v50 Update
45 changes and fixes, including:
- FA Mission 5 - 7 changes, this mission is now supported
- FA Mission 6 - 2 changes, this mission is now supported
- SC Aeon M1-M2 - 1 change made (M1 is now supported, I didn't get to the end of M2 in testing)
- Kitoons replay - 1 change (increased the amount of battleships M28 can build when it has won navy)
- Radde replays (various) - 10 changes, including a workaround for a rare issue where a novax satellite gets stuck; issues with power-stalling causing shields to stay down, experimenting with TMD being built in response to MMLs (this may well make M28 weaker), and fixes to some gunship movement logic
- Bart replay - 20 changes, relating to various improvements when the game is in norush mode, and improved support for experimental shield and resource boosting mods
- 4 other changes
Acknowledgements
- Radde - various replays, which highlighted some bugs/issues and M28's weakness against MML
- Bart - replay which highlighted various norush issues
- Kitoons - Replay that showed 5 Cybran battleships aren't enough to break through a well shielded firebase