Coop Mission DevLog

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Turn those streams into videos 👍 , it will be a great help to see what you're doing

A work of art is never finished, merely abandoned

Updated second post for Oxygen

Added Platoon part

Why do you use the syntax sugar where functions don't need parenthesis?

pb:NewDefault "bois"

Why not just:

pb:NewDefault("bois")

A work of art is never finished, merely abandoned

Because it looks better 🙂

But it also makes it less intuitive 🙂

A work of art is never finished, merely abandoned

Updated Cinematic and players.

Fu... It is really bad having no proper highlight on lua code
You can read same here.

Good news! Oxygen now completely replaces base game objectives with its own. Currently, there is no significant logic difference. But I think besides new objectives like Damage, other changes will appear in common ones. Of course this change was done towards code improvements and optimization!

This post is deleted!

2553dd7e-4bf2-4676-b52b-6e2256fcf920-image.png

Oxygen got an update. Sooner or later I'll make a post about mission I've been working on and may be continue work on it 🙂

If you wanna try it in COOP Dev discord server there is a link in public uploads. You can also discuss this mission there.