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    Random spawns and adaptive scripts not working right.

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • DoompantsD
      Doompants
      last edited by

      Hoi mates!

      I am not sure if something has changed at some point in one of the recent patches, but tried playing some Adaptive maps with the dynamic mex spawn options, and we're running into issues --

      Trying to set up unused spawns to not spawn core mexes, but the random spawn option seems to be randomizing ACU location after the mex spawns are determined. It never used to do this. (We used to very frequently play 8-player "Phantom Fortress" map with 6 or 7 players, and the empty slot(s) would always reliably be the only to spawn with no core mexes).

      To recreate:

      • Take any Adaptive Map that allows for "Used Slots" selection under "Dynamic Spawn Of Resources" option.

      • Turn on Randomize spawns

      • add less than maximum players.

      • Start game: ACUs will randomize, but core mexes appear to were enabled.

      Not sure if there' s a fix needed or if I am overlooking something. Let me know if I can give more info. 🙂

      83a8c399-06d0-493e-abae-3ee2a6eb56cc-image.png

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      • DoompantsD
        Doompants
        last edited by

        Just bumping for acknowledgement. I don't know if we have an actual bug tracker. If so I'm happy to post there.

        I know a lot of maps use this script, but maybe not a lot of people use random spawns?

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        • JipJ
          Jip
          last edited by

          I'll look into it - I missed this post 🙂 .

          A work of art is never finished, merely abandoned

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