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    AI Commanders Not Moving

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
    7 Posts 3 Posters 375 Views
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    • G Offline
      GenImbesile
      last edited by

      Strange problem here. AI Commanders are not moving. I have 3 mods installed and it works fine when someone else hosts.

      When I host the AI commanders don't move.

      The vanilla game runs fine.

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      • G Offline
        GenImbesile
        last edited by

        I have the AI-Uvesco, Total Mayhem, and black Ops mods installed.

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        • JipJ Offline
          Jip
          last edited by

          We'll need a log. If you're playing using the FAF Develop game type then make sure to choose the FAF game type instead. You can choose the game type as you click 'Create game' in the client

          A work of art is never finished, merely abandoned

          B 1 Reply Last reply Reply Quote 1
          • G Offline
            GenImbesile
            last edited by

            I found out it was one drive causing me issues. Uninstalled the darn product.

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            • B Offline
              Blakgarde @Jip
              last edited by

              @jip Bit of necroposting here, have the same issues but I've been trying to use the Nomads game type. Should I assume it's broken there as well?

              And if a log is needed, I can flash up a game and grab a log if you want. I've been running with the Sequentially Upgrading Extractors and Supreme Scoreboard UI mods, but when disabled the vanilla AI doesn't move. Was mostly futzing around trying to relearn Nomads again the Easy AI, but Normal and Hard didn't move either.

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              • JipJ Offline
                Jip
                last edited by Jip

                You can report issues with* the Nomads game type here:

                • https://github.com/FAForever/nomads/issues

                A work of art is never finished, merely abandoned

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                • B Offline
                  Blakgarde @Jip
                  last edited by

                  @jip Thank you, apparently it's a known issue over there!

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