really useful for Long Distance Air to Ground Fire Support for your Armies. You can call in 3 Patrol Gunships as an Squadron.

      The Prices for Tactical Points to call them are:

      250 for 1 Patrol Gunship
      500 for 2 Patrol Gunships
      750 for 3 Patrol Gunships


      938dd0d2-d06e-436b-8981-85a5c20cf8a0-image.png

      5e378194-30f4-40cd-93c2-5489b5c2948a-image.png

      Once called the Aeon call in an Sagittarius Tech 3 Patrol Gunship to execute the Air Strike:

      32de9b4e-073c-40e3-8158-f18320a6cd19-image.png


      aa430f9a-3049-4a70-ab47-47f79c86e57a-image.png

      0de165a3-f37c-4ecf-8f19-0f041b58fba6-image.png

      Once called the Cybran call in an Valkyrie Tech 3 Patrol Gunship to execute the Air Strike:

      8faa0996-7b7f-4ec8-88fe-7c00719f2f7c-image.png


      f8efeacf-4d3c-4b8c-94d7-7bc286be0fe5-image.png

      829c4f50-d1e5-4496-a941-2ff31905771a-image.png

      Once called the UEF call in an BV-AC140 Osprey Tech 3 Patrol Gunship to execute the Air Strike:

      91a3931a-a264-4fd5-b0aa-64290e175599-image.png


      516d9a2e-b661-4aaa-aad2-41bbb3fb03a0-image.png

      bbae1e4c-a8c7-463e-98f7-ee3737f2e6b0-image.png

      Once called the Seraphim call in an Itha Vulthuu Tech 3 Patrol Gunship to execute the Air Strike:

      a3bbd3b2-fefe-4669-9ec3-2fba42f68e20-image.png


      Ground Attack Air Strike

      The third one for all Faction is an Ground Attack Air Strike, which is executed by the Tech 2 Fighter/Bombers of the regular Game. The Air Units are using thier On-board Cannons to Damage the enemy Land Units with an Impact Radius. You can call an Squadron of 15 Fighters/Bombers in total.
      A single one Costs 90 Tactical Points

      58e17983-a35a-46e5-96e3-7af9da2f087a-image.png

      ed64c75e-93da-46b4-ac18-bc8351f42342-image.png

      108833ae-0184-4df4-811f-c2bd87611daf-image.png

      154ac5ec-576d-4d6b-8b1e-3b3c56b4b06f-image.png

      4937625f-1451-4b2e-8da6-816b2e1cb8cb-image.png

      a0f892ca-41c8-481b-a48a-e63faf368ca7-image.png

      f3984f55-1e3e-4ca9-bdbd-fd2211f100ef-image.png

      16c3a8f7-108c-474a-87ba-6b2af0980ba1-image.png

      There will be a few more callable Air Strikes but not to many.
      Stay tuned for more Updates and see you soon for the next Development Report.
      Best regards
      CDRMV

      1 Reply Last reply Reply Quote 0
      • C Offline
        CDRMV
        last edited by CDRMV

        Hello everyone,
        I want to present you two new Cybran Air Units which are now available in the Early Access Version of CSK: Units on my GitHub Repository.

        795892dc-c511-4593-9a4c-5e5189241740-17358328659032498344252343891478.png

        'Neronit' - Tech 3 Torpedo Bomber
        A new Torpedo Bomber Drone Series, which is armed with these following Weapons:

        • 1x Nanite Torpedo Launcher (Fires two Nanite Torpedos which cause 500 Damage)
        • 2x 4 Barrel EMP Laser Blasers (these Cannons Stun the Enemy Naval Unit for an short time)

        This Bomber has the same Health like the Aeon Tech 3 Bomber and costs the same. Can be build in the Tech 3 Air Factory. The Design is based on an unused Concept Artwork for an Cybran Air Unit by TJFrame

        image-1126.png

        image-1134.png

        'Rodanit' - Experimental Fighter/Bomber
        The first Cybran Air Experimental has arrived in the Mod. This Air Unit is basically an Hybrid of an Ground Attack Fighter and an Bomber.
        So it can be used to Intercept enemy Air Experimentals. It is armed with these following Weapons:

        • 2x 4 Barrel Heavy EMP Laser Blasters (Stuns several enemy Land Units on Impact)
        • 2 Cousair Missile Launchers (Can fire 9 Missiles)
        • 1x EMP Flux Nuclear Bomb
        • 4x Anti Air Nanite Missile Launchers
        • 1x Anti Air Microwave Laser (Only Targets enemy Air Experimentals)

        The Rodanit is buildable by Tech 3 Engineers and Tech 3 SACU's. The Design of this Unit is based on an unused Concept Artwork of an Cybran Air Unit by TJFrame.

        Note:
        The Rodanit - Tech 3 Experimental Fighter/Bomber and the Experimental Bombers of the other Factions will be callable by the new upcoming Experimental Bomber Air Strike in the Fire Support Manager Air Strike Section of the Commander Survival Kit. However this Air Strike will be not callable by Default and Optional in this Case. So a new Lobby Option will be added to the Commander Survival Kit for this where you can set this Air Strike to be callable or not in your Matches if you wish it.

        image-280.png

        image-375.png

        image-382.png

        image-338.png

        image-354.png

        image-233.png

        image-478.png

        Stay tuned for more upcoming Updates.
        Best regards
        CDRMV

        1 Reply Last reply Reply Quote 2
        • C Offline
          CDRMV
          last edited by CDRMV

          Hello everyone,
          I was recently informed that the current version of the Commander Survival Kit on the FAF Modvault is not fully compatible with the latest version of FAF.
          This means that some features may not work correctly.

          However, the upcoming new version on Github, which is currently in its Latest Development Stage, works with the current version of FAF. So If you want to play the Commander Survival Kit with the new upcoming features in early access, I recommend downloading and installing the Github version.

          Here is the Link to the official Github Repository:

          https://github.com/CDRMV/Commander-Survival-Kit


          Install Instructions:

          Download the Zip File (Green Button called "Code")

          Click on the Option: "Download Zip"

          Open the Downloaded Zip File
          You should see a Folder called: Commander-Survival-Kit-main inside it.

          Navigate/Open the Commander-Survival-Kit-main Folder

          Now you should see three Folders:

          • documentation
          • mods
          • gamedata

          The Folder documentation can be Ignored that one is relevant for the upcoming GitHub Wiki of this Mod.
          Since your are playing FAF the mods Folder is the one which is Important for you only.
          You don't need to install the two .scd Files from the included gamedata Folder and can be fully ignored as well.

          Open the mods Folder and copy the Commander Survival Kit Folder into the FAF Mods Folder.

          Note:
          The official Unit Pack of this Project: Commander Survival Kit Units can be installed in Early Access as well
          It is available on this Github Repository as well and included in the mods Folder of the Downloaded Zip File.

          Start the Game and activate the Mod in the Mod Manager

          Enjoy


          The upcoming new official version of Commander Survival Kit 1.20 is currently 98% completed.
          So it will definitely be released at the end of this Month or in February on Moddb and on the FAF Modvault.

          So stay tuned for more Updates and News related to this.
          If you need help with the Installation of the Mod from my Github Repository let me know.
          Best regards
          CDRMV

          1 Reply Last reply Reply Quote 2
          • C Offline
            CDRMV
            last edited by CDRMV

            Hello everyone,
            I just want to let you know that a new Article will be released on Moddb today.
            The Article is focused on the Release Date of Version 2.0 of the Commander Survival Kit and give you an Overview about its Features.

            Link:
            https://www.moddb.com/mods/commander-survival-kit-csk/news/commander-survival-kit-version-20-release-date-announcement

            To make it short:
            The new Version 2.0 of CSK will be released on 28 February on Moddb and on the FAF Modvault.

            Best regards
            CDRMV

            1 Reply Last reply Reply Quote 4
            • C Offline
              CDRMV
              last edited by CDRMV

              Version 2.0 Cover.png

              Hello everyone :),
              the new Version (2.0) of the Commander Survival Kit has been finally released on Moddb now.
              You can download the Mod here:

              Installer:
              https://www.moddb.com/mods/commander-survival-kit-csk/downloads/commander-survival-kit-version-20

              Manual (7Zip):
              https://www.moddb.com/mods/commander-survival-kit-csk/downloads/manual-commander-survival-kit-version-20

              Check out its Readme about its Features:
              Readme.pdf

              Next to of the Features above this Version contains alot of Fixes and other Improvements.

              For any AI Developer, who want to make it Compatible:
              The File below is probably useful for you to see, which Categories are used in this Mod.
              It was requested in the past by @Rama
              CSK-Categories.pdf

              The Mod is compatbel with all Gameversions:

              • Steam
              • CD
              • Loud
              • FAF

              For Steam, CD and Loud only you will need to install the required SCD Files, which can be installed by the Installer as well.
              You will be asked in the Installer at the End of the Installation of the Mod to install the required SCD Files.
              This will start an additional Installer for them.

              This new Version will be released soon on the FAF Modvault as well.
              Currently I have an Issue to upload it (Its to large it seems - Size Limit?)

              Have fun with it and looking forward for you Feedback
              Stay tuned for future Updates or News.
              Best regards
              CDRMV

              1 Reply Last reply Reply Quote 3
              • C Offline
                CDRMV
                last edited by CDRMV

                Information:
                Because the new version (2.0) of the Commander Survival Kit is much larger than the previous one. Unfortunately, this cannot be uploaded to the FAF Modvault.
                You can therefore only get the new Version via Moddb. I have also published a 7zip version on Moddb now You can find the Link above, if you don't want to install the mod via the installer. πŸ˜‰
                After all, there are good reasons not to want to run someone else's. exe on your own computer.

                1 Reply Last reply Reply Quote 2
                • C Offline
                  CDRMV
                  last edited by CDRMV

                  Hello everyone,
                  there was a small Mistake in Version 2.0 related to the new Support Panel.

                  The two following Tooltips Command Point Storage and Command Point Income should be called Reinforcement Point Storage and Reinforcement Point Income.
                  Thier description had this Mistake as well

                  This has been fixed in the Hotfix Release 2.0.1, which has been released now.
                  So the two Download Variations on Moddb has been updated.
                  Just download and install the Mod to get the Fix.

                  Best regards
                  CDRMV

                  1 Reply Last reply Reply Quote 2
                  • F Offline
                    famklio
                    last edited by

                    Men 1 question:"Why it so hard?1 on one site,2 on another,3 on 3"

                    1 Reply Last reply Reply Quote 0
                    • F Offline
                      famklio
                      last edited by

                      Why it not in 1 site?

                      1 Reply Last reply Reply Quote 0
                      • F Offline
                        famklio
                        last edited by

                        This post is deleted!
                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          CDRMV
                          last edited by CDRMV

                          @famklio
                          Hey,
                          honestly I don't fully understand what you mean.
                          Can you please explain to me in detail what you mean?

                          If you mean the Layout:
                          The Layout of both Managers is already located on 1 Side which is the Left Side in this Case. Of course this makes the whole thing easier to use for left-handed people. So I can understand that right-handed people have a harder time. I am already aware of this and want to implement the following in the future:

                          I Plan to add an alternative Layout which is sperated into the Left and Right Side as following:

                          Fire Support Manager on the Left Side
                          Reinforcement Manager on the Right Side

                          Or do you mean the 4 Techlevel Sections for the Land, Air and Naval Reinforcement Managers?

                          There is the Reason why it has been seperated into these 4 Techlevel Sections. First to make the whole thing more Sorted in General, which means Tech 1 Units only in the Tech 1 Section, Tech 2 Units only in the Tech 2 Section and so on. Second I plan to add Support for Units from other Unit Mods as callable Reinforcements in the future such as from CSK Units, Blackops, Brewlan, 4th Dimension and more. A single Techlevel Section Like the previous one in 1.71, which includes all Units from each Techlevel would be overloaded with alot of available Units really fast. Eventually it would make the Icons much smaller, unsorted and the prices unreadable. So as an Result it would make it much Harder for you to indentify them at the End. At Last that is actually a consequence, which I have in Mind.

                          It is actually more easier and faster to just click on the Forward and Back Buttons to Switch these Techlevel Sections to the one you want. But of course that is a matter of taste. What I can suggest for an improvement in the future is that the tech level section you are currently on is saved. This means that if you open the respective reinforcement manager again later, you will be on the Techlevel page/section you were on before. At the moment, when you open a reinforcement manager, you always start in the Tech 1 section and have to move forward/back to the section you had. This is probably not practical in the long term, which I understand.

                          An another Implementable Solution could be to add an new Lobby Option where you can Set the Techlevel Section to be seperated into the 4, which we have now or to an Single one which includes all available callable Reinforcement Units Independent from their Techlevel.
                          The 4 Techlevel Sections, which we have now is what I prefere personally so it will be the Default Value for this new Lobby Option. So If you want the Single Techlevel Section you will be able to Set it in the Lobby directly with this new Lobby Option before you start a Match.

                          I think this is probably a better Solution, because it will give you and other people the possibility to set what they prefere more in this aspect.

                          It has nothing to do with being hard, but rather a question of how it has been implemented so far. With the 4 tech level sections, I thought it would make more sense to only contain the callable reinforcements units that belong to these tech levels instead of having a single one which includes all of them. But as I Said previously that is an Matter of Taste. Of course, I am open to any suggestions and criticism. As always I will also make sure that the mod is user-friendly and configurable as possible with each Version. For this reason, I have given you the two suggestions above to implement them into a future Version of the Commander Survival Kit.

                          I am therefore curious what you say about these. πŸ˜‰

                          See you soon.
                          Best regards
                          CDRMV

                          1 Reply Last reply Reply Quote 1
                          • A Offline
                            AnthraX-67
                            last edited by

                            Hi,
                            There is a small bug (or is it a feature?) - when the game is paused, the point keep accumulating...
                            Best Regards,
                            AnthraX

                            C 1 Reply Last reply Reply Quote 0
                            • C Offline
                              CDRMV @AnthraX-67
                              last edited by CDRMV

                              @AnthraX-67
                              Hey,
                              thanks for the Report.
                              It was formaly a small side Feature yes, but it will be Removed in the next upcoming Version 2.0.2.
                              So in Version 2.0.2 and above the Point Generation will be Paused If you Pause the Game. πŸ˜‰

                              Information to anyone here
                              Next what I have mention above Version 2.0.2 will improve the Save Game Compatiblity releated to the Collected Points and will introduce German as its first Language Translation/Localization Support. Of course the Mod will Support all other Languages, which are supported by the Game soon. But that is actually alot of Work. So If anyone want to Help me Out to Translate the Mod into other Languages in the future write me a PM or on my Discord Server.

                              Stay tuned for more Updates
                              Best regards
                              CDRMV

                              1 Reply Last reply Reply Quote 1
                              • F Offline
                                famklio
                                last edited by

                                Hi, man, it's me again. Anyway, can you give me a link to Github, and to that space mod. By the way, tell me, are the new ships only at OFZ for now? Thanks.

                                C 1 Reply Last reply Reply Quote 0
                                • F Offline
                                  famklio
                                  last edited by famklio

                                  please*

                                  1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    TurnSkyrimIntoSC
                                    last edited by

                                    @CDRMV
                                    Hi, in the mod description I saw wonderful works related to the series (EDF).
                                    Can you please tell me what kind of mod this is on github, because I couldn't find it (maybe I installed it incorrectly, but I downloaded it).
                                    I would be very grateful if you give me a link to github

                                    C 1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      CDRMV @TurnSkyrimIntoSC
                                      last edited by

                                      @TurnSkyrimIntoSC
                                      Hi, the Units which are inspired by the EDF Series are included in the Unit Pack: Commander Survival Kit Units (CSK Units) The Mod is Downloadable from the official Commander Survival Kit GitHub Repository and located in the Mods Folder.

                                      Link:
                                      https://github.com/CDRMV/Commander-Survival-Kit

                                      Just click on the Green Code Button to Download the Repository and Open the Archive File with 7zip/WinRAR.
                                      Navigate into the Mods Folder and Copy/Paste the Commander Survival Kit Units Folder into your Mods Folder and activate the Mod. You will notice that the Mod has 3 new Techlevels as Well and the Large EDF Units such as the Proteus and the Jupiter Tank (Titan) can be found in the Elite Techlevel which is available by Tech 3 Engineers. CSK Units is still in Development and will get new Stuff and Improvements in the next upcoming Early Access Updates, So make Sure to keep Updated for News here, on Discord or Moddb. πŸ˜‰

                                      Best regards
                                      CDRMV

                                      F T 2 Replies Last reply Reply Quote 1
                                      • F Offline
                                        famklio @CDRMV
                                        last edited by

                                        @CDRMV
                                        Can you answer me too? Please

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          CDRMV @famklio
                                          last edited by CDRMV

                                          @famklio
                                          Of course I answer you,
                                          First What is OFZ?

                                          The Space Mod is called Future Battlefield Pack Orbital. The Mod is still in Development and far to be finished.
                                          That means the majority of Units, Features and more are still Missing. You can find It Here:
                                          https://github.com/CDRMV/Future-Battlefield-Pack-Orbital

                                          Aeon and UEF give you some Kind of an Early Preview already but even thier Orbital Techtree is Not finished and can be Changed in the future

                                          Note:
                                          Someone has Uploaded the Mod several Months ago here on the FAF Modvault without my Permission. Some people gave it negative reviews even though the mod isn't even finished and is still in development. For this reason it was removed from the FAF Modvault agian. So the GitHub Version of FBP Orbital is Early Access Material and has the Purpose for Testing only.

                                          I still looking for People who are interested to Help me Out with the Development of the Commander Survival Kit Project and Future Battlefield Pack Orbital. So If anyone is imterested let me know.

                                          F 1 Reply Last reply Reply Quote 1
                                          • T Offline
                                            TurnSkyrimIntoSC @CDRMV
                                            last edited by

                                            @CDRMV Бпасибо/Thanks

                                            1 Reply Last reply Reply Quote 0

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