AI Wave Survival Mod Information

v282

  • All mod settings are now recorded to the Game Log. This is so players can recreate games they'd like to play. Watching a replay or checking the game log of a survival match you just played will have the settings recorded. Just search for "AI Wave Survival Settings" in the game log.

  • Rift Nukes that are intercepted will now deploy a high altitude orb that will fire on players for a period of time before self-destructing. Generally more of a nuisance than a threat. Once enough Rift Nukes have been intercepted by a team, an untargetable Rift Nuke will be launched, with a warning that SMD is being jammed.

-Mobile SMD should no longer spawn in the waves

v285

  • Versus Survival:
    Changed names of Versus Survival Settings to be less confusing. Now are:
    Versus Survival - Defeat HQ: Must kill HQ to win.
    Versus Survival - HQ Suicides: Killing all other teams causes HQ Team to suicide. Requires 3+ teams.

If hosting a game with fewer than 3 teams, which is required for "Versus Survival - HQ Suicides", the scenario will now default back to Defeat HQ instead of ending the match with an error warning.

  • Oblivion T4PD: Notices the cannon was firing only once every 20 seconds instead of every 10 seconds. This reduced its DPS to 400. Cannon now fires once every 10 seconds for 800 DPS (In-game info shows 4000 DPS, but that information is wrong.) Power draw has been reduced to 3000 for 8 seconds.

  • Cybran T4PD: Reduced power draw to 4000 for 10 seconds for the T4 stun cannon. Fires one volley every 12 seconds.

  • Transports: Added an option to be able to set HQ as Transport's spawn location.

Hello Rama,

i cant host your mod.

every game with the version past 17th march (v272) has desync.

@slykar

Can you give me more information? Any mods being used?

Hello my friend and I are trying to play this mod.
The unit mods we are using are total mayhem, wyvern battle pack mod, black ops, brewlan
The issue is as soon as the waves Start the game gives us numerous dysync errors. We are unsure as to what the issue is.
Any help? I'll he more than happy to give more info as needed!

@lavastorm

That is a lot of unit mods. I've only tested with BrewLAN, Blackops, and Total Mayhem individually, and with Blackops and Total Mayhem together. Never tried with Wyvern. Usually, Total Mayhem causes a desync on start that can be ignored, as it has no impact on gameplay.

If you have a replay ID, I can check and see if it is an issue I can correct.