Game Locked up, no data senteven after everyone left
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Just curious if any one know anything aboyut this in the log file?
[REst of log file] debug: Session time: 01:09:40 Game time: 00:43:10 Heap: 448.0M / 405.1M debug: No free slot for order: RULEUCC_SiloBuildTactical debug: No free slot for order: RULEUTC_IntelToggle debug: No free slot for order: RULEUCC_Sacrifice debug: No free slot for order: RULEUTC_ProductionToggle debug: No free slot for order: RULEUTC_StealthToggle debug: No free slot for order: RULEUCC_Dock debug: No free slot for order: RULEUCC_SiloBuildTactical debug: No free slot for order: RULEUTC_IntelToggle debug: No free slot for order: RULEUCC_Sacrifice debug: No free slot for order: RULEUTC_ProductionToggle debug: No free slot for order: RULEUTC_StealthToggle debug: No free slot for order: RULEUCC_Dock debug: Session time: 01:09:50 Game time: 00:43:10 Heap: 448.0M / 408.7M info: send Ptr: 5CF10002 info: send Ptr: 5CF10002 info: send Ptr: 5CF10002 info: send Ptr: 5CF10002 info: send Ptr: 5CF10002 info: send Ptr: 5CF10002 info: send Ptr: 5CF10002 info: send Ptr: 5CF10002 info: send Ptr: 5CF10002 info: SafeQuit sync timed out - [I guess i left now]Game locked on the frame at 19 data out of 20 for all players, sat there for 10 mins until we all left. No big deal, but curious to know if anyone knows anything about it...
It was like all our games were connected but gave up. Im guessing it happened when this line of was run :
"info: send Ptr: 5CF10002"
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