Desync on start game

Hi.
After starting the game, a sync error message appears ((

The last time I played in the summer, everything was fine.

game_15662083.log
advanced-ice-adapter.log

There are sound errors in your logs:

debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000'
debug: Loading module '\000/lua/renderselectparams.lua\000'
debug: Loading module '\000/effects/entities/unitteleport01/unitteleport01_script.lua\000'
debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000'
debug: Loading module '\000/lua/sim/projectile.lua\000'
debug: Loading module '\000/lua/defaultantiprojectile.lua\000'
info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
warning: SND: XACT3DApply failed.
         Invalid arg
debug: Loading module '\000/lua/spreadattack.lua\000'
debug: Loading module '\000/units/xsb0101/xsb0101_script.lua\000'
debug: Loading module '\000/lua/seraphimunits.lua\000'
debug: Loading module '\000/effects/entities/seraphimbuildeffect01/seraphimbuildeffect01_script.lua\000'
debug: Loading module '\000/units/urb1101/urb1101_script.lua\000'
debug: Loading module '\000/lua/tarmacs.lua\000'

Please put your system on Stereo sound. There are also strange UI errors on startup:

info: KyrosLobby.ArrangeSlots
info: KyrosLobby.ArrangeSlots_End
info: KyrosLobby.CreateSlotsUI_End
info: KyrosLobby.ArrangeSlots
info: KyrosLobby.ArrangeSlots_End
warning: Evaluating LazyVar failed: error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(39): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
         stack traceback:
         	[C]: in function `error'
         	...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(21): in function `Bottom'
         	... alliance\gamedata\mohodata.scd\lua\maui\control.lua(39): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:39>
         	[C]: in function `pcall'
         	...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Height'
         	... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:37>
         	[C]: in function `pcall'
         	...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
         
         stack traceback:
         	[C]: in function `error'
         	...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function `Height'
         	... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:37>
         	[C]: in function `pcall'
         	...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
         
         stack traceback:
         	[C]: in function `error'
         	...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
info: Minimized true
warning: Evaluating LazyVar failed: error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(39): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
         stack traceback:
         	[C]: in function `error'
         	...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(21): in function `Bottom'
         	... alliance\gamedata\mohodata.scd\lua\maui\control.lua(39): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:39>
         	[C]: in function `pcall'
         	...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Height'
         	... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:37>
         	[C]: in function `pcall'
         	...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
         
         stack traceback:
         	[C]: in function `error'
         	...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function `Height'
         	... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:37>
         	[C]: in function `pcall'
         	...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
         
         stack traceback:
         	[C]: in function `error'
         	...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>

Please do not use kyros lobby - it is not officially supported.

A work of art is never finished, merely abandoned

I uninstalled the kyros lobb mod everything worked fine.
It's a pity that this mod is not supported.

thanks for the help

What does the modification bring to the table?

A work of art is never finished, merely abandoned

it replaces the standard lobby with a more user-friendly one. The mod visually divides teams by 2 and calculates their rating. Easier management of players in the lobby.
first mode on video (rus lang)
https://www.youtube.com/watch?v=m0fSPrnrQ-8

I see - thank you for sharing the video. I'll see if there is anything I can do to make it work again from our end, but I can't make any promises or provide you with an ETA.

A work of art is never finished, merely abandoned