AnnounceDeath AIx: Uveso Overwhelm crash

0

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0067aa5f
attempted to read memory at 0x00000000

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_14193823.log /gpgnet 127.0.0.1:51155 /mean 604.754 /deviation 101.124 /savereplay gpgnet://127.0.0.1:61508/14193823/BilgeRatPDX.SCFAreplay /country US /numgames 245

Callstack:
Unknown symbol (address 0x0067aa5f)

Last 100 lines of log...

info: SSB >>> TRACE GameResults: Budac (AIx: Uveso Overwhelm) has been defeated by Didactic
info: SSB >>> TRACE AnnounceDeath AIx: Uveso Overwhelm (Budac) has been defeated by Didactic
debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
info: SSB >>> TRACE OnBeat() player has died: Budac (AIx: Uveso Overwhelm)
debug: Loading module '\000/effects/entities/uefnukeeffect05/uefnukeeffect05_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff001ff) supplied in a pose update.
debug: Current gametime: 00:51:00
debug: Gametime: 00:51:00 --- Unit: 1646 --- Platoon: 125 --- FPS: 26 --- Memory: 513.4M / 557.2M --- Speed: +0 / +0 --- SimSpeed: 91% ( 60 Game = 65 System Seconds )
debug: Entity: 09476 --- Prop: 00898 --- CScriptObject: 30204 --- CTask: 17949 --- CTaskThread: 17037 --- CLuaTask: 00910 --- CDecalHandle: 03895 --- ReconBlip: 01976
debug: Current gametime: 00:51:30
debug: Loading module '\000/projectiles/sdfaireauweapon01/sdfaireauweapon01_script.lua\000'
debug: Loading module '\000/projectiles/sdfexperimentalphasonproj01/sdfexperimentalphasonproj01_script.lua\000'
debug: Loading module '\000/projectiles/sdfsinnuntheweapon01/sdfsinnuntheweapon01_script.lua\000'
debug: Loading module '\000/units/xsl0402/xsl0402_script.lua\000'
debug: Current gametime: 00:52:00
debug: Gametime: 00:52:00 --- Unit: 1648 --- Platoon: 127 --- FPS: 34 --- Memory: 528.9M / 555.2M --- Speed: +0 / +0 --- SimSpeed: 92% ( 60 Game = 64 System Seconds )
debug: Entity: 09639 --- Prop: 00892 --- CScriptObject: 30051 --- CTask: 18274 --- CTaskThread: 17404 --- CLuaTask: 01110 --- CDecalHandle: 03683 --- ReconBlip: 01984
info: CWldSession::DoBeat() unknown entity id (0x2ff00351) supplied in a pose update.
debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff00361) supplied in a pose update.
debug: Loading module '\000/effects/entities/debrismisc010/debrismisc010_script.lua\000'
debug: Current gametime: 00:52:30
debug: Loading module '\000/projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_script.lua\000'
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
debug: Loading module '\000/units/xsa0304/xsa0304_script.lua\000'
debug: Current gametime: 00:53:00
debug: Gametime: 00:53:00 --- Unit: 1582 --- Platoon: 122 --- FPS: 24 --- Memory: 508.1M / 555.6M --- Speed: +0 / +0 --- SimSpeed: 86% ( 60 Game = 69 System Seconds )
debug: Entity: 09565 --- Prop: 00881 --- CScriptObject: 29741 --- CTask: 18155 --- CTaskThread: 17295 --- CLuaTask: 01405 --- CDecalHandle: 03790 --- ReconBlip: 01834
warning: Error running lua script: Failed to attach entity url0309 to ual0401 on bone 21
stack traceback:
[C]: in function AttachBoneTo' ...mdata\faforever\gamedata\lua.nx2\lua\aeonweapons.lua(132): in function <...mdata\faforever\gamedata\lua.nx2\lua\aeonweapons.lua:112> warning: Error running lua script: Failed to attach entity url0309 to ual0401 on bone 21 stack traceback: [C]: in function AttachBoneTo'
...mdata\faforever\gamedata\lua.nx2\lua\aeonweapons.lua(132): in function <...mdata\faforever\gamedata\lua.nx2\lua\aeonweapons.lua:112>
debug: Current gametime: 00:53:30
debug: Loading module '\000/projectiles/cifempfluxwarhead02/cifempfluxwarhead02_script.lua\000'
warning: ACU kill detected. Rating for ranked games is now enforced.
debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect01_script.lua\000'
debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect02_script.lua\000'
debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect03_script.lua\000'
debug: Loading module '\000/projectiles/cifempfluxwarhead03/cifempfluxwarhead03_script.lua\000'
info: Sending game result: 1 score 2
info: SSB >>> TRACE GameResults: [1] = score 2, army = Didactic
warning: *AI WARNING: HavePoolUnitComparisonAtLocation - Invalid location - MAIN
warning: *AI WARNING: EngineerCapCheck - Invalid location - MAIN
warning: *AI WARNING: EngineerCapCheck - Invalid location - MAIN
warning: Error running OnStopBuild script in Entity zrb9601 at 28c8ef08: ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(425): attempt to call method AddUnit' (a nil value) stack traceback: ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(425): in function FactoryFinishBuilding'
...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(227): in function cb' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3843): in function DoOnUnitBuiltCallbacks'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2637): in function OnStopBuild' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(762): in function DoStopBuild'
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(744): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:735>
[C]: in function IssueClearCommands' ...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(4308): in function OnDefeat'
...ogramdata\faforever\gamedata\lua.nx2\lua\victory.lua(56): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\victory.lua:42>
warning: Error running OnStopBuild script in Entity urb0302 at 24a72a08: ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(425): attempt to call method AddUnit' (a nil value) stack traceback: ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(425): in function FactoryFinishBuilding'
...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(227): in function cb' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3843): in function DoOnUnitBuiltCallbacks'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2637): in function OnStopBuild' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(762): in function DoStopBuild'
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(744): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:735>
[C]: in function IssueClearCommands' ...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(4308): in function OnDefeat'
...ogramdata\faforever\gamedata\lua.nx2\lua\victory.lua(56): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\victory.lua:42>
warning: Error running OnStopBuild script in Entity urb0301 at 247a1008: ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(425): attempt to call method AddUnit' (a nil value) stack traceback: ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(425): in function FactoryFinishBuilding'
...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(227): in function cb' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3843): in function DoOnUnitBuiltCallbacks'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2637): in function OnStopBuild' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(762): in function DoStopBuild'
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(744): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:735>
[C]: in function IssueClearCommands' ...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(4308): in function OnDefeat'
...ogramdata\faforever\gamedata\lua.nx2\lua\victory.lua(56): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\victory.lua:42>
warning: Error running OnStopBuild script in Entity zrb9601 at 293c9708: ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(425): attempt to call method AddUnit' (a nil value) stack traceback: ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(425): in function FactoryFinishBuilding'
...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(227): in function cb' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3843): in function DoOnUnitBuiltCallbacks'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2637): in function OnStopBuild' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(762): in function DoStopBuild'
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(744): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:735>
[C]: in function IssueClearCommands' ...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(4308): in function OnDefeat'
...ogramdata\faforever\gamedata\lua.nx2\lua\victory.lua(56): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\victory.lua:42>
warning: Error running OnStopBuild script in Entity zrb9601 at 229a3108: ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(425): attempt to call method AddUnit' (a nil value) stack traceback: ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(425): in function FactoryFinishBuilding'
...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(227): in function cb' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3843): in function DoOnUnitBuiltCallbacks'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2637): in function OnStopBuild' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(762): in function DoStopBuild'
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(744): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:735>
[C]: in function IssueClearCommands' ...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(4308): in function OnDefeat'
...ogramdata\faforever\gamedata\lua.nx2\lua\victory.lua(56): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\victory.lua:42>
warning: Error running OnStopBuild script in Entity zrb9601 at 2282e108: ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(425): attempt to call method AddUnit' (a nil value) stack traceback: ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(425): in function FactoryFinishBuilding'
...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(227): in function cb' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3843): in function DoOnUnitBuiltCallbacks'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2637): in function OnStopBuild' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(762): in function DoStopBuild'
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(744): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:735>
[C]: in function IssueClearCommands' ...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(4308): in function OnDefeat'
...ogramdata\faforever\gamedata\lua.nx2\lua\victory.lua(56): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\victory.lua:42>
info: Sending game result: 6 defeat -10
info: SSB >>> TRACE GameResults: [6] = defeat -10, army = Kraglor (AIx: Uveso Experimentals)
info: SSB >>> TRACE GameResults: Kraglor (AIx: Uveso Experimentals) has been defeated by Didactic
info: SSB >>> TRACE AnnounceDeath AIx: Uveso Experimentals (Kraglor) has been defeated by Didactic
info: SSB >>> TRACE OnBeat() player has died: Kraglor (AIx: Uveso Experimentals)
warning: *AI WARNING: Invalid consumptionType - Upgrades
warning: *AI WARNING: Invalid consumptionType - Upgrades
info: UI_SelectByCategory +excludeengineers LAND MOBILE
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("MassFab")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates")
debug: Loading module '\000/projectiles/sbozhanaseebomb01/sbozhanaseebomb01_script.lua\000'
debug: Current gametime: 00:54:00
debug: Gametime: 00:54:00 --- Unit: 1563 --- Platoon: 107 --- FPS: 18 --- Memory: 527.7M / 554.3M --- Speed: +0 / +0 --- SimSpeed: 88% ( 60 Game = 67 System Seconds )
debug: Entity: 09159 --- Prop: 00877 --- CScriptObject: 28927 --- CTask: 17565 --- CTaskThread: 16603 --- CLuaTask: 01100 --- CDecalHandle: 03938 --- ReconBlip: 01838
debug: Loading module '\000/effects/entities/sbozhanaseebombeffect01/sbozhanaseebombeffect01_script.lua\000'
debug: Loading module '\000/effects/entities/sbozhanaseebombeffect02/sbozhanaseebombeffect02_script.lua\000'
debug: Current gametime: 00:54:30
debug: Loading module '\000/projectiles/cifartilleryproton01/cifartilleryproton01_script.lua\000'
debug: Current gametime: 00:55:00
debug: Gametime: 00:55:00 --- Unit: 1606 --- Platoon: 121 --- FPS: 10 --- Memory: 531.6M / 566.9M --- Speed: +0 / +0 --- SimSpeed: 87% ( 60 Game = 68 System Seconds )
debug: Entity: 11210 --- Prop: 00963 --- CScriptObject: 32751 --- CTask: 21565 --- CTaskThread: 20496 --- CLuaTask: 02837 --- CDecalHandle: 04234 --- ReconBlip: 01917
info: * AI-Uveso: CanPathToCurrentEnemy: Land path from ARMY_4 to the enemy found! LAND map! - Oum-Ullehesh (AIx: Uveso Overwhelm) vs Didactic
info: * AI-Uveso: CanPathToCurrentEnemy: Land path from ARMY_7 to the enemy found! LAND map! - Oum-Ullehesh (AIx: Uveso Overwhelm) vs Didactic
info: CWldSession::DoBeat() unknown entity id (0x2ff003db) supplied in a pose update.
info: UI_SelectByCategory +excludeengineers LAND MOBILE
debug: Current gametime: 00:55:30
info: UI_SelectByCategory +excludeengineers LAND MOBILE
debug: Loading module '\000/units/xsl0301/xsl0301_script.lua\000'
debug: Loading module '\000/effects/entities/inainoeffectcontroller01/inainoeffectcontroller01_script.lua\000'
warning: ACU kill detected. Rating for ranked games is now enforced.
debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect02/sifinainostrategicmissileeffect02_script.lua\000'
info: Sending game result: 1 score 3
info: SSB >>> TRACE GameResults: [1] = score 3, army = Didactic
debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect01/sifinainostrategicmissileeffect01_script.lua\000'
warning: Error running OnStopBuild script in Entity zsb9602 at 2bf4d208: ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(425): attempt to call method AddUnit' (a nil value) stack traceback: ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(425): in function FactoryFinishBuilding'
...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(227): in function cb' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3843): in function DoOnUnitBuiltCallbacks'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2637): in function OnStopBuild' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(762): in function DoStopBuild'
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(744): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:735>
[C]: in function IssueClearCommands' ...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(4308): in function OnDefeat'
...ogramdata\faforever\gamedata\lua.nx2\lua\victory.lua(56): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\victory.lua:42>
warning: Error running OnStopBuild script in Entity xsb0304 at 21f5b608: ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(425): attempt to call method AddUnit' (a nil value) stack traceback: ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(425): in function FactoryFinishBuilding'
...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(227): in function cb' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3843): in function DoOnUnitBuiltCallbacks'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2637): in function OnStopBuild' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(762): in function DoStopBuild'
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(744): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:735>
[C]: in function IssueClearCommands' ...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(4308): in function OnDefeat'
...ogramdata\faforever\gamedata\lua.nx2\lua\victory.lua(56): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\victory.lua:42>
info: Sending game result: 2 defeat -10
info: SSB >>> TRACE GameResults: [2] = defeat -10, army = Oum-Ullehesh (AIx: Uveso Overwhelm)
info: SSB >>> TRACE GameResults: Oum-Ullehesh (AIx: Uveso Overwhelm) has been defeated by Didactic
info: SSB >>> TRACE AnnounceDeath AIx: Uveso Overwhelm (Oum-Ullehesh) has been defeated by Didactic
info: SSB >>> TRACE OnBeat() player has died: Oum-Ullehesh (AIx: Uveso Overwhelm)
info: UI_SelectByCategory +excludeengineers LAND MOBILE
debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect04/sifinainostrategicmissileeffect04_script.lua\000'
debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect03/sifinainostrategicmissileeffect03_script.lua\000'
warning: Error running lua script: Failed to attach entity xsl0103 to ual0401 on bone 23
stack traceback:
[C]: in function `AttachBoneTo'
...mdata\faforever\gamedata\lua.nx2\lua\aeonweapons.lua(132): in function <...mdata\faforever\gamedata\lua.nx2\lua\aeonweapons.lua:112>
debug: Loading module '\000/units/zxa0001/zxa0001_script.lua\000'

0

java.lang.RuntimeException: Forged Alliance Crashed with exit code 1
at com.faforever.client.game.GameService.lambda$spawnTerminationListener$45(GameService.java:717)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
at java.base/java.lang.Thread.run(Thread.java:832)

0

Hello BilgeRatPDX ,

The crash EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0067aa5f is known since 5 Jan 2015:
from 2015
https://github.com/FAForever/fa/issues/318
from 2020
https://github.com/FAForever/fa/issues/3235

My AI does not exist in 2015, so this error is surly not from my AI.

Maybe you are using Full share option ?
In case you use full share, read here:
https://forum.faforever.com/topic/1310/humans-vs-sorian-uveso-aix-game-crashes-on-ai-acu-kill-since-faf-client-1-4-2
(game patch for this issue is included to my AI version 92 for testing; it will be patched to the game after testing)

And please, could you always post your full game log, that would be nice!