Latest changes (v49 summary)
Hotfix for a hard crash:
- Fixed crash that could happen in some late-game scenarios (if a pathing check was done on a mex)
- Fixed several issues with norush games, the most noticeable being if a hydro was near the start position but out of the norush range, it'd cause the AI to fail to build any power
- 11 other bug fixes, including one that led to more MAA than intended being built for the ACU early game
- 14 misc changes, including novax and T3 arti coordination refinements, norush improvements (so less mass is wasted before the timer runs out), and increasing the times where platoons will look for enemy naval units (including Seraphim destroyers)
Acknowledgements:
- Teralitha – Replay highlighting a hard crash caused by M27, along with various issues with norush
- Uveso – flagging Teralitha’s replay for me to look at and noting the error code involved was the same as one given when hives are given a move order
- Sorrydough – suggestions on improvements and replay highlighting M27 barely winning a 3v1 on a small map
- Tyne141 – Replay highlighting ACU suiciding into PD – unfortunately this was due to pathing issues so no solution could be found.