@russtymango Thanks for the offer! At the moment I've no shortage of things to look at, but in the medium term one area that would be useful to get more information on is human vs AI naval gameplay.
Navy is an area that AI struggles with generally, while most replays I get sent will be for maps where navy plays no role, and as a player it's also the weakest part of my game/playstyle, so I expect it to be the weakest part of M28.
In particular, replays of human vs M28AI games on both naval maps, and maps which have a naval component (but also work with land/air) would be useful. If you're able to do it beating an AiX version (e.g. 1.2 modifier or better) even better as that makes it easier to highlight major mistakes the AI is making that cost it the game.