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    DDDX RPG survival (map and mod)

    Scheduled Pinned Locked Moved Modding & Tools
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    • M
      MandyRarsh
      last edited by

      @DDDX Hey man my brother and I have been trying to play together but can't seem to get on the same team, tried selecting the same team like normal/using the team option in the settings before the match to be together still hasn't worked. Any idea?

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      • DDDXD
        DDDX
        last edited by

        play top vs bottom, and don't get slot 7 (that's allied to the enemy).
        read the map description once you host it, in your lobby.

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        • R
          Rocket7642
          last edited by

          @DDDX Currently it seems that the hero does not level up in version 167 from the faf map vault

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          • C
            CaptainChunck
            last edited by

            i cant get this map to work at all when the game loads nothing happens and the timer never ticks down

            this is the last little section of the log file seems to show some warning not sure if thats the issue or not

            warning: player 1 is false
            warning: Error running OnCreate script in Entity uec1901 at 2f50c608: Invalid bone name "Attachpoint".
            stack traceback:
            [C]: in function CreateRotator' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(977): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:968> [C]: in function CreateUnitHPR'
            ...dddx_rpg_survival.v0167\dddx_rpg_survival_script.lua(6562): in function Survival_InitGame' ...dddx_rpg_survival.v0167\dddx_rpg_survival_script.lua(6305): in function <...dddx_rpg_survival.v0167\dddx_rpg_survival_script.lua:6287> [C]: in function pcall'
            ...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua(378): in function BeginSessionMapSetup' ...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua(294): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua:287> ...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua(567): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua:566> ...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua(710): in function BeginSession'
            warning: Unable to find file /maps/x1ca_coop_005.v0020/x1ca_coop_005_strings.lua
            warning: stack traceback:
            warning: [C]: in function doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function import'
            warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(131): in function import' warning: ...ce\maps\dddx_rpg_survival.v0167\src\frp\alphanpc.lua(6): in function newInstance'
            warning: ...dddx_rpg_survival.v0167\dddx_rpg_survival_script.lua(6565): in function Survival_InitGame' warning: ...dddx_rpg_survival.v0167\dddx_rpg_survival_script.lua(6305): in function <...dddx_rpg_survival.v0167\dddx_rpg_survival_script.lua:6287> warning: [C]: in function pcall'
            warning: ...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua(378): in function BeginSessionMapSetup' warning: ...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua(294): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua:287> warning: ...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua(567): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua:566> warning: ...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua(710): in function BeginSession'
            warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/maps/x1ca_coop_005.v0020/x1ca_coop_005_strings.lua'
            warning: stack traceback:
            warning: [C]: ?
            warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41>
            warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function import' warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(131): in function import'
            warning: ...ce\maps\dddx_rpg_survival.v0167\src\frp\alphanpc.lua(6): in function newInstance' warning: ...dddx_rpg_survival.v0167\dddx_rpg_survival_script.lua(6565): in function Survival_InitGame'
            warning: ...dddx_rpg_survival.v0167\dddx_rpg_survival_script.lua(6305): in function <...dddx_rpg_survival.v0167\dddx_rpg_survival_script.lua:6287>
            warning: [C]: in function pcall' warning: ...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua(378): in function BeginSessionMapSetup'
            warning: ...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua(294): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua:287>
            warning: ...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua(567): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua:566>
            warning: ...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua(710): in function BeginSession' info: ----- Survival MOD: Initializing game start sequence... info: Mapscript: Yes, Survival Mayhem & BO balance is installed (identified by UID) info: Debug: SetPlayableArea before round : 110, 550 830, 842 info: Debug: SetPlayableArea after round : 108, 548 828, 840 info: Camera:SyncPlayableRect info: - x0: 108 info: - x1: 828 info: - y0: 548 info: - y1: 840 info: Request: info: - Name: WorldCamera info: - Region: table: 13D349B0 info: - x0: 108 info: - x1: 828 info: - y0: 548 info: - y1: 840 info: - Type: CAMERA_SYNC_PLAYABLE_RECT info: * Total Mayhem: [siminit.lua, line:584] - Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua. info: * Total Mayhem: [siminit.lua, line:585] - Checking directory /mods/ for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:592] - Found directory: /mods/totalmayhem/mod_info.lua. info: * Total Mayhem: [siminit.lua, line:597] - Check OK. Found 1 TotalMayhem directory. info: * Total Mayhem: [siminit.lua, line:601] - Checking files and filesize for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:628] - Check OK! files: 2178, bytecount: 749995008. info: Hooked /lua/ui/game/gamemain.lua with /mods/supremeeconomy/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamecommon.lua with /mods/totalmayhem/hook/lua/ui/game/gamecommon.lua info: Total Mayhem: [gamecommon.lua, line:324] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. debug: Preloading 1405 batch textures debug: Preloading 967 d3d textures debug: Preloading 110 models debug: Preloading 532 animations info: Hooked /lua/ui/controls/worldview.lua with /mods/buildrangepreview/hook/lua/ui/controls/worldview.lua info: Hooked /lua/ui/game/unitview.lua with /mods/totalmayhem/hook/lua/ui/game/unitview.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-acus/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/survival mayhem&bo balance/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/armordefinition.lua with /mods/blackopsfaf-unleashed/hook/lua/armordefinition.lua info: Total Mayhem: [unitview.lua, line:1067] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: /savereplay warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Exe GitSHA: 198e00f warning: Error running lua script: ...dddx_rpg_survival.v0167\dddx_rpg_survival_script.lua(10003): attempt to call method SetCustomName' (a nil value)
            stack traceback:
            ...dddx_rpg_survival.v0167\dddx_rpg_survival_script.lua(10003): in function <...dddx_rpg_survival.v0167\dddx_rpg_survival_script.lua:9851>
            debug: Current gametime: 00:00:00
            info: Exe GitSHA: 198e00f
            info: Exe GitSHA: 198e00f
            info: Exe GitSHA: 198e00f
            info: Exe GitSHA: 198e00f
            info: Exe GitSHA: 198e00f
            info: Exe GitSHA: 198e00f
            info: Exe GitSHA: 198e00f
            info: Exe GitSHA: 198e00f
            info: Keybindings CreateUI
            debug: Current gametime: 00:00:30
            info: Keybindings CloseUI
            info: Keybindings Count changed from 0 to 184
            info: Hooked /lua/simcallbacks.lua with /mods/blackopsfaf-unleashed/hook/lua/simcallbacks.lua
            info: GPGNET: setting nat handler to 0x00000000
            info: CNetTCPBuf::Read(): recv() failed: WSAEINTR
            info: Run time: 0h01m37s

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            • DDDXD
              DDDX
              last edited by

              V170 is out.
              v168-9 were fixes to things that got broken with FAF patching, whereas v170 dealt with minor bugs and balancing things out, as well as making my map unattractive for higher (38+) difficulties, or Paragoning.
              Seriously folks, just remove OP mods like ExMex or low cost upgrades, and play this thing on normal (or even reduced) difficulty - you get the same challenge + much faster SIM speed due to less units.

              I still need to fix hero bonuses misbehaving, for now avoid that option (default is OFF), you may use the new hero buff option to help new players handle the hero + I added a buff if build time is above 6min, to help mitigate lack of farming for hero.

              From the Changes.txt inside the mod folder:

              Patch 170

              Map:

              Fixed nuke launch script
              Increased nuke launch at late game, and more with bigger diff
              Scaled bosses, mission objectives, Universal Colosus...even more, with bigger diff, to discourage extreme diff
              (this includes tele SACUs, Extra minibosses, transport dropship veterancy, and a lot more)
              Cleared out navy spawn area if naval Omega boss is chosen
              Allied Pride miniboss should no longer make reinforcements - finally...
              Buffed several missions/bosses/units if Paragon gets built
              Reduced veterancy level to 0 for default difficulty (was 1 earlier, should make things a bit easier)
              Leveled terrain around bases to adjust for new terrain-building interaction
              Tweaked SACU teleport script (added Othuys on later spawns, as well as veterancy for higher diff)
              Added another wave of mini Bosses spawning late game, if that mission is selected, increased hp for higher diff

              Mod:

              Fixed shields not respawning on units that are attached to other units, after they go down
              Buffed all lvl 1 heroes if build time is longer than 6min, to help them evolve to next level
              Nerfed Dominator exp turret death damage (50% range and dmg)
              Buffed Spiderlord, Centipede, UC health
              Nerfed Yolo damage back to 200 000 from 300 000
              Buffed "bubbles" mission if it's chosen - increased Duke and Count HP, shields
              Buffed "Arachnophobia" mission wia added veterancy for higher diff settings
              Fixed Aeon "Inquisitor's rain" enhancement not dropping down projectiles with Overload
              Fixed tractor beams not working on Aeon heroes
              Fixed tractor beams not killing units they pull
              Fixed UEF hero sats not nuking on suicide
              Fixed Cybran hero EMP missile not EMPing enemy
              Fixed Balrog upgrades on UEF hero lvl 4 and 5 crashing game when Balrog starts being built
              Increased Sera hero Orbs hp, shields
              Buffed Helios bomber bomb HP so it doesn't get wrecked by AA so easily


              Patch 168 - 169

              Map:

              Added map option for hero to be a bit stronger (via better bonuses on veterancy + buff to hp and regen).
              Fixed opening battle not clearing everything out/not killing defending commander in front (hopefully)
              Leveled terrain under some buildings that made them crooked with new terrain behaviour.
              Slightly nerfed naval waves, most notably via less subs, buffed air in waves slightly. - should make navy positions easier to play

              Mod:

              Fixed heroes not evolving to next lvl on veterancy gain. --this was a major f**k-up
              Fixed Cy anti teleport and Aeon t3 transport cloaking units when they shouldn't.
              Fixed Goliath bosses crashing up the game.
              Added new option in map to buff hero slightly (cca 10-15%) to help new players with progression (default is OFF). --this is separate from hero bonuses - those i still need to fix, avoid using that option!!!
              Many minor hot fixes of things that got broken with patching FAF.

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              • DDDXD
                DDDX
                last edited by DDDX

                v171 is out.
                Main purpose was to fix error in previous patch that made main waves break when Paragon gets built.
                (yeah, making a Paragon in my map brings you all sorts of trouble down your neck...)

                Patch 171 - as usual, look into Changes.txt file inside the mod folder of my mod:

                Map:

                Fixed main waves stopping if Paragon gets built
                Tweaked naval nukes for when Paragon gets built
                Fixed Sats side mission not triggering when all missions are selected
                Removed allied reinforcements (units) for diff over 38, if it was selected under Extra Defences

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                • N
                  NewbienNoob
                  last edited by

                  Recently, when I hosted this card twice, the self-destruct script did not work twice in a row.

                  Yes, this does not always happen, but considering how much time it takes to fill the lobby, this is a problem.
                  I would like to be able to turn this off
                  213213213.PNG

                  DDDXD 1 Reply Last reply Reply Quote 0
                  • DDDXD
                    DDDX @NewbienNoob
                    last edited by

                    @newbiennoob so why don't you?
                    It's in map settings, under "Mute starting chit-chat" or however i called it 🙂
                    Completely turns off the starting battle sequence. Just disable it in the Lobby of your game when you host.

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                    • M
                      Myxanoid
                      last edited by Myxanoid

                      Dear DDDX.... Lets some mid-age bugs report:

                      1. Eon Hero cant get Stage III. Just stay on Stage II on veteran 5
                      2. Cybran Hero teleport not work at any stage.
                      3. 1st stage of Cybran on base gun or "Muzzle" upg almost cant hit small(usually t1 and t2 land) units, because he take big approval for any shot that need it, even target move only in one direction.
                      4. Cybran Hero(ship, Stage 4) can be pinned to GC-boss. And stick to GC hand living while other enemy didnt kill him. But when hero kill in this manner, he didnt respawn.
                      DDDXD 1 Reply Last reply Reply Quote 0
                      • DDDXD
                        DDDX @Myxanoid
                        last edited by

                        @myxanoid new Version uploaded to the Vault.
                        Fixes some of the issues. As for the Cybran lvl1 targeting, it's due to retargeting and shooting of weapons on Overcharging. I will try and find a workaround for that, for now, simply try overcharging in the same direction as your main turret is facing - should resolve the issue temporarily.

                        Data from the "Changes.txt" file inside the mod:
                        Patch 172

                        Map:

                        Fixed clean-up of unused stuff in South that remained when lower difficulties are chosen
                        Leveled terrain under some turrets
                        Created 2 GLOBAL anti teleport towers - kill those first to enable teleporting across the map, then the smaller, local ones guarding various areas.
                        Reduced max build time to 6 min

                        Mod:

                        Fixed Aeon lvl 2 hero not evolving to next lvl at full veterancy
                        Buffed lvl 1 and 2 Aeon hero lasers dmg slightly
                        Fixed lvl 1 Cybran hero torpedos not working
                        Reworked Cybran hero special ability & accompanying enhancement (Siren's song), removed the previous teleport-based ability.
                        Created Armored Command Assassin unit, added to some mission waves
                        Further buffed certain high-end units and mission based on the number of Paragons the Defenders managed to build
                        Fixed Fire beetles and DOOM beetles not suiciding when close to target
                        Improved target acquisition & behaviour of zombified units and of Interceptors (Carrier drones)
                        Buffed Zombie Habitats HP by cca 30%, reduced mass value by cca 20% of all Zombies and Habitats
                        Buffed Legendary units (Novax sat more dmg, Supershield more hp to shield, Sloth 100k more hp, Regen turret more self regen)
                        Increased TotalA sub shield size slightly
                        Nerfed Artemis sat damage
                        Reduced big rock mass cost to prevent hero farming veterancy off them, but gave them x2 mass in wrecks when destroyed, to compensate

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