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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Help with modelling and unit files

    Scheduled Pinned Locked Moved Modding & Tools
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    • P Offline
      Polarnova
      last edited by

      Ship.PNG

      Hi I wanted to make a new t3 missile cruiser for UEF, and it seemed like a fun challenge to learn blender.
      Working from the vanilla UEF t2 cruiser's model and slicing up other ingame models, I created my new ship and the relevant bp and script files. I haven't done the textures yet.

      There are two issues;

      1. The ship's mesh is appearing below the water while some of the weapon's firing effects seem to be at the proper height/location

      2. One of the weapons I added to the ship just isn't firing and the spinner isn't spinning. I double checked the bones, vertex group, .bp and .script files and I can't figure it out

      Any tips would be greatly appreciated, thanks for your time

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      • JipJ Offline
        Jip
        last edited by

        You're better off asking this in #modding-general, after giving yourself the modder role in #role-selection on the official discord. It is quite active there.

        A work of art is never finished, merely abandoned

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