SCTA Project: Balance, Bugfixing, and more!

0

Okay: Final update barring major bugs, balancing issues until after new years. Then be one last patch until the next tournament. As of today, all major intended features of FAF are in SCTA.

A psuedo engi mod esque scenerio. Most notably. Furthermore there is some other aspects as well been worked in and done. But today’s big update is Auto DGun! Additionally DGun has been rebalanced slightly its now about 800 energy and the Decoy Commanders 1500 and has gotten several buffs.

A TA Commander with Energy to maintain will put out similar dps vs enemy commanders similar to a Supcom GunCom but less range. Additionally damage vs structures and experimentals has been greatly increased.

0

So this week/today update includes a few Evolva Models and also being next week update unless bugs or balance issues are noticed. Next Sunday at 11AM EST, the exhibition game, between two of SCTA own playtesters. F-Odin of GB, whose achieved 2k in global and consistency in 1850+ in ladder, vs a former RTS pro who has come to Supreme Commander community only this year, Se7ven, alongside Harzer won the first 2v2 SCTA Tournament.

These games will be casted by own of FAF's Councilor's Jagged Appliance.

In these exhibition games, Se7ven will be playing a TA Faction, using the tricks and knowledge he has gleamed or gathered against F-Odin playing a Supreme Commander faction. Perhaps even playing his Seraphim, and the newly buffed Selen.

Odin v Se7ven.png

0

A couple bugfixes and reworks:

ARM Warrior got reworked a bit. To be better.

Wind Generator variance is now 15-35 vs 10-40. So average remains the same.

Coms got bugfixed AGAIN.

Hydros got a BT Increase to help with Hydro rush.

1

This week uodate likely xoming out on Monday haven’t felt great this week

0

This weekend update or this week update is up now. There were some changes forgot to do, but the ARM Commander by Balth of Brewlan, is now finished and uploaded. It also contains several Volva portings done by my predecessor Axle. And a couple other unit replacements. Now SCTA only has 80 or so building lefts to replace. ARMCOM.png

0

Today latest update:
SCTA Engi Mod, is now finalized! Here how it works:
TA T1 Factories can upgrade at a comparable cost to HQ upgrade in Supreme Commander Forged Alliance Forever.

Once done so the Tech 1 engineers have there Tech 2 build suite unlocked. Enabling you to build Advanced Labs. These are are costed around 33% more than a Support Factory.

Unlocking Level 2 occurs automatically once 10 minutes of game time has lapsed.

The T2 Labs can also build T3 Units eventually.

Unlocking T3 requires a tech 3 upgraded plant to be built. Which will unlock tech/level 3 for TA Factions. Or once 20 minutes of game time has lapsed. And the Hover and Seaplane Platforms are costed similarly to Tech 3 Support factories.

1

SCTA has an AI! Thank you to Relentor created of RNG. SCTA now has an AI. It is fully functional for what it is intended to do. It is similar in conception and functionality to Dilli. Its mostly T1 Land spam. But it does tech up.

0

ARMBase.png

We have now AI Support for SCTA, these are some examples taking from a quick game I did earlier today. You can can see a few our newer models here as well. Additionally the TA Building Shader in action here. Then of course one of the more most recent additions, was gonna to be shown off last SCTA tournament but alas it couldn't be, but from Balthazar of Brewlan:
ARMCOM.png

They have also done the Pee Wee and the Spider. But now the big news for next week. The next SCTA Show Match will be a neat treat. Our own OzoneX, creator of the FAF editor and long time contributor to our community. Will be on Stream with a legendary man from old days of yore:

Karp.png

Armoured Fish! Armoured Fish had done quite a bit for the Supcom Community back in days of GPGnet. You'll recognize his name from TA Music Mod, and he was also the one responsible for creating the TA building shader in use by SCTA. He similarly made the original building shader used by Nomads and is responsible for porting the TA sound effects in the SCTA Mod. And Armoured Fish maintains a program called Mappy which is a map editor for TA. The topics on stream will range from expectations of mappers from a mapping program, to the process of creating shaders. As well comparing the mapping process, and of course some good old analysis of gameplay, how TA and Supcom differ.

JaggedAppliance will be casting the stream starting at 2:30 PM EST on the 19th of February. The show matches will take place on streamers choice map, a map chosen by our other special guest, and map by the Supreme Commander Representative. But the last match played (if finished) will be on the SCTA Revised Gods of War, made by our own creative councilor, Biass.

The other guest of honor will be TAG_Rock, an older from GPGNet, and a TA and Supcom pro.

The player availability depending we might have a special treat for everyone at the end or later that day.

0

So today update or week. I had alot of small revisions or fixes thanks to Rock. A few bug fixes and a new factory model. Couple big things however is several TA Energy costs been reeaxmined. And several been increase or decreased. Solars get a small mass cost increase (90 to 120) to try ajd promote building Winds more. Mostly been a cross board reduction in energy costs for SCTA

0

Tomorrow SCTA Update; some bugfixing, a little bit of rebalancing of course some new models. TA E Drain mechanics have gotten reworked much of the code has been improved overall. A little fixes here and there nothing major.

Only 30 models left, not counting ones that were commissioned. And join tomorrow for glorious SCTA gameplay testing on the discord at Noon EST

0

Today update, mostly minor, a rework of scta engi mod (again). I might have one more rework to go until I am happy with it. Otherwise some pretty basic things.

0

Today I released an emergency bugfix and included tje change meant for next week because the Mine Layers won’t be renabled for SCTABalance, instead the FARK and Necro have both gained the ability to build the mines.

0
This post is deleted!
0

SCTA Mod is now uploaded for the week! we have a couple new things. ANOTHER reworking of SCTA Engi Mod. Through now it is finalized and unlikely to be changed again in the future. The next SCTA Show Match is official! And with a banner courtesy of Phong.scta_portrait.png

This week we'll be seeing the likes of Postal from Total Annihilation replays face off again Swkoll this time. https://www.youtube.com/channel/UCLavjsigQSOmg3q62ckLKVA
Guests include two famous modders, the creator of TA Zero, Vohvelieläin and, Balthazar the Creator of Brewlan. Alongside discussion of various environments modders have to plan and build for, there will be discussions of moddng process itself. And today's showmatches will focus and highlight on high economic enviroments using Crazy Rush and Metal Worlds.

The stream will be at 9:30 PM EST to 11:30 PM EST on Wednesday the 31st. We also be taking a journey for some of us on memory lane, to see an place to play TA!

0

This week update out, a couple fixes here and there. Some solidly major updates, in other areas. Mostly a bit of improvement all around will be trying to diagnosis in the upcoming weeks why core over arm is when played by ai can cause sim issues

0

SCTA is updated for the week. If any errors occur let me know. The upcoming showmatch this be the first time casted on faflive, will be between the Mighty Bully. And the upcoming 2k Raider.

0

The Zlo & Banana v Natas show match happened next SCTA is the 1v1 event this weekend. Come and join glorious SCTA gameplay!

0

Next SCTA Event 2v2 Showmatch with Archsimkat. And casters TBA. I will contacting SCTA Showmatch regulars as well shortly

0

The showmatch has been due to events scheduled for tomorrow, featuring SA Clan casted by Jagged who will be joined by some TA Pros discussing the mod, player actions and more! Also the update for this week is out.

https://www.youtube.com/channel/UCVukA3ixN8_ZNxnqxq3YD1g/join

0

Next SCTA Showmatches! This is time the Average DudeBro Match. Casted by my Clanmmate Harzer of EDC and potentially with Endranii on FAFLive is all goes well. Featuring regulars of lower ranked tournament, TheDuelist and Spikey Noob, who is representing Bar Codes everywhere. Now this Showmatch will in addition to featuring SCTA will have a special treat for all involved. Two of the games will be featuring Nomads, of the mainstay and well recognized mods on FAF. And then alongside that a series regular, who often gets their work showcased on stream. Balthazar of BrewLan, whom will be talking to the casters about process of making and maintaining new models.

Alongside we'll see answers from Vohv of TAZero and Exotic of Nomads, about the process of faction design. And how one goes about creating and maintaining modded factions, as well the process of what makes those factions unique. This showmatch will take place 10 AM EST, July 10th. Overall the showmatch focus is on Factional Design.

The next showmatch, will see a return of Series Regular Swkoll casting the Legendary TAG_Rock against the Starcraft Pro and Swkoll Clanmate: Se7ven. Alongside standard SCTA games, Se7ven will be dipping his toes into the newest TA Mod released, called ProTA. An OTA Mod done in much the same fashion FAF has been done. That showmatch will take place 28th around 6:30 PM EST.