Robustness's maps
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We had the idea that there would be less than 8 mass extractors left on the base, but we decided that there would be enough adaptive settings to reduce the natural reclaim and add hidden ones. And so there are many examples where a decrease in starting opportunities has a bad effect on the game and on the map of this type. As you correctly noticed, this map has become a kind of niche, like de_dust2. Since the balance of all "idials" is observed everywhere, for those who adore it. That's probably why Dota2 is so popular...
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That's where I got my inspiration from in the mountains.
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The work of an old friend.( pr) 18.09.2021
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Dante (Sorian_Ai). 18.09.2021
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lenkin (SaskeKaske) PR 18.09.2021
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works by Pulon and barmaleushko 19.09.2021 PR
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works MikZuperztar 19.09.2021 PR
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Two maps have been updated, one of which represents a new, fresh gameplay on a fairly similar classic map
The second implies a competitive card over dominance, with the help of waves of units that should capture control points, thereby strengthening the appearance of new units, who will gain the maximum level, will receive recognition from the rest and the match will end.
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Adaptive Where are the skulls
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I lost interest in the project, if anything, use discord for communication: supertiwka
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sadness
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for those who need to save to a folder 12 v gap dualgap_adaptive.v0012.rar
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13v