Multiple game crashes

Hello
Had multiple game crashes today. 1v1 seems to work fine, but 4v4 does not. Tried reinstalling supcom and FAF without help.

Here is the game log. Thankful for help.

Torfo

game_19616554.log

info: SSB >>> TRACE initialized
info: SSB >>> TRACE SetLayout()...
debug: Current gametime: 00:00:30
debug: Current gametime: 00:01:00
debug: Current gametime: 00:01:30
debug: Current gametime: 00:02:00
warning: Evaluating LazyVar failed: error evaluating lazy variable: ...aforever\gamedata\lua.nx2\lua\maui\layouthelpers.lua(375): perform arithmetic on expected but got Á;ÊuÛ‹L$Qèáy"
stack traceback:
...aforever\gamedata\lua.nx2\lua\maui\layouthelpers.lua(375): in function <...aforever\gamedata\lua.nx2\lua\maui\layouthelpers.lua:374>
[C]: ?
...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

     stack traceback:
     	[C]: in function `error'
     	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>

warning: Evaluating LazyVar failed: ...aforever\gamedata\lua.nx2\lua\maui\layouthelpers.lua(375): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
stack traceback:
[C]: in function `error'
...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
...aforever\gamedata\lua.nx2\lua\maui\layouthelpers.lua(375): in function <...aforever\gamedata\lua.nx2\lua\maui\layouthelpers.lua:374>
[C]: ?
...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>

Try without UI mods. If the game is stable, then enable them one-by-one or in a binary search fashion until you found the one that causes the issue

A work of art is never finished, merely abandoned

Thanks, disabling UI mods worked so far. Now to see which ones do work..