FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    FAForever Map Editor | ACUs/Units not spawning

    Scheduled Pinned Locked Moved I need help
    3 Posts 2 Posters 189 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S Offline
      S1xteen
      last edited by

      Hey, I had an issue while making custom scenarios on Seton's Clutch and other FA Maps.

      The issue I encountered was at the Unit/Structure Allocation part. As units require to be in groupings, I deduced that when Player X's INITIAL Group has no units, it lets an ACU spawn. However if I modify this initial group and add, let's say a Cybran Monkeylord. Only the Monkeylord Spawns and the ACU doesn't spawn.

      Now if I set the Initial group to contain 0 units and create another group for Player X that has the Monkeylord, then the ACU will Spawn and the Monkeylord won't. I tried adding a structure to the group too and saw that the model of the structure doesn't load (also the entity of the pgen doesn't spawn i.e 0 energy generated), however the floor decal loads.

      I'll break it down into cases

      Case A :
      Player X Initial Group = Empty
      Player X Group 0 = 1* Monkeylord/1* T3 Pgen
      Result : ACU Spawns, Monkeylord/1* T3 Pgen doesn't

      Case B :
      Player X Initial Group = 1Monkeylord /1 T3 Pgen
      Player X Group 0 = Empty
      Result : ACU doesn't spawn, Monkeylord/1* T3 Pgen spawns

      Case C :
      Player X Initial Group = Empty
      Player X Initial Group Extension Group 0 = 1Monkeylord/1 T3 Pgen
      Result : ACU doesn't spawn, Monkeylord/1* T3 Pgen spawns

      What I'm trying to do is spawn Player X with his ACU (faction must be user selected in lobby), 3* T3 UEF Engi and 1* UEF T3 Pgen(lets assume seton's is UEF territory and the ACU has it claimed as the map starts),

      TIA

      S 1 Reply Last reply Reply Quote 0
      • S Offline
        S1xteen @S1xteen
        last edited by

        I cannot make the units Civillian because claiming that T3 Pgen takes a huge amount of energy and the process is really slow, like 1% every 4-5 seconds

        1 Reply Last reply Reply Quote 0
        • speed2S Online
          speed2
          last edited by

          Looking at the code, for each army, the game tries to create 'INITIAL' group. If the group exists, that's what you get. If it doesn't exists or is empty, then the ACU is spawned.

          Any other group has to be spawned by map script.

          1 Reply Last reply Reply Quote 0
          • First post
            Last post