Starters guide to Mapping
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they are technically props that are placed where the marker is and you choose through the options which ones spawn here's the relevant code
function spawnresource(Position,restype, spawnhpr) --check type of resource and set parameters local bp, albedo, size, lod; if restype == "Mass" then albedo = "/env/common/splats/mass_marker.dds"; bp = "/env/common/props/massDeposit01_prop.bp"; size = 2; lod = 100; else albedo = "/env/common/splats/hydrocarbon_marker.dds"; bp = "/env/common/props/hydrocarbonDeposit01_prop.bp"; size = 6; lod = 200; end --create the resource CreateResourceDeposit(restype, Position[1], Position[2], Position[3], size/2); --create the resource graphic on the map if spawnhpr then CreatePropHPR(bp, Position[1], Position[2], Position[3], Random(0,360), 0, 0); end --create the resource icon on the map CreateSplat( Position, # Position 0, # Heading (rotation) albedo, # Texture name for albedo size, size, # SizeX/Z lod, # LOD 0, # Duration (0 == does not expire) -1, # Army (-1 == not owned by any single army) 0 # Fidelity ); end
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Ok I might've bitten off too much to chew, I will be visiting the discord for further assistance.
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you don't really need to know the code to much to or at all really all your doing is changing variables, copy pasting code and making a table which by the sounds of it you've already done. here's my updated guide to adaptive maps https://forums.faforever.com/viewtopic.php?f=53&t=19242
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Thanks for this. It seems I did not search the forums well enough.
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The decals & props for both 'Mass' & 'Hydrocarbon' deposits are automatically placed on the markers when you have the 'adaptive' script enabled', I did not have to align them manually in the editor. Possible obvious mistake but maybe this will save someone some time.
Thanks again for the guide MadMax, I followed it step by step and have my first 'adaptive' map working now
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i see you meant the stock decal and props and there was me giving you the complex answer when the simple one was what you wanted
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Happy accident
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@Stealth9 said in Starters guide to Mapping:
The decals & props for both 'Mass' & 'Hydrocarbon' deposits are automatically placed on the markers when you have the 'adaptive' script enabled'
It does this regardless if you have the script or not.
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Ok, so when using Ozonex Map Editor I only have to place markers for resources. Is this the same in the gpg map editor?
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yes but gpg lacks the mirroring functions of ozonex