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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Redesign of all HQ and support factories

    Scheduled Pinned Locked Moved Suggestions
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    • SaverS Offline
      Saver
      last edited by Saver

      LOD 1 models

      3d76f172-4d78-4227-922e-d1083f2517c3-image.png

      auch mal fünf gerade sein lassen

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      • SaverS Offline
        Saver
        last edited by

        Here's the penultimate factory.

        The Seraphin Air Factory.

        Unfortunately, I had to modify the factory more. Why? Well, it's because of the flying base platform and the flying elements that would randomly stop during updates, thus destroying the semi-structure of the template. To stay similar to the basic image of the HQ factory, I copied two elements and permanently attached them to the factory. Additionally, I added the lower construction spotlights to the main platform, which are intended to emphasize the quick distinction between the HQ and support factories. Here are the pictures for comparison. I hope this model will also be viewed positively. If not, feel free to give your suggestions.

        3.jpg
        1.jpg

        2.jpg

        4.jpg

        So then, off to the final spurt with the Seraphim Land 👽 👩‍💻 👨‍🏭

        auch mal fünf gerade sein lassen

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        • SaverS Offline
          Saver
          last edited by Saver

          So now, here's the final factory. Seraphim Land. The changes are quite minor. A tweak to the texture and animations for all factory variants. Here are the pictures, as usual.

          3.jpg

          1.jpg

          4.jpg

          2.jpg

          What am I going to tackle now? First, I'll check the error in the Sera Water Factory again. Then I'll take another look at the Aeon Land Factory. If you have any feedback for other factories, please let me know.

          So, that's it for now.

          I hope all users have fun 🙂

          auch mal fünf gerade sein lassen

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          • QuantumTyphoonQ Offline
            QuantumTyphoon
            last edited by

            Please. Unwrap the model. I can make the textures. Simple.

            SaverS 1 Reply Last reply Reply Quote 1
            • SaverS Offline
              Saver @QuantumTyphoon
              last edited by

              @QuantumTyphoon

              Hello, if you'd like to rework the texture, I'd be happy to.

              The mod is uploaded to FAF - version 26.

              But be careful, I always refer to the FAF albedo, normals, and spectral in all unit blueprints.

                  Mesh = {
                      IconFadeInZoom = 130,
                      LODs = {
                          {
                              LODCutoff = 200,
                              LookupName = "/textures/environment/Falloff_seraphim_lookup.dds",
                              Scrolling = true,
                              ShaderName = "Seraphim",
                              AlbedoName = "/units/xsb0101/xsb0101_albedo.dds",
                              NormalsName = "/units/xsb0101/xsb0101_normalsts.dds",
                              SpecularName = "/units/xsb0101/xsb0101_specteam.dds",
                          },
                          {
                              LODCutoff = 500,
                              ShaderName = "Seraphim",
                              AlbedoName = "/units/xsb0101/xsb0101_lod1_Albedo.dds",
                              NormalsName = "/units/xsb0101/xsb0101_lod1_NormalsTS.dds",
                              SpecularName = "/units/xsb0101/xsb0101_lod1_SpecTeam.dds",
                          },
                      },
                  },
              

              auch mal fünf gerade sein lassen

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              • SaverS Offline
                Saver @Saver
                last edited by

                Hi, I've now partially found the supposed error that caused the death animation to not play. It's in the category assignment. As soon as I swap "Naval" for "Land," the animations play. Unfortunately, I still don't understand where the categories are assigned to the animations.

                2ad2d221-481d-43d3-a17d-e0d783159bed-image.png

                I'm now looking for the relevant file that allows me to assign the animation. If anyone has any suggestions, please let me know. I'll keep searching.

                auch mal fünf gerade sein lassen

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                • SaverS Offline
                  Saver
                  last edited by

                  I thought I was slowly getting to the bottom of the problem, but no...

                  1.jpg
                  2.jpg

                  Unfortunately, only the part about decreasing units is affected here (if I understood that correctly. My English is unfortunately not the best 😓 ).

                  What now? I'm testing what happens in the water factory when I change the category from naval to land. The results so far: no restrictions or errors are apparent, except that the animations are now running. I'll leave it like this for now until there's a patch.

                  Please excuse me for not looking long enough for the error, but I was able to achieve the desired result this way. I'm just a hobbyist, after all. ^^

                  auch mal fünf gerade sein lassen

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                  • SaverS Offline
                    Saver @Nory
                    last edited by

                    @Nory
                    Hello, as promised, I've been experimenting with the model a bit. This is just a first attempt, though. I need a break from the project first. You can test this version with +Mod.

                    1l.jpg 2l.jpg

                    auch mal fünf gerade sein lassen

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                    • SaverS Offline
                      Saver
                      last edited by

                      Hey everyone,

                      I'd like to take the mod project out of alpha status. It seems usable, at least to me. Of course, further adjustments can be made in the future.

                      But for now, I need a break from the project. ^^

                      Here are some summary images of all the models in the mod.

                      11.jpg

                      12.jpg

                      13.jpg

                      14.jpg

                      15.jpg

                      16.jpg

                      I don't know if this is desired or worth mentioning in the news, but if so, I would be happy about it.

                      The FAF team is free to use the models in any form for the game.

                      I wish all users a lot of fun with the mod in the game.

                      auch mal fünf gerade sein lassen

                      1 Reply Last reply Reply Quote 2
                      • JipJ Offline
                        Jip
                        last edited by

                        Amazing work @Saver 👍 , I'll see if I can find some time soon to look into the details. Would you be available to fix issues if I encounter them?

                        A work of art is never finished, merely abandoned

                        SaverS 1 Reply Last reply Reply Quote 0
                        • SaverS Offline
                          Saver @Jip
                          last edited by

                          @Jip

                          Hi, thank you very much 🙂

                          To answer your question: I will, of course, try to fix any errors I notice. But unfortunately, my skills are still very limited.

                          And this point was another good tip. I had already forgotten about it.

                          I realigned all the water factories (increased the construction space by 1) so that the meshes don't interfere with each other during placement and later upgrades. With the exception of the UEF, this would have been the visual issue for many. Here's the value that was adjusted.

                          5b8ce37d-a540-42cb-88e2-2dfa8732ecb8-image.png

                          Why all of them?, so that it's balanced for each faction and no one is favored.

                          I hope this doesn't cause any new problems. It just solved the problem with the delay, which I raised with the Aeon Water factory.

                          auch mal fünf gerade sein lassen

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                          • BlackrobeB Offline
                            Blackrobe
                            last edited by

                            @Saver I noticed on your last "Savers Factory Rework" upload, that when a T1 Seraphim Naval Factory is built, you cannot upgrade it. Yet, it appears as a T2 Naval upgrade in a T1 Land Factory. I've tested it as the only mod running. A simple oversight I'm sure. Thanks for you work, good effort.

                            SaverS 1 Reply Last reply Reply Quote 0
                            • SaverS Offline
                              Saver @Blackrobe
                              last edited by

                              @Blackrobe
                              Thank you so much for your feedback.

                              Wow, I didn't notice that during testing, or even realize it. Very strange.

                              Since my last change was to adjust the Marines, my supposed fix unfortunately resulted in the Water Factory being assigned to the Land Factory. So I'll have to dig around in the FAF GitHub repository again. This means that the death animation for the Seraphin Water probably won't work right now. However, all the other animations will.

                              I have fixed the error again and am uploading an update to FAF.

                              Herein lies the error, or rather the poor attempt at the supposed fix

                              Categories = {
                                  "BUILTBYCOMMANDER",
                                  "BUILTBYTIER1ENGINEER",
                                  "BUILTBYTIER2ENGINEER",
                                  "BUILTBYTIER3ENGINEER",
                                  "CONSTRUCTION",
                                  "DRAGBUILD",
                                  "FACTORY",
                                  "LAND",  <------------- "NAVAL", 
                                  "PRODUCTFA",
                                  "RALLYPOINT",
                                  "RECLAIMABLE",
                                  "SELECTABLE",
                                  "SERAPHIM",
                                  "SHOWQUEUE",
                                  "SIZE16",
                                  "SORTCONSTRUCTION",
                                  "STRUCTURE",
                                  "TECH1",
                                  "VISIBLETORECON",
                              },
                              

                              auch mal fünf gerade sein lassen

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                              • SaverS Offline
                                Saver
                                last edited by Saver

                                Hello everyone,

                                I think I've finally found the cause of the missing death animation. My initial idea was probably the correct one. However, the adjustment needs to be made so that the Seraphim Water Factory also gets its death animation back.

                                Here is the file that needs to be modified:
                                5c18ca04-347a-4751-aaed-d85a0a430d33-image.png

                                Here is my modification, which is included in the mod, so you can test it. I have expanded the category selection to include the class "mobile" so that only ships are affected by the function.

                                Supreme Commander Forged Alliance\mods\Savers Factory Rework\hook\lua\sim
                                cc8f21dc-8077-4f85-ac6f-0c1d493d5e62-image.png

                                If you encounter any other bugs, please let me know. I certainly hope you don't find any! ^^

                                auch mal fünf gerade sein lassen

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                                • BlackrobeB Offline
                                  Blackrobe
                                  last edited by

                                  Unfortunately, your latest version in the vault crashes the game in campaign mode. I only had a quick test on Black Day - twice using mod that crashed both times, and once using without mod, didn't crash. Almost there mate....

                                  SaverS 1 Reply Last reply Reply Quote 0
                                  • SaverS Offline
                                    Saver @Blackrobe
                                    last edited by

                                    @Blackrobe

                                    Thank you again for your feedback. Unfortunately, I hadn't tested the campaign before the last update.

                                    I've now completed two missions (using cheats) in quick test mode and was able to fix the bug. 🙂 I used "Black Day" and "Dawn" as test missions.

                                    Unfortunately, I've also encountered another bug. The FAF team is already investigating it, if I understood the post correctly.

                                    It involved a brief stutter when playing video clips in the game.

                                    ----- WARNING: SofDec bug: -----

                                    If you can, please repeat your test and hopefully you can complete it without any problems 🙂

                                    auch mal fünf gerade sein lassen

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                                    • BlackrobeB Offline
                                      Blackrobe
                                      last edited by

                                      @Saver
                                      I had a quick run through of those two campaign missions you tested, and I had no problem my end. I didn't play the full missions yet, as initially, I wanted to see if they started first; which they did. Where as before, those two missions would crash while the mission was loading, before the cut away scenes started. So far, so good....

                                      1 Reply Last reply Reply Quote 1
                                      • EcoNowCryLaterE Offline
                                        EcoNowCryLater
                                        last edited by

                                        You doing an awsome job.
                                        What you think about change the cybran Factory,T1 is ok but the t2+t3+HQ its kind not mush preety,i think was options made not from your time around.
                                        Im a 3D designer if you need something that i could help you im around.

                                        Design without project is just a mere coincidence

                                        SaverS 1 Reply Last reply Reply Quote 1
                                        • SaverS Offline
                                          Saver @EcoNowCryLater
                                          last edited by

                                          @TAG_EcoKing
                                          Hi and thanks for your offer.

                                          Do you already have a rough idea of ​​what the factory should look like?

                                          My basic idea was to not stray too far from existing models. But of course, other ideas are very welcome.

                                          auch mal fünf gerade sein lassen

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                                          • EcoNowCryLaterE Offline
                                            EcoNowCryLater
                                            last edited by EcoNowCryLater

                                            Captura de ecrã 2025-11-16 120233.png

                                            Just some ideas. I would remove those arms (Yellow parts), maybe something simpler that still shows an evolution of the factory to a higher tech level, without losing the quality of the original design. The yellow parts are what I would remove, and the blue parts are just copy-paste from existing pieces so it doesn't require much work with new UVs and textures. These are just ideas.

                                            The original concept its cool i think its just use it and rework

                                            Design without project is just a mere coincidence

                                            SaverS 2 Replies Last reply Reply Quote 1

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