Game keeps crashing as soon as I "try" to load into game
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CUIManager::Init - unable to start main UI script.
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\Users\Owner\AppData\Roaming\Forged Alliance Forever\logs\game_16895003.log /gpgnet 127.0.0.1:47217 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:65424/16895003/Gardris.SCFAreplay /country US /numgames 0 /numgames 0Callstack:
Unknown symbol (address 0x0083d276)
Unknown symbol (address 0x0088c4ad)Last 100 lines of log...
debug: hookdir="/hook",
debug: icon="/Mods/XtremWars/XWars.dds",
debug: location="/mods/xtremwars",
debug: name="Extreme Wars.",
debug: requires={ },
debug: requiresNames={ },
debug: selectable=true,
debug: shadowdir="/shadow",
debug: ui_only=false,
debug: uid="1",
debug: url="http://www.moddb.com/mods/xtreme-wars",
debug: version=1
debug: }
debug: }
info: Hooked /lua/defaultunits.lua with /mods/rks_explosions/hook/lua/defaultunits.lua
info: Hooked /lua/sim/unit.lua with /mods/rks_explosions/hook/lua/sim/unit.lua
info: Global Explosion Scale: \0001
warning: ambiguous state with identifier: IdleState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod.
warning: stack traceback:
warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(361): in functionConstructClass' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(184): in function <...data\faforever\gamedata\lua.nx2\lua\system\class.lua:183> warning: ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(3315): in main chunk warning: [C]: in function
doscript'
warning: [C]: ?
warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(86): in functionimport' warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(71): in function
import'
warning: ...\gamedata\units.nx2\units\uel0001\uel0001_script.lua(9): in main chunk
warning: [C]: in functiondoscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(86): in function
import'
warning: [C]: in functionCreateInitialArmyUnit' warning: ...rever\gamedata\lua.nx2\lua\sim\scenarioutilities.lua(334): in function
CreateInitialArmyGroup'
warning: ...rever\gamedata\lua.nx2\lua\sim\scenarioutilities.lua(553): in functionInitializeArmies' warning: ...er forged alliance\maps\scmp_001\scmp_001_script.lua(4): in function
OnPopulate'
warning: ...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua(280): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua:253>
warning: ...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua(425): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua:417>
warning: ...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua(472): in functionBeginSession' warning: ambiguous state with identifier: UpgradingState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod. warning: stack traceback: warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(361): in function
ConstructClass'
warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(184): in function <...data\faforever\gamedata\lua.nx2\lua\system\class.lua:183>
warning: ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(3369): in main chunk
warning: [C]: in functiondoscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(86): in function
import'
warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(71): in functionimport' warning: ...\gamedata\units.nx2\units\uel0001\uel0001_script.lua(9): in main chunk warning: [C]: in function
doscript'
warning: [C]: ?
warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(86): in functionimport' warning: [C]: in function
CreateInitialArmyUnit'
warning: ...rever\gamedata\lua.nx2\lua\sim\scenarioutilities.lua(334): in functionCreateInitialArmyGroup' warning: ...rever\gamedata\lua.nx2\lua\sim\scenarioutilities.lua(553): in function
InitializeArmies'
warning: ...er forged alliance\maps\scmp_001\scmp_001_script.lua(4): in functionOnPopulate' warning: ...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua(280): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua:253> warning: ...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua(425): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua:417> warning: ...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua(472): in function
BeginSession'
info: Hooked /lua/terranweapons.lua with /schook/lua/terranweapons.lua
info: Hooked /lua/terranweapons.lua with /mods/xtremwars/hook/lua/terranweapons.lua
info: Hooked /lua/sim/defaultweapons.lua with /mods/totalmayhem/hook/lua/sim/defaultweapons.lua
info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua
info: Hooked /lua/defaultcollisionbeams.lua with /mods/xtremwars/hook/lua/defaultcollisionbeams.lua
info: Hooked /lua/cybranweapons.lua with /mods/xtremwars/hook/lua/cybranweapons.lua
info: Hooked /lua/aeonweapons.lua with /schook/lua/aeonweapons.lua
info: Hooked /lua/aeonweapons.lua with /mods/xtremwars/hook/lua/aeonweapons.lua
info: * Total Mayhem: [siminit.lua, line:489] - Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua.
info: * Total Mayhem: [siminit.lua, line:490] - Checking directory /mods/ for TotalMayhem...
info: * Total Mayhem: [siminit.lua, line:497] - Found directory: /mods/totalmayhem/mod_info.lua.
info: * Total Mayhem: [siminit.lua, line:502] - Check OK. Found 1 TotalMayhem directory.
info: * Total Mayhem: [siminit.lua, line:506] - Checking files and filesize for TotalMayhem...
info: * Total Mayhem: [siminit.lua, line:533] - Check OK! files: 2178, bytecount: 749995008.
info: Hooked /lua/ui/uiutil.lua with /mods/t2_t3_storage_faf/hook/lua/ui/uiutil.lua
info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua
info: Hooked /lua/ui/uiutil.lua with /mods/t3engstationsfaf/hook/lua/ui/uiutil.lua
info: Hooked /lua/ui/uiutil.lua with /mods/xtremwars/hook/lua/ui/uiutil.lua
info: Total Mayhem: [uiutil.lua, line:1475] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function.
warning: ...ramdata\faforever\gamedata\lua.nx2\lua\ui\uiutil.lua(1516): access to nonexistent global variable "MyModPath"
warning: stack traceback:
warning: [C]: in functionerror' warning: ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> warning: ...ramdata\faforever\gamedata\lua.nx2\lua\ui\uiutil.lua(1516): in main chunk warning: [C]: in function
doscript'
warning: [C]: ?
warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(86): in functionimport' warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(71): in function
import'
warning: ...ramdata\faforever\gamedata\lua.nx2\lua\ui\uimain.lua(9): in main chunk
warning: [C]: in functiondoscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(86): in function
import'
warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(71): Error importing '/lua/ui/uiutil.lua'
warning: stack traceback:
warning: [C]: in functionerror' warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(91): in function
import'
warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(71): in functionimport' warning: ...ramdata\faforever\gamedata\lua.nx2\lua\ui\uimain.lua(9): in main chunk warning: [C]: in function
doscript'
warning: [C]: ?
warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(86): in functionimport' warning: Error importing /lua/ui/uimain.lua: Error importing '/lua/ui/uimain.lua' stack traceback: [C]: in function
error'
...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(91): in function `import'
warning: Error running '/lua/ui/uimain.lua:SetupUI': attempt to index a nil value
stack traceback: -
This error is unusual:
warning: ...ramdata\faforever\gamedata\lua.nx2\lua\ui\uiutil.lua(1516): access to nonexistent global variable "MyModPath"
. It appears one of your UI mods is causing this crash, asuiutils.lua
has only 1204 lines in the base game. The error happens on line 1516. I'd recommend trying with no (UI) mods and keep adding them in until you find the culprit. -
@jip Thank will try
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Solved Thank you @Jip
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how did you solved it?
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One of my mods ExtremeWars was causing the crash