You can't capture a unit from my AI.
It has a selfdestruct function to prevent capturing.
The fighter sniper platoon is not finished and only realised over buildconditions.
(It will need a better and specialized function to do the job better.)
The gunship strategy is always running. its basically a experimental defense formation.
But if no experiemental is in military range its searching for other targets
(I will rework the targetpriorities here)
Tactical missile launchers are defense buildings for an AI.
It will attack land experimental units with it. Also T3 mobile arties that are close to the base.
The amount of factories is wanted. The AI will use mostly 60% of all factories.
But if an enemy is close to the base it will use all factories to spam T1 units.
Nuke silos are always builded (so the player can see the threat) but are not always loading missiles.
(they are idle/paused most of the time)
Thanks for the great feedback !