FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    game crash

    Scheduled Pinned Locked Moved I need help
    2 Posts 2 Posters 153 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • K Offline
      KaspreeN
      last edited by

      need help
      it never happened
      client 1.5.0(1.6.0 bag, no connect)
      .....
      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
      attempted to read memory at 0x0000005c

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15433252.log /gpgnet 127.0.0.1:21516 /mean 1023.3598 /deviation 106.823006 /savereplay gpgnet://127.0.0.1:52967/15433252/KaspreeN.SCFAreplay /country RU /numgames 722

      Callstack:
      Unknown symbol (address 0x0050dfd8)
      Unknown symbol (address 0x0068af40)
      Unknown symbol (address 0x1b40e9fb)

      Last 100 lines of log...

      debug: Loading module '\000/units/urb2101/urb2101_script.lua\000'
      debug: Loading module '\000/units/urb0304/urb0304_script.lua\000'
      debug: Current gametime: 00:24:00
      debug: Loading module '\000/units/uab2304/uab2304_script.lua\000'
      debug: Loading module '\000/units/ueb0304/ueb0304_script.lua\000'
      debug: Loading module '\000/units/uea0304/uea0304_script.lua\000'
      debug: Loading module '\000/units/url0301/url0301_script.lua\000'
      debug: Loading module '\000/projectiles/aaazealotmissile01/aaazealotmissile01_script.lua\000'
      info: UI_Lua import("/lua/ui/game/confirmunitdestroy.lua").ConfirmUnitDestruction(true)
      debug: Current gametime: 00:24:30
      debug: Loading module '\000/units/dalk003/dalk003_script.lua\000'
      debug: Loading module '\000/units/uea0302/uea0302_script.lua\000'
      debug: Current gametime: 00:25:00
      debug: Loading module '\000/units/uab0303/uab0303_script.lua\000'
      debug: Loading module '\000/units/uel0301/uel0301_script.lua\000'
      debug: Loading module '\000/units/urs0201/urs0201_script.lua\000'
      debug: Loading module '\000/units/uab0304/uab0304_script.lua\000'
      debug: Loading module '\000/units/ual0205/ual0205_script.lua\000'
      debug: Current gametime: 00:25:30
      info: UI_Lua import("/lua/ui/game/confirmunitdestroy.lua").ConfirmUnitDestruction(true)
      debug: Loading module '\000/projectiles/caananodart04/caananodart04_script.lua\000'
      debug: Loading module '\000/projectiles/aaserpentine/aaserpentine_script.lua\000'
      debug: Current gametime: 00:26:00
      debug: Loading module '\000/units/uea0305/uea0305_script.lua\000'
      debug: Loading module '\000/units/ual0301/ual0301_script.lua\000'
      debug: Loading module '\000/units/xsb0201/xsb0201_script.lua\000'
      info: UI_Lua import("/lua/ui/game/confirmunitdestroy.lua").ConfirmUnitDestruction(true)
      debug: Current gametime: 00:26:30
      debug: Loading module '\000/units/xas0306/xas0306_script.lua\000'
      debug: Loading module '\000/units/urb1303/urb1303_script.lua\000'
      debug: Current gametime: 00:27:00
      info: UI_Lua import("/lua/ui/game/confirmunitdestroy.lua").ConfirmUnitDestruction(true)
      info: send Ptr: 96D00002
      info: send Ptr: 96D00002
      info: send Ptr: 96D00002
      info: send Ptr: 96D00002
      info: send Ptr: 96D00002
      info: send Ptr: 96D00002
      info: send Ptr: 96D00002
      info: send Ptr: 96D00002
      info: send Ptr: 96D00002
      info: send Ptr: 96D00002
      info: send Ptr: 96D00002
      info: send Ptr: 96D00002
      info: send Ptr: 96D00002
      info: send Ptr: 96D00002
      info: send Ptr: 96D00002
      info: send Ptr: 96D00002
      warning: Connection dialogue opening due to disconnection by players:
      info: send Ptr: 96D00002
      info: terminated
      info: Sending game result: 11 defeat -10
      debug: Loading module '\000/lua/ui/game/gameresult.lua\000'
      info: Hooked /lua/ui/game/gameresult.lua with /mods/supremescoreboard/hook/lua/ui/game/gameresult.lua
      info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 11, name = barmalei195
      info: SSB >>> TRACE GameResults: barmalei195 has been defeated by barmalei195
      info: SSB >>> TRACE AnnounceDeath [HJM] barmalei195 has been defeated by [HJM] barmalei195
      debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
      debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
      debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
      info: SSB >>> TRACE OnBeat() player has died: barmalei195
      debug: Loading module '\000/units/xsl0301/xsl0301_script.lua\000'
      debug: Loading module '\000/units/ual0303/ual0303_script.lua\000'
      debug: Loading module '\000/effects/entities/inainoeffectcontroller01/inainoeffectcontroller01_script.lua\000'
      debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect02/sifinainostrategicmissileeffect02_script.lua\000'
      info: CWldSession::DoBeat() unknown entity id (0x2ff003c4) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff004bc) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00581) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0062c) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0066c) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff006b9) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00784) supplied in a pose update.
      debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect01/sifinainostrategicmissileeffect01_script.lua\000'
      debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect04/sifinainostrategicmissileeffect04_script.lua\000'
      debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect03/sifinainostrategicmissileeffect03_script.lua\000'
      debug: Current gametime: 00:27:30
      debug: Loading module '\000/units/uas0401/uas0401_script.lua\000'
      debug: Current gametime: 00:28:00
      debug: Loading module '\000/units/xrb3301/xrb3301_script.lua\000'
      debug: Loading module '\000/projectiles/cdfbolter02/cdfbolter02_script.lua\000'
      debug: Loading module '\000/projectiles/cdflaserdisintegrator02/cdflaserdisintegrator02_script.lua\000'
      debug: Loading module '\000/projectiles/adfquatumautogun01/adfquatumautogun01_script.lua\000'
      info: UI_Lua import("/lua/ui/game/confirmunitdestroy.lua").ConfirmUnitDestruction(true)
      debug: Loading module '\000/units/urb0303/urb0303_script.lua\000'
      debug: Current gametime: 00:28:30
      debug: Loading module '\000/projectiles/adflaserhighintensity01/adflaserhighintensity01_script.lua\000'
      debug: Loading module '\000/units/xal0305/xal0305_script.lua\000'
      debug: Loading module '\000/projectiles/adfquantumcannon01/adfquantumcannon01_script.lua\000'
      debug: Current gametime: 00:29:00
      debug: Loading module '\000/projectiles/adfheavydisruptorcannon01/adfheavydisruptorcannon01_script.lua\000'
      debug: Loading module '\000/units/ueb2101/ueb2101_script.lua\000'
      debug: Loading module '\000/units/ueb2302/ueb2302_script.lua\000'
      debug: Loading module '\000/units/urb2302/urb2302_script.lua\000'
      debug: Current gametime: 00:29:30
      debug: Loading module '\000/projectiles/cdfprotoncannon01/cdfprotoncannon01_script.lua\000'
      debug: Loading module '\000/units/xeb2306/xeb2306_script.lua\000'
      debug: Loading module '\000/units/ura0104/ura0104_script.lua\000'
      debug: Loading module '\000/projectiles/tdfgauss02/tdfgauss02_script.lua\000'
      debug: Current gametime: 00:30:00
      debug: Loading module '\000/projectiles/aifmissileserpentine03/aifmissileserpentine03_script.lua\000'

      1 Reply Last reply Reply Quote 0
      • JipJ Online
        Jip
        last edited by

        This particular crash is fixed by this PR, it is already available in FAF Develop and on Monday part of the patch!

        A work of art is never finished, merely abandoned

        1 Reply Last reply Reply Quote 0
        • First post
          Last post