Launch failed in every automatch.
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Hm, I open the log of Iceapapter "WARN Failed to ping faforever.com (c.f.iceadapter.util.PingWrapper:52)"
Ping to this site show that all packets has lossed. May be problem in Ice Adapter? Or problem with win11 which dont allow to work ice adapter? But I played twice that mean I can play, but most of my trying to play ended "lauch failed"
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The ability to ping the FAF server has been disabled but the ice adapter doesn't need that to operate.
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Yeah, the WARN for that faforever.com failed ping is really misleading in the log, if you do not know that the Admin has disallowed the ping for it in the first place - which means it will never succeed. It is just text noise and can get ignored. Maybe a dev can fix that one day to make it not a WARN message.
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One more strange that all games, that I launch good was on Vya-3 Protectorate. The first problem that I founded when installed faf was inability to watch the replay, I was just loaded into the main menu of the game. May be problem that game dont autodownload maps, but I press button to do it. And strange that I have replays of games with "fail launched". And this game on other maps not Vya-3 Protectorate
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https://github.com/FAForever/downlords-faf-client/issues/2613
Vya-3 Protectorate is the official map, It is stored in a different location than custom maps/mods. Where stores custom maps/mods?
Open menu (hamburger) in top-left corner -> Show map/mod folder -
It looks like I suspect that your user name consists of Russian characters. Set another maps/mods location. Settings -> Forged Alliance Forever -> Maps and Mods Location
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@marcspector user name without Cyrillic, but I tryed to set another location and now when I tryed to see replay it give me error that map failed to dawnload and this
Client Version: 2022.2.0
java.util.concurrent.CompletionException: java.util.concurrent.CompletionException: java.nio.file.AccessDeniedException: C:\Program Files\maps\maps
at com.faforever.client.game.GameService.lambda$runWithReplay$16(GameService.java:366)
at java.base/java.util.concurrent.CompletableFuture.uniHandle(CompletableFuture.java:930)
at java.base/java.util.concurrent.CompletableFuture$UniHandle.tryFire(CompletableFuture.java:907)
at java.base/java.util.concurrent.CompletableFuture$Completion.exec(CompletableFuture.java:479)
at java.base/java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:290)
at java.base/java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1016)
at java.base/java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1665)
at java.base/java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1598)
at java.base/java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:183)
Caused by: java.util.concurrent.CompletionException: java.nio.file.AccessDeniedException: C:\Program Files\maps\maps
at java.base/java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:331)
at java.base/java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:346)
at java.base/java.util.concurrent.CompletableFuture$UniAccept.tryFire(CompletableFuture.java:704)
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:506)
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2152)
at com.faforever.client.task.CompletableTask.lambda$new$1(CompletableTask.java:18)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:234)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.concurrent.EventHelper.fireEvent(EventHelper.java:219)
at javafx.concurrent.Task.fireEvent(Task.java:1358)
at javafx.concurrent.Task.setState(Task.java:709)
at javafx.concurrent.Task$TaskCallable.lambda$call$2(Task.java:1455)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:428)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:391)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:427)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:96)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:174)
at java.base/java.lang.Thread.run(Thread.java:832)
Caused by: java.nio.file.AccessDeniedException: C:\Program Files\maps\maps
at java.base/sun.nio.fs.WindowsException.translateToIOException(WindowsException.java:89)
at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:103)
at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:108)
at java.base/sun.nio.fs.WindowsFileSystemProvider.createDirectory(WindowsFileSystemProvider.java:506)
at java.base/java.nio.file.Files.createDirectory(Files.java:694)
at java.base/java.nio.file.Files.createAndCheckIsDirectory(Files.java:801)
at java.base/java.nio.file.Files.createDirectories(Files.java:787)
at com.faforever.commons.io.Unzipper.unzip(Unzipper.java:45)
at com.faforever.client.map.DownloadMapTask.call(DownloadMapTask.java:57)
at com.faforever.client.map.DownloadMapTask.call(DownloadMapTask.java:19)
at javafx.concurrent.Task$TaskCallable.call(Task.java:1425)
at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630) -
java.nio.file.AccessDeniedException
The client cannot write to where you defined the folder -
@sheikah So I need to get another location?
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Yes you need to put it in a folder that the client can access with regular user permission
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@sheikah Amazing, that problem was so easy to solve, now game is working. Thank you very much and all who help to solve my problem!