Linux Support
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Game runs fine, sometime i have exceptions, but not often.
But any mods doesn't work at all. I can see downloaded maps, can download mods, enable them in the FAF, but they just not working in the game.
https://pastebin.com/q37SYAj0 - ice-adapter.log
https://pastebin.com/T4E2s8MC - game.log -
@axel12 i saw but i havent tested it.
i have been updating the wiki btw for the 1.2.0 client.
main part is ready. working on the game issues part, simplifying etc -
@Podli enable the
Fallback Vault Location
in the client setting and redownload your mods (somehow).
was it not enabled from the beginning? oOexceptions? use the latest Proton version and install Vulkan tools etc: https://linuxconfig.org/install-and-test-vulkan-on-linux
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@foodlfg i found the issue. Mods is working, but import from FAF to FA active mods doesn't work. I have to enable mods in lobby manually.
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@Podli
ye that one too.mod dir is here btw:
cd .faforever/user/My\ Games/Gas\ Powered\ Games/Supreme\ Commander\ Forged\ Alliance/mods/
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@foodlfg My client insists on JDK11 so had to install it. Ubuntu 20.04.
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@LittleMissMurder
yes? what do you want to say with this?
you dont have an old version of java JRE on other distros?the new 1.2.0 client needs java 14 btw.
i dont know if it is worse news or not. (if you are on Ubuntu 20.04, it is not) -
JDK (or rather JRE) 11 is still default but you can of course choose which version to install.
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well lets simplify this:
- sudo apt install openjdk-14-jre
- use: 1.2.0 client
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Gonna release 1.2.0 as soon as I get the motivation to get out of bed XD
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Or not but soon
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@foodlfg It doesn't matter anymore - the new client wants 14
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yes it does
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My game crashes as soon as the game starts:
> com/sun/javafx/webkit/prism/WCGraphicsPrismContext patching succeeded! info: D3D9DeviceEx::ResetSwapChain: info: Requested Presentation Parameters info: - Width: 1024 info: - Height: 768 info: - Format: D3D9Format::A8R8G8B8 info: - Auto Depth Stencil: false info: ^ Format: D3D9Format::Unknown info: - Windowed: false info: Setting display mode: 1024x768@60 info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_B8G8R8A8_UNORM info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR info: Buffer size: 1024x768 info: Image count: 3 info: Exclusive FS: 0 info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_B8G8R8A8_UNORM info: Present mode: VK_PRESENT_MODE_FIFO_KHR info: Buffer size: 1024x768 info: Image count: 4 info: Exclusive FS: 0 X Error of failed request: BadWindow (invalid Window parameter) Major opcode of failed request: 12 (X_ConfigureWindow) Resource id in failed request: 0x8400036 Serial number of failed request: 6341 Current serial number in output stream: 6344
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I am Ubuntu 20.04 I have the lobby in windowed mode and the game is full screen I am using Proton 5.0-9 as recommened by the wiki.
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Now if I try host a game it also crashes:
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0043dd2d attempted to read memory at 0x00000000 Program : Z:\home\alex\.faforever\bin\ForgedAlliance.exe Cmd line arguments : /init init.lua /nobugreport /log /home/alex/.faforever/logs/game_12616401.log /gpgnet 127.0.0.1:31353 /mean 1871.69 /deviation 98.0428 /savereplay gpgnet://127.0.0.1:36483/12616401/axel12.SCFAreplay /country ES /clan DEV /numgames 1648 Callstack: EntryPoint + -1 bytes ((Unknown)(0) + 0 bytes) Last 100 lines of log... info: cam_ZoomAmount 0.40000000596046 info: ui_AlwaysRenderStrategicIcons 0 info: ui_ScreenEdgeScrollView 1 info: ui_ArrowKeysScrollView 1 info: ui_KeyboardPanSpeed 90 info: ui_KeyboardPanAccelerateMultiplier 4 info: ui_KeyboardRotateSpeed 10 info: ui_KeyboardRotateAccelerateMultiplier 2 info: SC_SecondaryAdapter false info: ren_Skydome 1 info: graphics_Fidelity 1 info: shadow_Fidelity 1 info: ren_MipSkipLevels 1 info: cam_DefaultLOD 1 info: cam_SetLOD WorldCamera 1 info: cam_SetLOD WorldCamera2 1 info: cam_SetLOD CameraHead2 1 info: SC_CameraScaleLOD 1 info: ren_bloom 0 debug: Wavebank prepared: 23e920 debug: Wavebank prepared: 23fad8 debug: Wavebank prepared: 240f00 debug: Wavebank prepared: 2420b8 debug: Wavebank prepared: 243d68 debug: Wavebank prepared: 245b50 debug: Wavebank prepared: 247a70 debug: Wavebank prepared: 248c28 debug: Wavebank prepared: 24adb8 debug: Wavebank prepared: 24c588 debug: Wavebank prepared: 24e5e0 debug: Wavebank prepared: 26c6f0 debug: Wavebank prepared: 26d8a8 debug: Wavebank prepared: 26fc18 debug: Wavebank prepared: 270dd0 debug: Wavebank prepared: 271f88 debug: Wavebank prepared: 273140 debug: Wavebank prepared: 2742f8 debug: Wavebank prepared: 2754b0 debug: Wavebank prepared: 276668 debug: Loading module '\000/lua/maui/frame.lua\000' debug: Loading module '\000/lua/ui/uimain.lua\000' debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000' debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000' debug: Loading module '\000/lua/multiplayer/gpgnet.lua\000' info: GPGNET: entering idle state. debug: Wavebank prepared: 26ea60 debug: Wavebank prepared: 277820 debug: Loading module '\000/lua/ui/lobby/lobby.lua\000' debug: Loading module '\000/lua/version.lua\000' debug: Loading module '\000/lua/ui/menus/menucommon.lua\000' debug: Loading module '\000/lua/ui/game/tooltip.lua\000' debug: Loading module '\000/lua/ui/help/tooltips.lua\000' debug: Loading module '\000/lua/ui/maputil.lua\000' debug: Loading module '\000/etc/faf/mapblacklist.lua\000' debug: Loading module '\000/lua/ui/controls/radiobutton.lua\000' debug: Loading module '\000/lua/ui/controls/mappreview.lua\000' debug: Loading module '\000/lua/ui/controls/resmappreview.lua\000' debug: Loading module '\000/lua/ui/texturepool.lua\000' debug: Loading module '\000/lua/ui/controls/acubutton.lua\000' debug: Loading module '\000/lua/gamecolors.lua\000' debug: Loading module '\000/lua/maui/slider.lua\000' debug: Loading module '\000/lua/ui/lobby/data/playerdata.lua\000' debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluetable.lua\000' debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvalue.lua\000' debug: Loading module '\000/lua/factions.lua\000' debug: Loading module '\000/lua/ui/lobby/data/gamedata.lua\000' debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluearray.lua\000' debug: Loading module '\000/lua/ui/controls/togglebutton.lua\000' debug: Loading module '\000/lua/ui/lobby/lobbycomm.lua\000' debug: Loading module '\000/lua/ui/controls/textarea.lua\000' debug: Loading module '\000/lua/ui/lobby/trueskill.lua\000' debug: Loading module '\000/etc/faf/blacklist.lua\000' debug: Loading module '\000/lua/ui/help/tooltips-country.lua\000' debug: Loading module '\000/lua/system/dkson.lua\000' debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000' debug: Loading module '\000/lua/ui/lobby/changelog.lua\000' debug: Loading module '\000/lua/ui/controls/combo.lua\000' debug: Loading module '\000/lua/ui/lobby/changelogdata.lua\000' debug: Loading module '\000/lua/ui/lobby/aitypes.lua\000' debug: Loading module '\000/lua/ai/customais_v2/sorianai.lua\000' debug: Loading module '\000/lua/ui/lobby/lobbyoptions.lua\000' info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x1100c004 info: LOBBY: Game port 22094[UDP] opened. info: LOBBY: starting with local uid of 53471 [axel12] info: SC_PrimaryAdapter windowed info: GPGNET: entering lobby state. info: { } info: { } debug: Loading module '\000/lua/maui/effecthelpers.lua\000' info: Supreme Commander: Forged Alliance version 3714 debug: Loading module '\000/lua/ui/lobby/chatarea.lua\000' debug: Loading module '\000/lua/maui/statusbar.lua\000' debug: Loading module '\000/lua/ui/controls/columnlayout.lua\000' warning: Unable to load texture: _mappreview.dds
Maybe I should quit windowed mode but how
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Ok ignore the top one I selected a broken map
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When I try get the lobby back in full screen mode the game also crashed LOL. Seems like the game as a lot of issues on linux. Who told me I should try linux XD
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I think it was working before I put it in windowed mode? Where is that stored how can i revert this. I tried deleting game.prefs but that had no effect
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it doesn't sound like you're using proton's run file
did you add this to steam's launch option for FA ?
PROTON_NO_ESYNC=1, PROTON_DUMP_DEBUG_COMMANDS=1 %command%
the PROTON_DUMP_DEBUG_COMMANDS allows for the creation of a run file under /tmp/proton_$USER/
you copy that file to you faf install dir and point to that file as the run arg for FA.