v268:
Navy:
-Some changes to late game Navy. Aircraft Carriers have all been given weak Direct Fire weapons so that they offer some threat to ships and structures, and have shrunk by 75% in size (their size can cause log jams). Nuclear subs all have long range torpedoes to attack naval vessels. A larger percentage of Naval vessels will choose a stand-off range to attack. And T2 Navy will continue to spawn, even in late game. These changes should help to make late game naval battles more interesting.
Dooms:
-On death, the storms left by Dooms will act as Rifts and spawn in T3 units that will disperse and attack players. Electron Storms that spawn randomly around the map have an increased chance of spawning in player's bases.
Wave Tech Progression Option:
-Reorganized so that slowing the tech progression is listed first.
Satellites/CZARS:
-Upped their damaged to 40% normal versus Dooms, Support Bases, and HQs. Previously it was 33%.
Over-Charge:
-Increased to 3x damage vs Dooms. Can do significant damage with enough energy storage.