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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Crash while playing

    Scheduled Pinned Locked Moved I need help
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    • S Offline
      SteelMicrowave
      last edited by

      java.lang.RuntimeException: Forged Alliance Crashed with exit code 1. See C:\ProgramData\FAForever\logs\game_15413755.log for more information
      at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
      at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
      at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
      at java.base/java.lang.Thread.run(Thread.java:832)

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      • S Offline
        SteelMicrowave
        last edited by

        I found this error in the mentioned log file, is this related?

        warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): Game object has been destroyed
        stack traceback:
        [C]: in function `Play'
        ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78>

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        • JipJ Offline
          Jip
          last edited by

          If it is a hard-crash then it is not. We need the information from the debugger, you can see an example in this post

          A work of art is never finished, merely abandoned

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