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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Constant game crashes, need help figuring it out

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
    24 Posts 5 Posters 2.8k Views
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    • JipJ Online
      Jip
      last edited by

      I'm looking for these type of exception codes: https://github.com/FAForever/fa/issues/3235

      A work of art is never finished, merely abandoned

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      • S Offline
        snoog
        last edited by

        Ohhhhhhhhhhh got it. I'm sure I'll get more crashes today so I'll make sure to look.

        JipJ 1 Reply Last reply Reply Quote 0
        • JipJ Online
          Jip @snoog
          last edited by

          @snagglefox Great ':)

          A work of art is never finished, merely abandoned

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          • X Offline
            Xarlus @Jip
            last edited by Xarlus

            @jip where do i find that? im happy to supply everything i can

            edit: just now read the whole thread. i'll report everything (here i guess?) on the next crash.

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            • X Offline
              Xarlus
              last edited by

              i got one! first game for todays evening

              this is the Unhandled Exception:

              EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00423190
                  attempted to read memory at 0x3e053ea4
              
              Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
              Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15226123.log /gpgnet 127.0.0.1:28745 /mean 953.129 /deviation 153.206 /savereplay gpgnet://127.0.0.1:58564/15226123/Xarlus.SCFAreplay /country DE /clan NUT /numgames 58
              
              Callstack:
              	Unknown symbol (address 0x00423190)
              	Unknown symbol (address 0x00801e43)
              
              Last 100 lines of log...
              
              info: send Ptr: F7F70002 
              info: send Ptr: F7F70002 
              info: send Ptr: F7F70002 
              info: send Ptr: F7F70002 
              info: send Ptr: F7F70002 
              info: send Ptr: F7F70002 
              info: send Ptr: F7F70002 
              info: send Ptr: F7F70002 
              info: send Ptr: F7F70002 
              info: send Ptr: F7F70002 
              warning: Connection dialogue opening due to disconnection by players:
              info: send Ptr: F7F70002 
              info: send Ptr: F7F70002 
              info: send Ptr: F7F70002 
              info: send Ptr: F7F70002 
              info: terminated 
              debug: Current gametime: 00:09:00
              debug: Loading module '\000/units/xrb0204/xrb0204_script.lua\000'
              debug: Loading module '\000/projectiles/cdflaserheavy02/cdflaserheavy02_script.lua\000'
              debug: Loading module '\000/units/urb4202/urb4202_script.lua\000'
              debug: Loading module '\000/units/uab2301/uab2301_script.lua\000'
              debug: Current gametime: 00:09:30
              debug: Loading module '\000/units/uel0104/uel0104_script.lua\000'
              debug: Loading module '\000/units/xrb0304/xrb0304_script.lua\000'
              debug: Current gametime: 00:10:00
              debug: Loading module '\000/projectiles/adfoblivioncannon03/adfoblivioncannon03_script.lua\000'
              debug: Loading module '\000/projectiles/cifempfluxwarhead02/cifempfluxwarhead02_script.lua\000'
              warning: ACU kill detected. Rating for ranked games is now enforced.
              debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect01_script.lua\000'
              debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect02_script.lua\000'
              debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect03_script.lua\000'
              debug: Loading module '\000/projectiles/cifempfluxwarhead03/cifempfluxwarhead03_script.lua\000'
              info: Sending game result: 12 score 2
              info: GAMERESULT : \000score 2
              info: Sending game result: 9 defeat -10
              info: GAMERESULT : \000defeat -10
              debug: Current gametime: 00:10:30
              debug: Loading module '\000/units/uab1302/uab1302_script.lua\000'
              info: send Ptr: C9F80002 
              info: send Ptr: C9F80002 
              info: send Ptr: C9F80002 
              info: send Ptr: C9F80002 
              info: send Ptr: C9F80002 
              info: send Ptr: C9F80002 
              info: send Ptr: C9F80002 
              info: send Ptr: C9F80002 
              info: send Ptr: C9F80002 
              info: send Ptr: C9F80002 
              warning: Connection dialogue opening due to disconnection by players:
              info: send Ptr: C9F80002 
              info: send Ptr: C9F80002 
              info: send Ptr: C9F80002 
              info: terminated 
              info: UI_ApplySelectionSet 1
              debug: Loading module '\000/units/ueb1301/ueb1301_script.lua\000'
              debug: Loading module '\000/units/xel0209/xel0209_script.lua\000'
              debug: Current gametime: 00:11:00
              debug: Loading module '\000/units/urb0301/urb0301_script.lua\000'
              debug: Loading module '\000/units/zab9501/zab9501_script.lua\000'
              debug: Loading module '\000/units/ual0309/ual0309_script.lua\000'
              debug: Loading module '\000/units/uab4201/uab4201_script.lua\000'
              debug: Current gametime: 00:11:30
              debug: Loading module '\000/units/uab1301/uab1301_script.lua\000'
              debug: Loading module '\000/units/ueb2108/ueb2108_script.lua\000'
              debug: Loading module '\000/units/uel0309/uel0309_script.lua\000'
              debug: Current gametime: 00:12:00
              debug: Loading module '\000/units/url0303/url0303_script.lua\000'
              debug: Loading module '\000/units/zab9601/zab9601_script.lua\000'
              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Sensors")
              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Sensors")
              debug: Loading module '\000/units/urb3201/urb3201_script.lua\000'
              debug: Loading module '\000/units/urb4203/urb4203_script.lua\000'
              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Defense")
              debug: Current gametime: 00:12:30
              info: UI_SelectByCategory +excludeengineers NAVAL MOBILE
              info: UI_SelectByCategory +excludeengineers LAND MOBILE
              debug: Loading module '\000/units/url0402/url0402_script.lua\000'
              info: UI_SelectByCategory +excludeengineers LAND MOBILE
              debug: Loading module '\000/projectiles/cdfbolter02/cdfbolter02_script.lua\000'
              debug: Loading module '\000/projectiles/cdflaserdisintegrator02/cdflaserdisintegrator02_script.lua\000'
              debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/unknown_icon.dds
              debug: Loading module '\000/projectiles/tifmissilecruise01/tifmissilecruise01_script.lua\000'
              info: UI_SelectByCategory +excludeengineers LAND MOBILE
              debug: Current gametime: 00:13:00
              debug: Loading module '\000/units/zeb9501/zeb9501_script.lua\000'
              info: UI_SelectByCategory +excludeengineers LAND MOBILE
              debug: Loading module '\000/units/uab4301/uab4301_script.lua\000'
              info: UI_SelectByCategory +excludeengineers LAND MOBILE
              info: Keybindings CreateUI
              info: UI_Lua import("/lua/ui/dialogs/keybindings.lua").CreateUI()
              info: Keybindings CloseUI
              info: UI_Lua import("/lua/ui/game/orders.lua").Stop()
              info: UI_SelectByCategory +excludeengineers LAND MOBILE
              debug: Current gametime: 00:13:30
              debug: Loading module '\000/units/uab4302/uab4302_script.lua\000'
              debug: Loading module '\000/units/uab3201/uab3201_script.lua\000'
              info: UI_SelectByCategory +excludeengineers LAND MOBILE
              debug: Loading module '\000/units/xal0305/xal0305_script.lua\000'
              debug: Loading module '\000/projectiles/tdfriot03/tdfriot03_script.lua\000'
              debug: Loading module '\000/units/ueb4301/ueb4301_script.lua\000'
              

              this are the Error details:

              java.lang.RuntimeException: Forged Alliance Crashed with exit code -1073740771. See C:\ProgramData\FAForever\logs\game_15226123.log for more information
              	at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
              	at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
              	at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
              	at java.base/java.lang.Thread.run(Thread.java:832)
              

              and here are the logs

              game_15226123.log
              client.log

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              • JipJ Online
                Jip
                last edited by Jip

                @Xarius the fact that you found one so fast scares me slightly. I'll look into it tomorrow - what you provided is perfect.

                edit: appears to be this issue: https://github.com/FAForever/fa/issues/3162

                Does the description sound familiar?

                A work of art is never finished, merely abandoned

                X 1 Reply Last reply Reply Quote 0
                • JipJ Online
                  Jip
                  last edited by

                  Alright - I understand where your information @snagglefox came from. That is what the client gives you, but it is not all there is. Typically an error manager opens up too - but when I launch / crash through the client that doesn't happen.

                  You can find the dump image here:
                  b4aea673-2d25-4dab-b26b-b22b998cff43-image.png

                  Make sure to delete previous dumps so that you know which one is yours. That dump can then be opened by us to see the exact exception code.

                  A work of art is never finished, merely abandoned

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                  • X Offline
                    Xarlus @Jip
                    last edited by

                    @jip no sadly it doesn't. it just crashes with a report and i can't replicate it. i would say it is 1 out of 3 games. Here is another:

                    EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0042323b
                        attempted to write memory at 0x3c003c04
                    
                    Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                    Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15228945.log /gpgnet 127.0.0.1:50240 /mean 953.129 /deviation 153.206 /savereplay gpgnet://127.0.0.1:53083/15228945/Xarlus.SCFAreplay /country DE /clan NUT /numgames 58
                    
                    Callstack:
                    	Unknown symbol (address 0x0042323b)
                    	Unknown symbol (address 0x00801e43)
                    
                    Last 100 lines of log...
                    
                    debug: Loading module '\000/effects/entities/sbozhanaseebombeffect02/sbozhanaseebombeffect02_script.lua\000'
                    debug: Loading module '\000/units/urb1302/urb1302_script.lua\000'
                    debug: Current gametime: 00:23:30
                    debug: Loading module '\000/units/ueb2301/ueb2301_script.lua\000'
                    debug: Current gametime: 00:24:00
                    debug: Loading module '\000/units/zsb9602/zsb9602_script.lua\000'
                    debug: Loading module '\000/units/urb0301/urb0301_script.lua\000'
                    debug: Current gametime: 00:24:30
                    debug: Loading module '\000/units/ueb2304/ueb2304_script.lua\000'
                    info: UI_MakeSelectionSet 2
                    debug: Current gametime: 00:25:00
                    info: UI_MakeSelectionSet 3
                    debug: Loading module '\000/units/uea0304/uea0304_script.lua\000'
                    debug: Current gametime: 00:25:30
                    info: UI_ApplySelectionSet 2
                    debug: Loading module '\000/units/xsa0402/xsa0402_script.lua\000'
                    debug: Loading module '\000/units/xeb2306/xeb2306_script.lua\000'
                    debug: Current gametime: 00:26:00
                    info: UI_ApplySelectionSet 1
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Defense")
                    debug: Loading module '\000/units/xsb4302/xsb4302_script.lua\000'
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Defense")
                    info: UI_ApplySelectionSet 2
                    info: UI_ApplySelectionSet 3
                    info: UI_ApplySelectionSet 2
                    debug: Current gametime: 00:26:30
                    info: Keybindings CreateUI
                    info: UI_Lua import("/lua/ui/dialogs/keybindings.lua").CreateUI()
                    info: Keybindings CloseUI
                    debug: Loading module '\000/units/ueb0304/ueb0304_script.lua\000'
                    debug: Current gametime: 00:27:00
                    debug: Loading module '\000/units/xel0306/xel0306_script.lua\000'
                    info: UI_ApplySelectionSet 1
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields")
                    debug: Loading module '\000/projectiles/saaolarisaaartillery03/saaolarisaaartillery03_script.lua\000'
                    debug: Loading module '\000/projectiles/sdfaireauweapon01/sdfaireauweapon01_script.lua\000'
                    debug: Loading module '\000/projectiles/caaburstcloud01/caaburstcloud01_script.lua\000'
                    info: UI_ApplySelectionSet 1
                    debug: Current gametime: 00:27:30
                    debug: Loading module '\000/projectiles/tdfgauss02/tdfgauss02_script.lua\000'
                    debug: Loading module '\000/projectiles/sdfexperimentalphasonproj01/sdfexperimentalphasonproj01_script.lua\000'
                    debug: Loading module '\000/projectiles/sdfsinnuntheweapon01/sdfsinnuntheweapon01_script.lua\000'
                    debug: Loading module '\000/projectiles/tdfionizedplasmagatlingcannon01/tdfionizedplasmagatlingcannon01_script.lua\000'
                    debug: Current gametime: 00:28:00
                    info: UI_ApplySelectionSet 1
                    debug: Loading module '\000/projectiles/tifmissilecruise05/tifmissilecruise05_script.lua\000'
                    debug: Loading module '\000/projectiles/tifsmallyieldnuclearbomb01/tifsmallyieldnuclearbomb01_script.lua\000'
                    info: CWldSession::DoBeat() unknown entity id (0x2ff0015a) supplied in a pose update.
                    debug: Current gametime: 00:28:30
                    info: CWldSession::DoBeat() unknown entity id (0x2ff000e5) supplied in a pose update.
                    info: UI_ApplySelectionSet 1
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
                    info: UI_ApplySelectionSet 1
                    info: UI_ApplySelectionSet 2
                    debug: Loading module '\000/projectiles/taamissileflayer01/taamissileflayer01_script.lua\000'
                    debug: Current gametime: 00:29:00
                    debug: Loading module '\000/effects/entities/uefnukeeffectcontroller01/uefnukeeffectcontroller01_script.lua\000'
                    warning: ACU kill detected. Rating for ranked games is now enforced.
                    info: Sending game result: 1 defeat -10
                    info: GAMERESULT : \000defeat -10
                    info: Sending game result: 5 score 1
                    info: GAMERESULT : \000score 1
                    debug: Loading module '\000/effects/entities/uefnukeeffect01/uefnukeeffect01_script.lua\000'
                    debug: Loading module '\000/effects/entities/uefnukeeffect02/uefnukeeffect02_script.lua\000'
                    debug: Loading module '\000/effects/entities/uefnukeshockwave01/uefnukeshockwave01_script.lua\000'
                    debug: Loading module '\000/effects/entities/uefnukeshockwave02/uefnukeshockwave02_script.lua\000'
                    debug: Loading module '\000/effects/entities/uefnukeeffect03/uefnukeeffect03_script.lua\000'
                    debug: Loading module '\000/effects/entities/uefnukeflavorplume01/uefnukeflavorplume01_script.lua\000'
                    debug: Loading module '\000/units/xsb1104/xsb1104_script.lua\000'
                    info: UI_SelectByCategory +excludeengineers LAND MOBILE
                    debug: Loading module '\000/effects/entities/uefnukeeffect05/uefnukeeffect05_script.lua\000'
                    debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000'
                    debug: Loading module '\000/effects/entities/debrisboneattachlow01/debrisboneattachlow01_script.lua\000'
                    info: UI_ApplySelectionSet 2
                    debug: Loading module '\000/units/xsa0203/xsa0203_script.lua\000'
                    debug: Current gametime: 00:29:30
                    debug: Loading module '\000/units/xsl0402/xsl0402_script.lua\000'
                    info: UI_ApplySelectionSet 1
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
                    info: UI_ApplySelectionSet 1
                    debug: Loading module '\000/units/url0309/url0309_script.lua\000'
                    debug: Current gametime: 00:30:00
                    debug: Loading module '\000/units/drlk001/drlk001_script.lua\000'
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields")
                    debug: Loading module '\000/units/xsb2302/xsb2302_script.lua\000'
                    debug: Current gametime: 00:30:30
                    debug: Loading module '\000/units/urb2304/urb2304_script.lua\000'
                    info: UI_ApplySelectionSet 2
                    debug: Loading module '\000/projectiles/tdfheavyplasmagatlingcannon01/tdfheavyplasmagatlingcannon01_script.lua\000'
                    debug: Current gametime: 00:31:00
                    debug: Loading module '\000/units/uea0305/uea0305_script.lua\000'
                    info: UI_ApplySelectionSet 1
                    info: UI_ApplySelectionSet 1
                    debug: Loading module '\000/projectiles/caamissilenanite02/caamissilenanite02_script.lua\000'
                    debug: Current gametime: 00:31:30
                    
                    java.lang.RuntimeException: Forged Alliance Crashed with exit code 1. See C:\ProgramData\FAForever\logs\game_15228945.log for more information
                    	at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
                    	at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
                    	at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
                    	at java.base/java.lang.Thread.run(Thread.java:832)
                    

                    game_15228945.log

                    X 1 Reply Last reply Reply Quote 0
                    • X Offline
                      Xarlus @Xarlus
                      last edited by

                      got another one :s.

                      if i should stop posting them or post them somewhere else please tell me.
                      Also is there a way to "spoiler" the code for readability ?

                      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00438168
                          attempted to read memory at 0x00000001
                      
                      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15229180.log /gpgnet 127.0.0.1:20364 /mean 971.12964 /deviation 152.34543 /savereplay gpgnet://127.0.0.1:49336/15229180/Xarlus.SCFAreplay /country DE /clan NUT /numgames 59
                      
                      Callstack:
                      	Unknown symbol (address 0x00438168)
                      	Unknown symbol (address 0x008026ac)
                      	Unknown symbol (address 0x00801e43)
                      
                      Last 100 lines of log...
                      
                      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
                      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
                      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
                      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
                      debug: Loading module '\000/lua/sim/tasks/attackmove.lua\000'
                      debug: Loading module '\000/lua/sim/scripttask.lua\000'
                      debug: Loading module '\000/units/xsb1101/xsb1101_script.lua\000'
                      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
                      debug: Loading module '\000/units/ura0103/ura0103_script.lua\000'
                      debug: Loading module '\000/units/uaa0101/uaa0101_script.lua\000'
                      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
                      debug: Loading module '\000/units/ura0101/ura0101_script.lua\000'
                      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
                      debug: Current gametime: 00:02:00
                      debug: Loading module '\000/units/ura0102/ura0102_script.lua\000'
                      debug: Loading module '\000/units/uab1202/uab1202_script.lua\000'
                      debug: Loading module '\000/units/ual0201/ual0201_script.lua\000'
                      debug: Loading module '\000/units/ueb1202/ueb1202_script.lua\000'
                      debug: Loading module '\000/units/xsb1202/xsb1202_script.lua\000'
                      debug: Loading module '\000/units/urb1105/urb1105_script.lua\000'
                      debug: Current gametime: 00:02:30
                      debug: Loading module '\000/units/urb1106/urb1106_script.lua\000'
                      debug: Loading module '\000/units/uab0103/uab0103_script.lua\000'
                      info: UI_ApplySelectionSet 1
                      debug: Current gametime: 00:03:00
                      debug: Loading module '\000/units/uas0103/uas0103_script.lua\000'
                      debug: Loading module '\000/units/uab0203/uab0203_script.lua\000'
                      info: UI_SelectByCategory +excludeengineers AIR MOBILE
                      debug: Loading module '\000/units/urb0201/urb0201_script.lua\000'
                      info: StartCommandMode order RULEUCC_Patrol
                      debug: Loading module '\000/units/xsb0101/xsb0101_script.lua\000'
                      debug: Loading module '\000/units/ueb0202/ueb0202_script.lua\000'
                      debug: Loading module '\000/units/uaa0103/uaa0103_script.lua\000'
                      debug: Current gametime: 00:03:30
                      debug: Loading module '\000/units/uea0102/uea0102_script.lua\000'
                      debug: Loading module '\000/projectiles/cifneutronclusterbomb01/cifneutronclusterbomb01_script.lua\000'
                      debug: Loading module '\000/lua/cybranprojectiles.lua\000'
                      debug: Loading module '\000/units/uab0202/uab0202_script.lua\000'
                      debug: Loading module '\000/projectiles/cifneutronclusterbomb02/cifneutronclusterbomb02_script.lua\000'
                      debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000'
                      debug: Loading module '\000/lua/genericdebris.lua\000'
                      debug: Loading module '\000/effects/entities/debrismisc09/debrismisc09_script.lua\000'
                      debug: Loading module '\000/units/urb0202/urb0202_script.lua\000'
                      debug: Loading module '\000/units/xsb0202/xsb0202_script.lua\000'
                      debug: Loading module '\000/units/ueb1106/ueb1106_script.lua\000'
                      debug: Loading module '\000/projectiles/caaautocannon02/caaautocannon02_script.lua\000'
                      debug: Loading module '\000/projectiles/shieldcollider/shieldcollider_script.lua\000'
                      debug: Current gametime: 00:04:00
                      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Sensors")
                      debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
                      debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
                      debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
                      debug: Loading module '\000/units/urb3101/urb3101_script.lua\000'
                      info: UI_SelectByCategory +excludeengineers AIR MOBILE
                      info: StartCommandMode order RULEUCC_Patrol
                      debug: Loading module '\000/projectiles/cdfcannonmolecular01/cdfcannonmolecular01_script.lua\000'
                      debug: Loading module '\000/units/ueb0101/ueb0101_script.lua\000'
                      debug: Loading module '\000/units/uab2104/uab2104_script.lua\000'
                      debug: Current gametime: 00:04:30
                      debug: Loading module '\000/units/ual0106/ual0106_script.lua\000'
                      info: StartCommandMode order RULEUCC_Overcharge
                      info: UI_Lua import("/lua/ui/game/orders.lua").EnterOverchargeMode()
                      debug: Loading module '\000/units/uab3101/uab3101_script.lua\000'
                      debug: Loading module '\000/units/uel0208/uel0208_script.lua\000'
                      debug: Loading module '\000/units/uaa0104/uaa0104_script.lua\000'
                      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
                      debug: Loading module '\000/units/xsl0103/xsl0103_script.lua\000'
                      debug: Loading module '\000/units/ueb3101/ueb3101_script.lua\000'
                      debug: Loading module '\000/units/url0208/url0208_script.lua\000'
                      debug: Current gametime: 00:05:00
                      debug: Loading module '\000/units/xsl0201/xsl0201_script.lua\000'
                      debug: Loading module '\000/units/ueb1105/ueb1105_script.lua\000'
                      info: StartCommandMode order RULEUCC_Patrol
                      debug: Loading module '\000/units/ueb1201/ueb1201_script.lua\000'
                      debug: Loading module '\000/units/url0107/url0107_script.lua\000'
                      debug: Loading module '\000/units/xsb0103/xsb0103_script.lua\000'
                      debug: Loading module '\000/lua/ui/dialogs/keybindings.lua\000'
                      debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
                      debug: Loading module '\000/lua/keymap/keynames.lua\000'
                      debug: Loading module '\000/lua/keymap/keycategories.lua\000'
                      debug: Loading module '\000/units/uas0201/uas0201_script.lua\000'
                      debug: Loading module '\000/lua/aeon_naval_weapons.lua\000'
                      debug: Loading module '\000/units/xsb3101/xsb3101_script.lua\000'
                      debug: Current gametime: 00:05:30
                      debug: Loading module '\000/units/urb1201/urb1201_script.lua\000'
                      debug: Loading module '\000/units/uab1105/uab1105_script.lua\000'
                      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
                      debug: Loading module '\000/units/xsl0208/xsl0208_script.lua\000'
                      debug: Loading module '\000/units/xsb3201/xsb3201_script.lua\000'
                      debug: Loading module '\000/units/url0103/url0103_script.lua\000'
                      debug: Loading module '\000/lua/sim/tasks/enhancetask.lua\000'
                      debug: Loading module '\000/units/urb0302/urb0302_script.lua\000'
                      debug: Loading module '\000/units/uab1106/uab1106_script.lua\000'
                      debug: Loading module '\000/units/xsl0104/xsl0104_script.lua\000'
                      debug: Current gametime: 00:06:00
                      debug: Loading module '\000/units/urb5202/urb5202_script.lua\000'
                      info: UI_SelectByCategory +excludeengineers AIR MOBILE
                      debug: Loading module '\000/projectiles/cdflaserheavy01/cdflaserheavy01_script.lua\000'
                      debug: Loading module '\000/projectiles/saashleoaagatlinggun01/saashleoaagatlinggun01_script.lua\000'
                      debug: Loading module '\000/lua/seraphimprojectiles.lua\000'
                      
                      java.lang.RuntimeException: Forged Alliance Crashed with exit code 1. See C:\ProgramData\FAForever\logs\game_15229180.log for more information
                      	at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
                      	at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
                      	at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
                      	at java.base/java.lang.Thread.run(Thread.java:832)
                      
                      JipJ 1 Reply Last reply Reply Quote 0
                      • JipJ Online
                        Jip @Xarlus
                        last edited by Jip

                        @xarlus

                        You can also send them to me privately on Discord: Jip#4301

                        The frequency is a bit scary however - could you add a description of what you were doing? And what branch you were playing on?

                        I'll update the git repository accordingly and see if we can find a pattern with previous reported issues.

                        edit: i've added your exceptions to the issue tracking them: https://github.com/FAForever/fa/issues/2045

                        Keep them coming (sadly enough)!

                        A work of art is never finished, merely abandoned

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                        • S Offline
                          snoog
                          last edited by

                          Only played a few short games yesterday and managed to actually not crash, but I'll be sure to post any from today if it happens again.

                          I also checked my Temp folder you showed and I didn't have any dmp files there, but I'll check again next crash.

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                          • S Offline
                            snoog
                            last edited by

                            So it figures, since I made this post I've had 0 crashes. Just thought I should mention that.

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                            • S Offline
                              snoog
                              last edited by

                              @Jip I crashed 😞

                              EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0095854f
                                  attempted to write memory at 0x02a649c0
                              
                              Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                              Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15298758.log /gpgnet 127.0.0.1:39014 /mean 1682.3143 /deviation 95.940895 /savereplay gpgnet://127.0.0.1:54990/15298758/snagglefox.SCFAreplay /country US /numgames 791
                              
                              Callstack:
                              	Unknown symbol (address 0x0095854f)
                              
                              Last 100 lines of log...
                              
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              info: CWldSession::DoBeat() unknown entity id (0x2ff009f9) supplied in a pose update.
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              debug: Loading module '\000/units/uab3201/uab3201_script.lua\000'
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
                              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
                              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
                              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
                              debug: Current gametime: 00:40:30
                              info: Called: CreateAeonBuildBaseThread
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              info: StartCommandMode order RULEUCC_Patrol
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              info: Called: CreateAeonBuildBaseThread
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              debug: Loading module '\000/units/uea0203/uea0203_script.lua\000'
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              debug: Loading module '\000/projectiles/aaafizz01/aaafizz01_script.lua\000'
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              debug: Current gametime: 00:41:00
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              debug: Loading module '\000/units/ura0107/ura0107_script.lua\000'
                              info: Called: CreateAeonBuildBaseThread
                              debug: Loading module '\000/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua\000'
                              debug: Loading module '\000/projectiles/adfquatumautogun01/adfquatumautogun01_script.lua\000'
                              debug: Current gametime: 00:41:30
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              info: StartCommandMode order RULEUCC_Patrol
                              debug: Current gametime: 00:42:00
                              debug: Loading module '\000/units/xsb0304/xsb0304_script.lua\000'
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              debug: Loading module '\000/projectiles/saalosaareautocannon02/saalosaareautocannon02_script.lua\000'
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              debug: Loading module '\000/projectiles/cifmolecularresonanceshell01/cifmolecularresonanceshell01_script.lua\000'
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              debug: Loading module '\000/units/xsl0301/xsl0301_script.lua\000'
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              debug: Loading module '\000/projectiles/sboohwallistrategicbomb01/sboohwallistrategicbomb01_script.lua\000'
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              debug: Loading module '\000/effects/entities/sboohwallibombeffectcontroller01/sboohwallibombeffectcontroller01_script.lua\000'
                              debug: Loading module '\000/effects/entities/sboohwallibombeffect05/sboohwallibombeffect05_script.lua\000'
                              debug: Loading module '\000/effects/entities/sboohwallibombeffect03/sboohwallibombeffect03_script.lua\000'
                              debug: Loading module '\000/effects/entities/sboohwallibombeffect04/sboohwallibombeffect04_script.lua\000'
                              debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000'
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              debug: Current gametime: 00:42:30
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              debug: Loading module '\000/effects/entities/sboohwallibombeffect01/sboohwallibombeffect01_script.lua\000'
                              debug: Loading module '\000/effects/entities/sboohwallibombeffect02/sboohwallibombeffect02_script.lua\000'
                              debug: Loading module '\000/effects/entities/sboohwallibombeffect06/sboohwallibombeffect06_script.lua\000'
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              debug: Loading module '\000/units/ueb4301/ueb4301_script.lua\000'
                              info: UI_Lua import("/lua/ui/game/orders.lua").Stop()
                              info: creating high fidelity terrain
                              info: creating high fidelity water
                              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
                              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
                              
                              
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                              • JipJ Online
                                Jip
                                last edited by Jip

                                We Jinxed it 😞

                                Can you describe what happened right before the crash?

                                A work of art is never finished, merely abandoned

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  Chanto
                                  last edited by

                                  Sounds like i'm having the same issue! Did you find a solution?

                                  java.lang.RuntimeException: Forged Alliance Crashed with exit code -805306369. See C:\ProgramData\FAForever\logs\game_15372054.log for more information
                                  at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
                                  at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
                                  at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
                                  at java.base/java.lang.Thread.run(Thread.java:832)

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                                  • JipJ Online
                                    Jip
                                    last edited by

                                    @Chanto Do you have the information that the debugger provided you with? Including an exception code?

                                    A work of art is never finished, merely abandoned

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