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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Game Locked up, no data senteven after everyone left

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • C Offline
      CoffinNoob
      last edited by

      Just curious if any one know anything aboyut this in the log file?

      [REst of log file]
      debug: Session time: 01:09:40	Game time: 00:43:10	Heap: 448.0M / 405.1M
      debug: No free slot for order: RULEUCC_SiloBuildTactical
      debug: No free slot for order: RULEUTC_IntelToggle
      debug: No free slot for order: RULEUCC_Sacrifice
      debug: No free slot for order: RULEUTC_ProductionToggle
      debug: No free slot for order: RULEUTC_StealthToggle
      debug: No free slot for order: RULEUCC_Dock
      debug: No free slot for order: RULEUCC_SiloBuildTactical
      debug: No free slot for order: RULEUTC_IntelToggle
      debug: No free slot for order: RULEUCC_Sacrifice
      debug: No free slot for order: RULEUTC_ProductionToggle
      debug: No free slot for order: RULEUTC_StealthToggle
      debug: No free slot for order: RULEUCC_Dock
      debug: Session time: 01:09:50	Game time: 00:43:10	Heap: 448.0M / 408.7M
      info: send Ptr: 5CF10002
      info: send Ptr: 5CF10002
      info: send Ptr: 5CF10002
      info: send Ptr: 5CF10002
      info: send Ptr: 5CF10002
      info: send Ptr: 5CF10002
      info: send Ptr: 5CF10002
      info: send Ptr: 5CF10002
      info: send Ptr: 5CF10002
      info: SafeQuit sync timed out - [I guess i left now]
      

      Game locked on the frame at 19 data out of 20 for all players, sat there for 10 mins until we all left. No big deal, but curious to know if anyone knows anything about it...

      It was like all our games were connected but gave up. Im guessing it happened when this line of was run :
      "info: send Ptr: 5CF10002"

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