v84 Update
23 changes and fixes. The majority of changes were based on lower priority points from an AI vs AI test replay I ran for v82 relating to early game plateau expansion/defence.
- Added new M28Easy option for hostile campaign AI
- Plateaus/islands with some hostile enemies should still be considered for drops where there are a number of available zones (e.g. resolving an issue on Adaptive Tourmaline where civilian PD prevented a drop on the main map area)
- Inties should be more likely to defend plateau drops from enemy air attack, while the plateau drops should no longer be diverted to reclaim duty if they have yet to build a land factory
- Improved the ability of engineers to dodge T1 Cybran and UEF bombers by pre-emptively dodging - where previously they would almost always die to the first volley now they have a decent chance of surviving at least 1 bomb.
- Reduced the tendency of M28 to build T1 arti early on instead of tanks
- Increased ACU aggressiveness in the late T2/early T3 stage in teamgames.
Acknowledgements
- Radde – Replays from v82 which provided some more changes
- Azraeelian Angel – Replays against 1.0 and 1.1 M28AI
- Fertgl – Replay showing M28 failing to expand on the map Adaptive Tourmaline
Trophies
No change from before:
- Sladow trophy - won by Radde against 1.5 AiX M28 (v81)
- Radde trophy - won by Radde, Mhad and GhillieWolf against v59 M28.