You make a line of pgens. Stop worrying about cute things like putting pgens next to factories or pgens next to mexes. You can worry about pgen adjacency again with t2 pgens and t3 pgens.
The trick is you want to look at the map and balance the line of t1 pgens to keep your needs handled for the next few minutes
This means you should be able to review
- How much you will be scaling up mex upgrades in the next few minutes (more upgrades, more assists -> more pgens)
- How much you will be scaling up unit production in the next few minutes (more factories, engie asisst -> more pgens)
- What type of units will you be building (air, navy, land in general terms, but transports and mobile shields also cost more comparatively)
If you make say a line of 15 pgens, it gives you the freedom to review these higher macro concepts at your leisure and think more about shaping the state of the game. If your engies finish, you can just make another line.
If you notice your power is over +100 because you accidentally built too much, get an acu upgrade. Or get more ints and bombers. While you might win the game due to using your resources, you need to be aware that you used them accidentally rather than thinking about what will be good on the map intentionally.
Overflow power and you don’t need it in the next few minutes? Take engies off power or stop scaling power. Power isn’t full? Put more engies on power, ideally you don’t need to build more pgens because if you have no power and need to build power your eco is screwed.
You want to keep the lines of pgens going until you get to t2 pgens, at which point you begin to make pgens as you need them typically, but you do the same thing of gauging if you will need +500 power in the next few minutes or not.
Also, you want to minimize the time you are making t1 pgens because t2 pgens are just so much more efficient, so that’s the counterbalancing force on just dragging a line of them across the map.
“When do I make more pgens vs put more engies on”
It’s always optimal to build 1 thing faster, but you need to get concerned with engie traveltime as the engie counts increase. 30 engies building a line of pgens are likely to begin bumper cars and be less efficient than 3 groups of 10.
So more engies -> faster scaling, but the pgen quantity itself is still a question of how much energy you need to properly operate on the map. Putting more engies on pgens also requires more pgens in turn so that’s a bit of a feedback loop.
- Drag a random line of pgens once you get your first 3 factories going
- start thinking about how you will play and how the map plays
- adjust on the fly by referring back to your eco bars, you should be looking at them at least every 5-10 seconds.
- as you get more comfortable, plan out further and further. You’ll start by just impulsively building things if you have resources, eventually you start thinking 5 seconds into the future, then 30, then 60. The pgen line is a way to accommodate that as you improve at that.